Gamefront: Weekly Network Update 14 (week 05, 2011) - News - FileFront News Posted by: Danny on 02-06-2011 @ 16:55
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Welcome to all for the fourteenth version of the Gamefront Network Update - News Section the first part of the weekly news post. The news part of this update includes the news that has been posted on the Network Site over the past week as well as some of the latest news from the Gamefront Main Site. There has been a fair bit of news from both the network sites and the main Gamefront site including new games, interesting stories, Free DLC and a lot of trailers this week!. A couple of bits of news from a couple of cancelled games, as well as more information on Crysis 2 and more!
Lots more news can be found from Gamefront News - Here
We would love to hear any suggestions that you have; if you see something that you would like to be added to the Weekly Network Update, or you have any suggestions that you think may improve the Network Update then simply drop me an email at Danny[at]filefront[dot]com (please put "Network Update" as the subject though ). If you like the Network Update please feel free write a comment as I would love to hear any critism, or support (constructive though please as this is the only way that I know how good or bad the insider is and it would help me to improve this further).
G A M E F R O N T N E W S
Gamefront News: 9 Awesome (and Horrific) Game Character Deaths (LIST)
Dead Space 2 is the first big title of the year, and if it does one thing right, it’s kill the protagonist. There seem to be a ton of ways Isaac Clarke can buy it as he ventures through the Sprawl, and quite a few of them have him winding up lucky to get his head ripped off — he could instead lose both arms and bleed to death, suffocate in space, or get turned into a Necromorph himself.
In honor of a gaming protagonist buying the farm in so many extremely ridiculous ways, we’ve compiled 9 awesome and awful character deaths from games. Some are spooky, some are emotional and some are just drenched in blood. These are a few of my personal favorites (and ones I could think of) — drop your own in the comments.
9. Lara Croft Drowns in Silence
8. Nuked Soldier is Already Dead
7. Gray Fox versus Metal Gear
6. Slice and Dice in Silent Hill: Homecoming
5. The Twitcher Takes on Isaac
4. ‘A Man Chooses; A Slave Obeys’
2. Brain-sucked by a Alien Slug
1. Isaac Tests the Javelin Gun on his Face
I don’t play Minecraft myself, and images like these are exactly why — I don’t have the kind of free time necessary to really enjoy the game, and I’m worried that if I buy it, I’ll wind up homeless, camping out in the library, building full-scale digital replicas of the Battlestar Galactica fleet and talking to myself.
But I can still get my fix by checking out all the cool things other people are doing, like this Alan Wake fan who is in the middle of diligently recreating Diver’s Isle, the location of the infamous cabin that kicks off the events of the game.
Erman Haskan didn’t even know it when his game became available in the iTunes App Store.
The creator of the free web-based Flash game Ultimate Assassin (pictured above) was clued in to its presence on Apple’s iDevice powerhouse platform by a friend at Armor Games, another source for online Flash games. The game in the App Store is just like Haskan’s game — right down to the art style, in addition to the name — and it isn’t Haskan’s, nor was it used with his permission.
In a word, it seems Haskan’s game was stolen.
“I found an e-mail for the Apple iOS Developer Center and sent them an e-mail. Two days later I got a reply for that,” Haskan said in an email to Game Front. “They gave me a couple of e-mail adresses. I sent an e-mail to email@example.com 10 days ago, but still didn’t get any answers.”
Before I got my driver’s license in 2003, I played a lot of GTA: Vice City. Once I finally got behind the wheel on my own, I discovered that whenever I would see a motorcycle on the highway, I would get a really strong urge to run it the hell over. It was almost reflex, really, because every single time I saw a motorcycle driving around Vice City I would chase it down and kill the person riding it.
Thankfully, this urge did not translate into action, and to date my only car wrecks came as the result of me having a seizure while driving, and that hasn’t happened in six years. I’ve driven through 34 states since the last time I had any sort of traffic accident, and I’ve never even gotten a traffic ticket. And in all that time I keep playing GTA games.
What that means is anyone’s guess, and those in the scholarly sector seemingly aren’t any more sure about what that means than I am.
