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San Andreas TXD Workshop
Filename: txd_workshop_sanan_beta3.4.rar

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San Andreas TXD Workshop - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!

Tech: 7
Quality: 8
FunFactor: 6

Overall Rating: 7

This is the latest version of San Andreas TXD Workshop. TXD Workshop is the first texture editor for gta san andreas, currently in beta stage without all functionality but you can already open practically any gta san andreas texture dictionary out there from your favourite game!

Note - This modification is currently unavailable as the site that appears to have this modification has REMOVED this mod from their database at the moment. Filefront would like to apologise for any inconveneince caused by this.

However this modification is avaliable from the GTA Tools website, as Filefront is not allowed to Host this File.

The Download Redirect has been fixed and now should work correctly

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!

San Andreas TXD Workshop - Screenshots  
Click to enlarge

San Andreas TXD Workshop - File Download Options  
Note: The author of this File does not allow us to host this file on our servers.
Download from third party server To DOWNLOAD, click here. You'll be redirected to an outside download page

San Andreas TXD Workshop - Readme  
Readme File:

this program is beta release and should not be distributed anywhere else
than www.gtatools.com if you distribute this program on any other website your
server shall crash and explode and i will sue you for anything you have!

TXD Workshop 3.4 build: 160605

this program can do everything with gta3 / vicecity txd texture directory / dictionary archives you can possibly imagine.

program is freeware, feel free to redistribute the zip file on websites, but keep it unchanged!
you also may NOT gain any money with using, redistributing, copying, changing this file unless
you have my permission!

what's new?

version 3.4:

can save vice city and gta3 compatible again

san andreas saving experimental, works only with some images,
san andreas is acting vierd, i can replace images in LOADSCS.txd
but others like LD_PLANE.txd just dhow up blank white ingame..

version 3.3:

* hacked together support for san andreas, any mipmaps present are discarded on loading.
do not use this version to do anyt editing with txds, they will probably end up corrupted.

* this version removes the 255 images limit in previous versions

note that this tool should not be used with either gta3, vc or san andreas.
this program is unstable and i know that, i will fix and recode large portions
of the program and make it plugin based (possible support for other games as well)

if the program crashes on any san andreas txd or the images look vierd / wrong
please tell me about such problems so i can locate and eliminate those bugs.

version 3.1 (don't asociate this with windows 3.1..)

this is more STABILITY update than functionality, altrough many functionalities were added:

file -> dff check
- this will list all your textures in dff file and opened txd file
the textures with red X'es aren't found in other file (if you see dff having
an x the image isn't in txd, if you see a red x on txd side the image isn't used in the dff.)

note: the SPECA light map images aren't detected yet, so broken speca links are probably FALSE
and you should ignore them.

file -> new and image -> new functionality changed / added, you can create new txd's and
add images of your color format choice into it.

note: you can use windows drag & drop from explorer and other supporting ptograms only
dragging images out of txd workshop won't work.
you can drop 3 types of files into txdw:

dff models, the model file uv map will be flipped
txd files, they will be opened in txd workshop
bmp & tga files, they will be added to txd file, replacing original images with same names

Command line 1.0

the program command line isn't case-sensitive, but it is sensitive to parameter order:

/compress <in_file> <out_file> - compresses all images to DXT
/decompress <in_file> <out_file> - decompresses all images from DXT to normal rgb
/extract <in_file> - extracts all images from this txd dictionary to <dictionary_dir><dictionary_filename>
/build <in_file> - in_file is a DFF file, this dff file will be checked for all image references
and the images will be searched for in <in_file_dir><in_file_name>
if the files won't be found there it will also check <in_file_dir>
the file is saved to same file name from dff file, but with txd extension.
please note, that /build doesn't know about speca light maps and doesn't add
them to txd, do it manualy for now.. the files created with /build are marked as gta-vc.

version 3.0
a lot.

version 2.5
- if you opened a file by double-clicking the txd file's icon and you changed a file
click close and when program asked to save it didn't know the file it opened - now fixed.

- images are no longer flipped when doing image > compress all and image > properties

- doing simple txd properties > rename texture recompressed texture, this won't happen anymore
except if you change the image format.

- the alpha checkbox in txd properties window - if you unchecked it it will now clear alpha name
if you check it on it auto-names your alpha to zmodeler rules - see below, altrough you can
still rename alphas whatever you wish.. the alpha and texture name "enter key issuse" was also
fixed - you can no longer use multiline texture names - because they don't work :D

- image > auto zmodeler alpha renamer:
renames all used alphas to match zmodeler alpha namings, this should be also done
if you edited a car like vicecity topfun and now all alphas look messed up, it renames alphas depending
on their texture name - as zmodeler filter requires alphas to be named to work in gta3/vc:

special cases:
'white128a' > 'crackedglass128a'
'white64' > 'scratcha64'
'black64' > 'scratcha64'

if no above case then it does:
texname + 'a' character

read zmodeler's dff.txt on more about this - if your vice-city alpha dents on edited original cars are
all screwed it is because of that vice-city makers named dented alphas as
'white64a' and their alphas 'scratcha64'
but zmodeler still things that the images are with gta3 format namings:
'white64' and their alphas 'scratcha64' (note - white64 has no 'a' here as in vicecity)

the auto-rename feature will fix these headaches for you ;)
this function uses a new hot-key - CTRL+Z (the program has no undo feature :P )
so you can easily fix more files at once.

- the images > insert from templates now clears any compressed state of the image
but i had to do this to solve some problems with the image if you didn't re-import
template inserted image it possibly corrupted the image - Zanderz's problem.

