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Grand Theft Auto San Andreas Downloads > Modifications:
ENBSeries GTASA graphic change (0.073)
Filename: enbseries_gtasa_v0073.zip


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62.61 KB
0.073
Boris Vorontsov
http://boris-vorontsov.naro...
136404
03-04-2008
NV GF6xxx or better
Modifications


Average User Rating: 7.9
Number of Votes: 573
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ENBSeries GTASA graphic change (0.073) - File Description  


Description:
Adds cars reflection, screen space ambient occlusion, indirect lightning and bloom effects


v0.073 was tested and on GeForce6xxx, 7xxx, 8xxx videocards only and may not work correct with others. Read docs in archive how to use it (or just press shift+f12 in game)



ENBSeries GTASA graphic change (0.073) - Screenshots  
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ENBSeries GTASA graphic change (0.073) - File Download Options  

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ENBSeries GTASA graphic change (0.073) - Readme  
Readme File:
ENB Series for GTA San Andreas v0.073 beta


SYSTEM REQUIREMENTS:
Videocard with support of Shader Model 3.0 or better, 16 Mbytes of free video memory. Videocards in the list below may fit:
GeForce 6100, 6150, 6200, 6600, 6800, 7300, 7600, 7800, 7900, 8500, 8600, 8800;
Radeon 1300, 1600, 1800, 1900, 1900, 2400, 2600, 2900, 3850, 3870.
I can't guarantee that mod will work on all of them by many reasons (different drivers, hardware reduced versions and just because not tested myself). ENB Series (current version) will not run at all or will not work properly if hardware by any reason not support minimal requirements of the mod. Videocards with lower shader versions capable to work in theory, but they are too slow, no sense. Videocards of new generation (DirectX10 compatible) in common cases works much faster in this mod, than their performance analogs in DirectX9 games.

GAME COMPATIBILITY:
Mod may work incorrect with some versions of the games, impossible to test it for every game patch and for already modded games. Some types of installed game modifications may conflict with ENB Series, but it's rare.
INSTALLING:
Extract files from archive in to the game directory or where game execution file exist (.exe). For some games it is in the directories named system, bin, bin32. Warning, some games needs root game directory for mod even if .exe file is not there.

STARTING:
After game start the mod deactivated by default, to activate it use key combination (for GTASA shift+f12 by default). Warning, some versions of ENB Series may stop game responding for a several seconds at game start, loading levels and after switching to desktop (ctrl+alt+del, alt+tab and other situations), it's because of time for effect compilation.

SETUP:
After first start game with mod, configuration file enbseries.ini will be created, use it to modify mod setting. Warning, if configuration file will be corrupted in any way, remove it and run mod again. Later i planning to create configuration util.
SETTING DESCRIPTION:
[GLOBAL]
AllowAntialias=(0,1) allow to work mod in antialiasing mode (multisampling, fsaa in other words) if antialiasing activated in game options or in videodriver setting. If videocard not support antialiasing for HDR maps, set to 0, otherwise final result will be invalid.
*AlternativeDepth=(0,1) value 1 good for some new videocards that support some specific capabilities, but if you see large lines on the objects, set 0. Warning, some versions of ENB Series have limited support or not have at all for 0 based parameter. Also in most cases setting 1 works faster.
*UseEffect=(0,1) activate mode by default at the game start. I suggest not to use this setting currently.
BugFixMode=(0..100) every value fixes it's own unsopported feature or bug in driver or hardware. For drivers 169.xx and 171.xx do not set this parameter to 1. Values: 0-high quality and middle performance, 1-high quality and fast, 2-high quality and very slow, 3-low quality and fastest, 4-low quality and fast, 5-low quality and middle performance.
SkipShaderOptimization=(0,1) disables optimization when compiling shader, may help to elliminate bugs.
[EFFECT]
EnableBloom=(0,1) enables bloom effect (bright areas blurred) with time dependent adaptation. Works only if mod activated already (by key combination).
EnableOcclusion=(0,1) enables occlusion culling and some other effects (mod version dependent).
EnableReflection=(0,1) reflection on vehicles.
ReflectionPower=(0..100) level of reflection.
BloomPower=(0..100) level of bloom.
BloomFadeTime=(0..100000) fade in and out time for bloom adaptation (in milliseconds).
*ChromePower=(0..100) level of vehicles chrome reflection (may be disabled in current version).
*UseFilter=(0,1) enable filtering of noise prodused by occlusion culling effect.
OcclusionQuality=(0..2) occlusion sampling quality, 0 means maximal quality at performance cost.
FilterQuality=(0..2) filtering of noise from occlusion algorith, 0 means maximal quality at performance cost.
[INPUT]
KeyUseEffect=(1..255) decimal key number for mod activation/deactivation.
KeyBloom=(1..255) decimal key number for bloom activation/deactivation.
KeyOcclusion=(1..255) decimal key number for occlusion culling activation/deactivation.
KeyReflection=(1..255) decimal key number for reflection activation/deactivation.
**KeyCombination=(1..255) decimal number of additional key for combining this key with others (SHIFT by default).