We’ve been waiting around for quite some time to get our hands on a PC version of Battlefield 1943. We’ve also been patiently awaiting the arrival of Onslaught Mode for Battlefield: Bad Company 2, which hit consoles on June 22 of last year.
Well, the wait is over, but now in the way you had hoped. Over on the official Battlefield blog, Karl Magnus Troedsson, General Manager of DICE, had this to say:
We know some of you eagerly have been awaiting Battlefield 1943 and Battlefield: Bad Company 2 Onslaught on PC. I’m sad to say that these two titles are now officially cancelled. Instead, our talented teams will focus on delivering the greatest possible gaming experience in our next behemoth release. We’re confident this will lead to an even better experience in Battlefield 3, not only on PC, but on all platforms.
Hot on the heels of the announcement of the cancellation of the PC version of Battlefield 1943 and the Onslaught DLC for Battlefield: Bad Company 2, DICE is showing off the first tease of Battlefield 3.
In a short video clip that reveals absolutely nothing about the game, you’ll see soldiers, helicopters, and jets. None of this is a surprise. Says the Battlefield Blog,
Battlefield 3 is the true successor to Battlefield 2. Beyond our signature multiplayer, we have also included a full single-player campaign and a co-op campaign – all straight out of the box. As for fan favorite features, how does the return of jets, prone, and 64-player multiplayer (on PC) sound? All this built with our powerful new game engine Frostbite 2, which you’ll hear and see a lot of in the months leading up to launch.
Check out this new Bulletstorm video featuring three new weapons: the Screamer, the Sniper, and the Driller. Get ready to kill with skill! You can download the video here or watch it below. So a statement and question to our readers. I have a feeling this game is either going to be so incredibly cool due to all the skill shots or gimmicky after you have done them all. What do you think?
The guys over at People Can Fly and Epic Games have ripped on Halo with a parody of Bungie’s diorama ad, but they aren’t finished — in order to get the best of Call of Duty, Bulletstorm‘s creators have made the free-to-download Duty Calls.
Check out the parody trailer below, which also sends a tiny jab in the direction of the Fallout series. The Bulletstorm guys hit on a few of the standard Modern Warfare-type cliches — nukes, secret basis and covert ops teams that are the last hope of the free world. The trailer’s a little short, but it’s still fun.
You can also download the game from dutycalls.com. It’s about 750 Mb, and I haven’t got mine downloaded just yet, so I’m not quite sure what it’s like. Hopefully there’s more of that Russian
Five new maps make up Black Ops‘ first DLC package, called First Strike. It’s an Xbox Live exclusive (at least for now), and comes with four new standard multiplayer maps and one new Zombies mode map. The Zombie map, Ascension, might be the star of the show, but the other make up a pretty well-rounded add-on package for the year’s biggest game. [Side note: Read this before you download, because if you get a pack with the wrong language data, it won't work.]
First Strike includes four new achievements for Zombie mode and runs at 1200 Microsoft points — roughly $15. That breaks down to about $3 per map, which isn’t bad considering their size. All the maps share an attention to detail that’s impressive, as well as a lot of personality. Two of the maps pull locations from the game’s single-player campaign and use it to great advantage. Discovery echoes the large Nazi encampment that Reznov discovers during the flashback mission in Black Ops and Kowloon represents a multiplayer version of the rooftop mission of the same name.
The rest are 60′s-themed, but that’s about where their tie to the rest of the game ends. Still, there’s not much lost — all the maps are designed to provide a different experience when playing, and they do a pretty good job of giving players lots of new places to do battle, with only one feeling like a weak addition to the lineup. Let’s break it down, map for map.
For the rest of the Article please click the link below!
We told you on Tuesday that THQ was ending the Company of Heroes Online beta, and that they would then “evaluate the next steps for the Company of Heroes series.” After THQ’s financial report last night, we now know where those step will lead.
In that call, THQ announced that they had, “reevaluated its strategy of adapting certain Western content for free-to-play online games in Asian markets.” Basically, what this boils down to is that Company of Heroes Online, along with WWE Online, are going away permanently.