- when recompressing and tga-exporting 8 bit images they are no longer flipped

- it uses the windows temp folder for all temporary files it needs

- the file > batch converter can now process files to auto dxt compress them,
but indeed it seems to be wasting system resources like microsoft's programs, it
can't be a memory-leak, it is impossible - i free all the images when reloading
and properly close all files.. you can also watch what is batch converter doing
and which file it freezes at with www.sysinternals.com debug view program.

File > UV Flip option
flips texture mapping on a specified dff file on all objects, this easily fixes
zmodeler's broken texture mappings on exported dff files.
this utility uses kcow's dff loader - kcow's website: http://www.chronetal.co.uk/gta/

version 2.3 has several bugfixes including gta3 8 bit file corruption fix
(thanx to SteveM for his RWanalyse tool - i couldn't see this stupid mistake without it! )

version 2.0a now opens and saves some of XBOX txd's


- GUI is mixtature of winzip and explorer

- go to your favourite IMG TOOL or any other img manager and export a txd texture file from it
if you see a file "TXD.IMG" in your "gta3 or vice city foldermodels" then you edit textures
from this "TXD.IMG" file otherwise "GTA3.IMG" - for gta3 and vc!

- ADDING images:
to add a image to txd file go to menu > image > templates > insert from templates
to add a image to TEMPLATES go to menu > image > templates > add to template
later to rename / delete / manage templates use menu > image > templates > edit templates

useful tips:

- almost every menu item has an toolbar button or keyboard shortcut, you can work faster with keyboard than mouse.
- there is options to duplicate current image under menu > image > duplicate.
- two arrow buttons on toolbar move the image in order up / down
- click the export button once to get menu with more export options
double-click it to directly choose export to bitmap
- the application has image zoom, use (+) (-) buttons at end of toolbar
- alpha mix view takes the image and its alpha, then it cuts the alpha trough the image
so you can see alpha transparency on it.
- you can import bmps and tgas, bmps are imported into currently selected channel (image or alpha)
tgas are imported image to image channel, and its alpha into alpha channel.

- GTA3 might *not* support compressed textures, tell me if it does.

- GTA VC has a known bug where it doesn't decompress file "PARTICLE.TXD" if you have older graphic card
and your card doesn't support dxtn compression, to decompress it yourself you cn open it and choose
menu -> decompress all images, decompressing this file has advantage that your custom imported textures
won't have compression artifacts.

- TXD Workshop's "dxt.dll" DXTn decompressing library is hardware independant and works on all computers
no matter the graphic card you use. If you wish to use the library in your own applications you can get
SDK for it.

San Andreas TXD Workshop - User Comments  
The following comments are owned by the user that posted them. Grand Theft Auto Files is not responsible for their content.

Total comments: 29 | Last comment: 06-15-2010 at 06:44

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - yeah - Posted by: thawebman (Member) - 12-14-2005 at 11:05

 Expand#2 - Posted by: Nutella (Member) - 01-25-2006 at 09:00

 Expand#3 - jo n1 - Posted by: 1zap (Member) - 02-17-2006 at 12:12

 Expand#4 - Cok guzel - Posted by: canerpro (Member) - 05-18-2006 at 19:51

 Expand#5 - Wappii - Posted by: Gasperiano (Member) - 05-19-2006 at 06:01

 Expand#6 - Posted by: MStonie (Member) - 05-24-2006 at 12:03

 Expand#7 - txd workshop - Posted by: molace (Member) - 06-10-2006 at 12:09

 Expand#8 - Posted by: Ganondorf_X (Member) - 06-21-2006 at 06:24

 Expand#9 - ! - Posted by: hojabr (Member) - 06-26-2006 at 01:42

 Expand#10 - The page cannot be displayed - Posted by: ScottyNobody (Member) - 09-07-2006 at 20:07

 Expand#11 - Posted by: emoq (Member) - 09-10-2006 at 09:37

 Expand#12 - cool - Posted by: gta (Member) - 12-08-2006 at 05:39

 Expand#13 - You will be banned if you continue - Posted by: Stugly (Member) - 12-11-2006 at 13:08

 Expand#14 - Posted by: Danny (Staff) - 01-04-2007 at 03:16

 Expand#15 - it dunt work - Posted by: Spyroax (Member) - 06-26-2007 at 12:11

 Expand#16 - collvollol - Posted by: collvollol (Member) - 10-15-2007 at 11:12

 Expand#17 - cant download - Posted by: DerMIMS (Member) - 10-21-2007 at 21:33

 Expand#18 - i want to make the cars - Posted by: chujji (Member) - 11-09-2007 at 13:52

 Expand#19 - txd workshop - Posted by: chujji (Member) - 11-09-2007 at 14:05

 Expand#20 - txd workshop - Posted by: baddest_man (Member) - 11-24-2007 at 21:54

 Expand#21 - help me - Posted by: hellyababy2007 (Member) - 02-08-2008 at 18:59

 Expand#22 - txd workshop - Posted by: overcastRT9A (Member) - 03-10-2008 at 15:25

 Expand#23 - problem - Posted by: Marioman42 (Member) - 06-23-2008 at 13:34

 Expand#24 - problem 2 - Posted by: Marioman42 (Member) - 06-23-2008 at 13:39

 Expand#25 - Thaaaaaaaaaaaaaanks - Posted by: themidget1996 (Member) - 07-09-2008 at 13:01

 Expand#26 - awesome work - Posted by: EagleForce (Member) - 08-18-2008 at 09:11

 Expand#27 - whoowwwoooowww... - Posted by: khulafukuku (Member) - 11-11-2008 at 22:58

 Expand#28 - Increible - Posted by: delpo60 (Member) - 11-29-2008 at 09:16

 Expand#29 - downlaod - Posted by: uamir (Member) - 06-15-2010 at 06:44

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