Gamefront: Weekly Network Update 15 (week 06, 2011) - News - FileFront News Posted by: Danny on 02-15-2011 @ 02:35
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Welcome to all for the fifthteenth version of the Gamefront Network Update - News Section of the weekly news post. The news part of this update includes the news that has been posted on the Network Site over the past week as well as some of the latest news from the Gamefront Main Site. There has been a fair bit of news from both the network sites and the main Gamefront site including new games, interesting stories, Free DLC and a lot of trailers this week!. This week there isn't a files version mainly because I didn't have enough time to make one this week unfortunately, but next weeks one will cover two weeks! As for the POTD and picture problem, those in the tech team have been informed about this and hopefully this will be fixed in due course!
Lots more news can be found from Gamefront News - Here
We would love to hear any suggestions that you have; if you see something that you would like to be added to the Weekly Network Update, or you have any suggestions that you think may improve the Network Update then simply drop me an email at Danny[at]filefront[dot]com (please put "Network Update" as the subject though ). If you like the Network Update please feel free write a comment as I would love to hear any critism, or support (constructive though please as this is the only way that I know how good or bad the insider is and it would help me to improve this further).
G A M E F R O N T N E W S
Gamefront News: Achievements Let Players Get More Out of Games
A couple weeks back, Nintendo’s Bill Trinen spoke with Kotaku at length about Achievements, and why the company doesn’t really go with them. Nintendo has left achievements off most of its games — Wii Sports Resort had something like it back in 2008, but that’s about it — and while Trinen said the company isn’t opposed to the system of meaningless digital accolades, he did kind of disparage it in the interview.
I can understand Nintendo not wanting to take part in Achievements, especially since the system has become insanely ubiquitous since Microsoft rolled it out with the release of the Xbox 360 five years ago. You can get Achievements in StarCraft II and Uncharted 2, Steam games and iPhone games. They’re everywhere and they’re often completely arbitrary, which definitely dilutes the coolness of this once-innovative system.
But I think Trinen, and Nintendo, have it wrong when Trinen says things like this:
‘When they create their games, [Nintendo's designers] don’t tell you how to play their game in order to achieve some kind of mythical reward,’ Trinen said….
‘Basically, the way the games are designed is they’re designed for you to explore the game yourself and have this sense of discovery,’ he said. ‘To that end, I think that when you look specifically at games from EAD [the group long led by Mario and Donkey Kong creator Shigeru Miyamoto] and a lot of other games that Nintendo has developed a well, there are things you can do in the game that will result in some sort of reward or unexpected surprise. In my mind, that really encourages the sense of exploration rather than the sense of “If I do that, I’m going to get some sort of artificial point or score that’s going to make me feel better that I got this.” And that, to me, is I think more compelling.’
Here’s an odd story: Activision has announced that they’ve created a new studio called Beachead that will do… something related to Call of Duty. Here is a quote that does nothing but create confusion:
Michael Griffith, head of Activision publishing, speaking on the company’s financial call yesterday: “Beachhead will create the best-in-class online community, exclusive content, and a suite of services to supercharge the online gaming experience like never before. The platform will support in-game integration and bring online experiences and console play together for the first time.”
“Bring online experiences and console play together for the first time,” Mike? Are you sure that didn’t happen already? If you say so…
Good news, everyone! 1.4 million copies of the Black Ops First Strike map pack were downloaded from Xbox Live last Tuesday (ahem, that was the day it was released). That’s a $22.4 million gross, which is more than any movie made in any one day this year so far. Which is f–king dumb because this is a map pack we’re talkin’ about here. I mean, damn!
To be fair, I don’t know conclusively that no movie made that much worldwide in one day, because nobody breaks that data down any further than by weekend. But it’s a safe bet, because the only movie that could have come close, Green Hornet, had a staggered international release.
Still, that’s a ton of money for a stinking map pack, and it’s 21 percent higher than the Modern Warfare 2′s Stimulus Package, so that probably makes this the biggest map pack ever, although I do not have the numbers for the Halo 3 map packs. Of course, even if one of those somehow made more money than that — which they would not have since they were less expensive — they would fall once First Strike crosses the aisle to PC and PS3.
I think it’s safe to say we’re all bit agog over the increasingly impending release of L.A. Noire1. I bring this up because there might be a way to satisfy the GIMMIEGIMMIGIMMIENAO urges you’ve been feeling. No, I’m not talking about cracking open True Crime: Streets of LA2. No, in this case I refer you to the good people of 8472 and their intriguing new Half-life 2 mod, Dissolution.