While this is disappointing news, it is tempered with a glimmer of hope, at least in my mind. Maybe we can finally get Relic to give us Company of Heroes 2 at retail. C’mon, let me have my little dream.
Are you sick of all the snow we’re getting? Would you like a little vacation on a tropical island somewhere?
Well, we can’t jet you off to Jamaica, but we can let you try out GameSamba’s new safari-inspired tribal MMO, Cocolani Island. Haven’t heard of it? Here’s the official line on the game:
Cocolani Island is a fun-filled, safari-inspired tribal MMORPG that runs in your browser. It has excellent animations, innovative tribal battles and PvP, challenging mini-games, and a ton of beautiful graphics and vistas to explore and enjoy.
Play with your friends, decorate your hut, be named Tribal leader, explore the islands of Cocolani, or build your skills as an elite warrior.
There’s more info over on the game’s official site. Now, if this appeals to you, we’ve got some beta keys to give away. If you want one, here’s what you need to do.
One of the first questions that used to be asked about gaming PCs was, “Can it run Crysis?” Now, Crysis 2 is coming, and the minimum PC specs just rolled out for public viewing.
These are minimum requirements, so just because you have a PC that meets these specs, don’t expect to be running the game at Ultra settings. Here’s what you’ll need:
* Intel Core 2 Duo or AMD Athlon 64 X2 2GHz or better
* Nvidia 8800 GT or higher
* 2 GB RAM
* Windows XP/Vista/7
* 9 GB free hard disk space
* Internet connection
We already know that the PC version will ship with DirectX 11 support, so obviously if you want to take advantage of those features, your 8800GT isn’t going to cut it.
There’s no word on what the recommended specs will be yet, but judging from these minimums, you won’t need a machine that only exists in the future, like you did with the first Crysis. Still, if you’ve been putting off that new gaming PC, this might be just the excuse you’ve been looking for.
There have been rumors flying around the net this week about a Dragon Age 2 demo. Earlier today, Bioware said “The demo is not “confirmed”. We have made no official announcement. This is speculation, and no matter what it’s based on it shouldn’t be so misleading.”
Even before we had time to tell you about that denial, the demo has been confirmed. In a statement, Bioware said,
In the demo, players will venture through the game’s prologue, choosing from three different character classes. They’ll also learn more about Hawke and hone their skills and abilities that will make them the ultimate hero. After finishing the prologue, players will enter a key new location in the world of Dragon Age, Kirkwall, befriending Isabela, a romantic interest in the game who is also a deadly smuggler. Upon completion of the demo, players will unlock a special weapon, Hayder’s Razor, an ancient dwarven blade which increases health, mana, and combat abilities, in the full release of Dragon Age II.
We’ve gotten a lot of release date announcements this week, and now Square Enix has joined in. They’ve just announced that the third installment in the Dungeon Siege series, currently in production at Obsidian Entertainment, will be releasing May 31.
In addition to giving us the release date, the press release also details the preorder bonuses you can pick up when you reserve a copy of the upcoming action RPG. Here’s the list.
GameStop - Receive two exclusive in-game items by preordering at GameStop
Steam - Relive the classic DUNGEON SIEGE I and DUNGEON SIEGE II games as a gift with purchase through Steam
Amazon - Receive a limited preorder exclusive in-game ring
Best Buy - Another exclusive preorder in-game amulet
Walmart - Mini-comic and strategy guide
The moment you boot up Earthrise, you are introduced to this game’s stellar art direction and stunning visuals with a cut scene that lays out exactly what this game is about. A mercenary in sci-fi armor (obligatory LEDs included) zips along a dusty highway on a hovercycle as the sun hangs low in the sky, silhouetting the teetering smokestacks of a post-apocalyptic cityscape. He stops at a crafting station and, glancing over his shoulder every few moments, manufactures a shotgun–only to be shot in the back by a sniper who steals his shiny new toy.
