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Calculator for Space Units (1.0) - File Description  
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Calculator for Space Units (1.0) - Screenshots  
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Calculator for Space Units (1.0) - Readme  
Readme File:
Hi, this little gift from me to the EaW/FoC Community is a Calculator which calculates the AI_Combat, Build Time & Cost,

Tactical Health and Autoresolve Health.

Its not the perfect balancing tool, but it helps to synchronise the values of the individual ships to each other.

YOU NEED OPEN OFFICE for this, you can get it free here: openoffice.org.

How to use:

Follow Values in folling Fields:

A3 -> max Weaponrange of the ship (unless the Missiles)
A4 -> Health of a Hardpoint
A5 -> Shield
A6 -> Number of Antifighter Laser on that Ship (small laser)
B6 -> Damage of one Antifighter Laser

A7 -> Number of Ioncannons on that Ship
B7 -> Damage of one Ioncannon

A8 -> Number of med. Laser on that Ship
B8 -> Damage of one med. Laser

A9 -> Number of heavy Laser on that Ship
B9 -> Damage of one heavy Laser

A10 -> Number of Turbolaser on that Ship
B10 -> Damage of one Turbolaser

A11 -> Number of Missilelaunchers on that Ship
B11 -> Damage of one Missilelauncher

A12 -> Number of Fighter Squadrons on that Ship

A13 -> Number of Bomber Squadrons on that Ship

and TADAA... you have the values of AI_Combat, Build Time & Cost, Tactical Health and Autoresolve Health which you should

put into the xml of that calculatet ship :).

And again this is not the perfect balancing tool. it just helps to get the values "real" form ship to ship...

I use an advanced version of this for Frontlines too and it makes things much easier.

regards, n3b.

if you like it, it would be great if you send a dollar or euro to my paypal: N3bulu5@web.de


Calculator for Space Units (1.0) - User Comments  
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