*Warning, depending from mod version preset may be disabled.
**Two keys required for operating, f.e. SHIFT F12 activates modification by default.

Key numbers (virtual key codes) available in key_codes.txt or key_codes.htm. In current version of the mod these lists of key codes are hex values, but mod works with decimal, i can't describe now how to convert them, may be later i'll do something.

KNOWN BUGS:
Reflection of cars sometimes oversaturated:
Solution for this problem is hard enough and extremely slow.
Reflection "moving" on the cars:
For faster reflection currently use previous frame, so when frame rate is too low, this strange effect appear. Another methods dor reflection are performance costs.
No reflection for some cars:
Some cars not have reflection at all or reflection level very low. Also this depends from installed third-party game mods.
Chrome reflection sometimes becomes dark:
It is normal for GTASA, because specular level in game depends from internal lights.
In some places dark or bright edges appears:
Defects of mod algorithm and game models, later i'll try to decrease these artifacts.
Dark or white silhouettes around the objects
Problem of mod algorithm, because of filtering activated or antialiasing.
Characters (actors) looks planar:
Depending from mod or game version, hardware, they are not proceeded by effect correct or limited computadion applied.
After activating stereo rendering in video driver options strange artifacts appears or nothing is visible:
ENB Series currently not support stereo, but in future i planning to implement stereo support and own anaglyth stereo rendering for all videocards.


ENBSeries GTASA graphic change (0.073) - User Comments  
The following comments are owned by the user that posted them. Grand Theft Auto Files is not responsible for their content.

Total comments: 11 | Last comment: 10-12-2009 at 17:12

 #1 - 04-23-2008 at 04:56
mathyson
Joined: March 18th, 2008
Posts: 8
It doesn't look natural and good with all those crappy models... but its cool though, thought something like this would never come. And now just hope to find a hi-res model pack...

 #2 - THE DARKNESS - 05-16-2008 at 12:49
The_Operator
Joined: May 5th, 2007
Posts: 13
hey when I activate the mod (shift+f12) all I get is everything goes silhouetted. My computer is definatly powerful enough but is it the vista that it doesnt like? I only have cars installed and at that only a few frown

 #3 - 05-18-2008 at 07:18
Mr_LONELY
Joined: March 16th, 2008
Posts: 45
Very Nice cool

 #4 - 05-18-2008 at 20:32
Lizardman86
Joined: March 29th, 2008
Posts: 57
i get a very unnatural reflection, very twitchey looking, maybe its my graphics... oh well i still like it, makes this game have a much higher replayability factor.

 #5 - 05-24-2008 at 14:59
yodaman123
From: (Philidelphia, Pennsylvania)
Joined: January 24th, 2007
Posts: 300
The reflection on cars seems like what Lizardman86 is getting. It has a kinda Z-fighting black lines kinda texture on some cars and on all flying vehicles.

 #6 - 05-29-2008 at 15:43
Lizardman86
Joined: March 29th, 2008
Posts: 57
ok i must say, i tried to use the 16 bit depth, and the reflections cleaned up.. but then i got a no signal message from my monitor, then it came back, and then it kept alternating back and forth from no signal to the game. i turned the alternate depth on in the .INI, and it just stopped working altogether... still humping the american dream...

 #7 - 06-07-2008 at 15:59
John763
Joined: April 12th, 2008
Posts: 4
Why wout work with SAMP

 #8 - need help - 06-20-2008 at 04:11
bender17
Joined: June 20th, 2008
Posts: 1
I extract files from archive in to the game directory and when i try to start the game it don't open and give me a error like : this applocation has failed to start because d3dx9_33.dll was not found.Re-installing the application may fix this problem. If i delete the file d3dx9_33.dll it works. Why ? confused

 #9 - WTF ? - 06-30-2008 at 07:23
svenzoid
From: (Knokke)
Joined: November 27th, 2006
Posts: 3
WTF do i do if when i press Shift+F12 my screen gets white ...

 #10 - hehe WOW - 08-23-2008 at 01:25
saintjimmyfreshfm
From: (london,ontario)
Joined: November 25th, 2006
Posts: 70
funny how the creater or who ever put this on doesnt reply to any of these things, if he wants to make a good mod he needs to help ppl with these problems.Resistance is Futile!

 #11 - 10-12-2009 at 17:12
eko385
From: (pasadena texas)
Joined: October 12th, 2009
Posts: 1
how do u donwload gta 4 graphics to gta san andreas



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