Earthrise is a sci-fi MMORPG with a strong focus on crafting and player-versus-player combat. In a sea of fantasy-themed MMOs, Earthrise fills a niche that has produced more failures than successes–the memory of Tabula Rasa still fresh in the minds of jaded gamers.
But Earthrise does its best to deliver a good first impression, immersing players in its sci-fi universe with sleek, high-tech equipment, seamlessly blended techno/metal soundtracks, and varied futuristic landscapes. The only hiccup in the visuals department comes in the form of awkward jump animations and missing animation transitions.
Good news, everybody: after five minutes with a Nitnendo 3DS in my hands at the Capcom Unity Marvel vs. Capcom 3 Fight Club event on Friday in Los Angeles, my eyes did not fall out and I wasn’t rendered comatose by debilitating headaches.
What I did get was a pair of battles as Ryu, messed around with the touchscreen controls, got my mind blown by 3D imagery jumping off a handheld at me, and experienced the over-the-shoulder fighting perspective that’s unique to this version of Super Street Fighter IV.
Although I didn’t get a lot of time with the 3DS at the event — it was packed with something like 1,500 people, and the 3DS demo was capped at just two fights — I can say that the 3DS handles Super Street Fighter IV pretty well.
Nintendo’s new portable’s buttons feel solid. The analog stick, with a concave top, is a little less stick and a little more nub, though — a lot like the PSP’s analog stick, although Nintendo has clearly improved on that design. The 3DS stick is still small, but it moves and feels better than the old PSP version, and the concave nature of the stick helps it not slip off your thumb, which is helpful.
When it comes to games on the PlayStation 3, very few compare to Killzone 2. Sure, the Uncharted games were up there, but more than any other title, Killzone 2 kind of summed up the system for me. With that in mind, you’ll understand how excited I was to find a review copy of Killzone 3 on my doorstep fully a month prior to release.
Killzone 3 finds us back on the war-torn planet of Helghan, just after the events that took place at the close of Killzone 2. After a short foreshadowing of events to come, we’re right back in the familiar boots of Sergeant Sevchenko. But does the experience live up to the hype?
The first thing that struck me about Killzone 3 was the level of polish it exhibits. This game has been touted as one the best to ever hit the PlayStation 3 platform, and it’s obvious that Guerrilla wanted to make sure that they delivered something worthy of such a designation.
Read: Killzone 3 Review Gamefront News: LEGO Pirates of the Caribbean Revealed with Teaser Trailer
Having dispensed with Harry Potter, Batman, and Indiana Jones, TT Games is now preparing to roll out the next big thing in LEGO games, LEGO Pirates of the Caribbean. The new title is scheduled to be released in May, alongside the next Pirates film from Disney.
The game will cover all four Pirates films, including the newest installment, On Stranger Tides. It will also be the first LEGO title to release alongside its subject material.
We’ll have more details on LEGO: Pirates of the Caribbean as they become available, but for now you can amuse yourself with this trailer that features the series’ unlikely hero, Captain Jack Sparrow.
Playstation Suite might be compatible with Google’s Android mobile operating system, but that doesn’t mean Sony’s game distribution platform is going to be married to it.
That’s according to Sony Computer Entertainment CEO Kaz Harai, who was quoted by Andriasang as saying that PS Suite has an “open stance.” It’ll definitely be available for Android, and could hit Apple’s iOS operating system for its iPhone, iPod Touch and iPad, Microsoft’s Windows Phone 7, and even straight to connected TVs, like Gameloft is doing with Panasonic.
Right now, the platform will be available on certain Android devices and on Sony’s upcoming NGP, allowing for cross-compatibility for players on both kinds of devices. PS Suite will feature a games store that will include late generation Playstation games as well as new games from third-party developers that feature the Playstation brand.
I love to read Twitter and check my email over and over when I’m walking down the street, even though 90% of the time I’m just hitting refresh repeatedly and waiting for updates. I do this not because I’m obsessive about those things (not entirely because of that), but rather because I like to pinball my way down the street, irritating the piss out of everyone. See, I’m a troll even in real life. I don’t intentionally hit people; I just allow my lack of attention to turn my body into an unstoppable force of nature that knocks down motherf–kers everywhere I go.
Of course, when I have to cross the street, and only when I cross the street, I look up, because I don’t really want to die.
There’s a ten-year-old kid in Italy who lives his life in a way that makes me proud. He lets his PSP do the walkin’, because f–k you. Unfortunately, though, he has yet to become attached to his own life in any meaningful way, and so his totally badass lifestyle led him to right off a train platform and onto the tracks.
A lot of people like to post video replays of their Call of Duty: Black Ops online games. Why? Probably because they’re losers and have little of actual substance to contribute to society. But, if you watch enough of these (why you would do that is unknown to this humble writer), you might find some diamonds in the extremely rough rough, and that’s what we have here. Youtube user IVIachineX synched his video replay to music, and it is good.
I thought it would be pretty funny last week to point out some inane Wii games, but the Wii doesn’t not have the inexplicable game market cornered, what with Kinect and Move out there.
Kinect is making an aggressive move for the Wii’s crown right out of the gate; just three months after its release, 505 Games has announced a Kinect game in which you pretend to swim. This is such a weird idea that I cannot even picture what it would look like to play this game.
This swimming game is called Michael Phelps – Push the Limit. I have a trailer here, which is inexplicable in that what I presume would be the number one question for consumers about this game — how the f–k do you play it — is not answered. It’s pretty funny. Check it out.
Creative Assembly incurred the wrath of many with Empire: Total War, an ambitious but bloated project that shipped in what was widely considered a half-finished state, riddled with bugs, AI hiccups, and other issues. Expansion/Sequel Napoleon: Total War cleaned up many of these issues, but despite the little corporal’s delivery of improved quality assurance, any mention of Empire on a PC Gaming messageboard acts as tinder to an immediate flamewar; many players swear that after the game’s manifold privations, they’ll never buy a Total War game again.
People might change their tune when Total War: Shogun 2 hits stores. Many of the problems of Empire stemmed from its gigantic scope, which piled on so many continents and systems that the developers appeared almost as overwhelmed as the players were. Often, it seemed things were included to answer the questions “is this possible” or “is this historically accurate?” but never “is this fun?” Many of the gripes about the state the game shipped in also stemmed from broken promises — the team at Creative Assembly were too willing to stoke the fires of expectation, only to underdeliver.
Back in late 2009, a little company called Undead Labs was formed by ArenaNet co-founder Jeff Strain. Their intention at the time was to create what they described as, “the definitive massively multiplayer online zombie game (MMOZ) for console gamers.” That game’s now been announced.
Class 3, the codename for the game currently in the works, is an XBLA “open world zombie survival game.” Some people will scoff at a title for XBLA, but Strain says it’s just the beginning.
We plan to create an ambitious open world XBLA game and use its gameplay, setting, and technology as the foundation for a full online world game
That full online world game is being referred to as “Class 4.” Says Strain,
We’re going place a marker along the path, and release this game we’re calling Class3, that has all of the fundamental points in terms of the way you interact with the world, the way your character progresses, the way you establish outposts, the way define your goals in the game, the way you fight zombies and the way they fight you — the minute by minute core of the game will all be there in Class3. The only thing it won’t have is the massive player participation the sequel will have.
I love the Yakuza franchise precisely because of how goofy it is, and while I wasn’t too broken up about the absence of the hostess clubs in the version of Yakuza 3 we got in North America, I’m positively thrilled to see that they’ll show up in the western version of Yakuza 4. Yakuza 3 felt like it was one weird Japanese thing short of true greatness, and I think the hostess clubs might be that thing.
So without further ado, a look at Yakuza 4′s hostess clubs:
Civilization V was highly anticipated, but upon release it was met with very mixed reviews. Phil Hornshaw’s review was on the low side of positive, but for my part, by the end of 2010 I’d soured on it considerably, to the point I couldn’t bother playing it anymore.
That’s been bugging me like crazy. My first decade of this century could easily be described as having been framed by the series. ’99 and 2000, I was completely addicted to Call to Power (I know, I know.) 2001 to 2005 is basically a haze of punctuated, constant Civ III. And I still play the hell out of Civ IV. So why the hell can’t I get into what should have been my favorite thing about 2010*? When examining that question in December, I settled on ‘they changed a bunch of stuff they didn’t have to and kept the worst the same”, but that’s a rather shallow critique considering how big the game is.
Luckily, Sulla over Garath.net has devoted considerable time and effort tearing this question apart. Having delved deep deep deep into the recent release of V. 184.108.40.206 for PC, he’s turned in the world’s longest explanation for the many (tragically unneccessary) flaws of this once great franchise. A taste:
A running theme of this generation has been the arrival of the so-called “casual” gamer. The rise of the Wii and the desperate scrabble for the new audience that it opened up has most certainly seen an increased focus on what we call “casual games” — often misrepresented as purely shallow mini-game collections and cheap licensed material. Of course, casual gamers have been around since the beginning of videogames, and they have played titles as seminal as Pac-Man and as influential as Grand Theft Auto. The mislabeling of the casual gamer is a topic for another day, however. The fact that they are potentially healthier for this industry than any self-styled “hardcore” gamer, however, is something I find far more pertinent.
Earlier this week, Treyarch community manager Josh Olin claimed that angry gamers stifled creativity with their complaints. I do not agree with his claims that criticism and complaining have been detrimental, especially as this sentiment comes from a studio that hasn’t worked on a creative new IP in many years. However, Olin is right about one thing — the gamers are to blame for the state of the industry. While Treyarch’s community manager is wrong about the way in which they stifle creativity, I’m beginning to think that we “hardcore” gamers are indeed to blame for the myriad sequels and spin-offs that infest our market. At the very least, we are perhaps to blame for not encouraging new endeavors enough.
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As a massive zombie fan, a big fan of B horror movies and a lover of stupidly hard SNES games, few things could make for better news for me: there exists a Zombies Ate My Neighbors film script, and development on the film is reportedly going well.
That’s from movie site FirstShowing.net, which reports that John Darko has penned the script. I’m not usually a fan of game-to-movie adaptations as a concept, but ZAMN is one of those rare moments when the game and the film could both be amazing and yet not diminish one another — plus it’s not a franchise that’s currently developing a story, so there’s nothing to gripe about. The movie is described as “John Hughes meets Judd Apatow meets George Romero.”
There are roadblocks, though. The film is an independent development that’s still looking for financiers, and there’s a question of securing the rights from Konami. So it might not happen at all, potentially. But it should happen, because it would be awesome. Vampires, giant ants, werewolves, mad scientists, graboids, giant babies – and of course, zombies. Yes, please.
Empire at War: Eras of the Mercenaries: Bad News
Hi guys, it's been a while now (10 months to be exact). I'll get straight to the point: I decided to take a break, due to school and sports taking up 95% of my time, but I never got around to working on the mod again. A few weeks ago, I was looking through my games and found EAW, at that point I felt terrible for having worked so hard on a mod for a year and a half only to forget about it and stop, so I decided to release the beta version I had released to my testers... thing is though when I looked through my computer neither of my copies of ETM were there.
Now at this point I'm devastated, all my work had disappeared, so I spent hours going through my hard-drives, and my external USB drives, but it wasn't there, all I had was a folder containing 3rd party resources such as models and textures from other modders. All the coding was gone, all the models i made, all the textures i edited, all the scripts, the audio files, the time i put into it was gone.
So if you all will forgive me, I will not be releasing this mod, unless by some twist of fate I stumble upon the files, at which point I will clean it up real quick and release a beta version, or if one of my testers appear ( can't even remember who my testers are) and send me a copy of the mod, but don't count on it.
I would like to thank EVERYONE for the support in this community, you guys kept me motivated and working even though I had no team, I learned from every single one of you, and I picked up skills in modding that are helping me out in real life (photoshop, 3ds max, coding, etc.)
Anyways, I'm out, probably won't hear from me much again, but I'll stop by in any case to check out the new mods coming up.. remember quality over quantity.
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