Dissolution is a single player game that splits the difference between Cyberpunk/Sci-Fi noirs like Dark City and Gattaca, the setting of the Batman animated series and sandbox/action gameplay. I mean this in the best possible way, but fill in the blanks and you’ve probably got a good idea of what to expect: the near future; giant corporate overlords; the ruins of a extraterrestrial colony. Also, shooting stuff.
There’s a reason the big franchises give the mega-super-fellatio editions of their games names like “Legendary” and “Prestige”; those are vague ideas, and they don’t tell you anything about what’s in the box (!) as to prevent disappointment when you open it only to find the Master Chief helmet is too small even to fit on your cat.
And while the folks who decided the name for the Duke Nuke Forever Balls of Steel Edition probably thought they were using a similar naming convention to those special edition titles above, what with the testicles in question belonging to Duke and “balls of steel” being a compliment to his testicular fortitude, just as Master Chief is a “legendary” soldier and obsessive Call of Duty players earn the least prestigious “prestige” available in this life.
Unfortunately, “balls of steel” is both a metaphor and a real thing, and so it’s annoying to take a look at what’s in the Balls of Steel Edition of Duke Nukem Forever and not find balls of any kind, much less of steel. Come on, 2K, you couldn’t even give us a pair of shiny balls to hang from our rearview mirrors?
Remember Dungeon Keeper? The delightful, Peter Molyneux-created dungeon management game? Remember how you always wanted a Dungeon Keeper 3, but it never materialized? Well, Dungeons isn’t Dungeon Keeper 3, but it’s as close as you could reasonably expect to get.
Dungeons isn’t shy about its Dungeon Keeper love, right down to using the same names for certain in-game items. That’s what makes Dungeons’ ability actually differentiate itself from its inspiration all the more impressive.
The formula behind Dungeons feels familiar right away. You’re a Dungeon Lord, and you’re ruling over all the evil minions within your underground realm. Unfortunately, you’re betrayed at the beginning of the game by your girlfriend Calypso, and forced to abandon your throne. Now, you’ve got to start at the bottom and work your way back up.
You start out with small dungeon areas to manage. Your mission is to craft a dungeon that will draw in heroes and fulfill the needs they have, whether they want treasure, equipment, or enemies to fight. Once you’ve pulled them in and satisfied their desires, you have to dispose of them before they can escape back to the outside world.
Read: Dungeons Review Gamefront News: Europe 1200 (Mount & Blade Warband Mod) Beta 3 Released
I wrote this while watching the BAFTAs, which seems staggeringly appropriate since both involve charming Europeans and epic bloodshed. Well, sort of. Europe 1200 Warband is making me squeeee with joy. It’s a Mount & Blade: Warband mod set in the aftermath of the Third Crusade. Historically accurate factions, nationalities, and of course, the sadly ignored awesomeness of the high Middle Ages. The third beta has been released and it comes with some goodies, including The Kingdom of Sweden, the Republic of Pisa, the Republic of Genoa, and the Holy Roman Empire. Interested in play-acting Europe’s first attempt at semi-secular culture? This might work.
In Part 1 and Part 2 of this review series, we covered some of the creative innovations and technical failings of Earthrise. Crafting plays a big role in this MMORPG, because the economy is player-based: there are no NPC vendors, and monsters primarily drop crafting materials. To obtain anything beyond the free gear given by NPCs, you need to trade for it, or make it yourself.
Earthrise’s crafting system is complex: difficult to learn, but a potential selling point for many players. However, as fun as crafting could be, collecting the materials is a time-intensive process, during which you could be killed, looted, and forced to start from scratch–not to mention locating the proper crafting station.
If complaints about lag are the most common comments in chat, questions about the locations of NPCs or cities are the runners-up. Earthrise provides no quest markers, encouraging players to explore on their own. In principle, this is a good idea: exploring the world of Enterra is an adventurous experience. But it is a time-consuming experience with no tangible reward–that hour spent heading to the next city puts you an hour behind in earning your next skill.
The game boasts dozens of skill options, which allow for tremendous replay value and diversity in character builds, but there is a distinct paucity of low-level options. You spend your first hours–or even days–without any skills at all.
This gets a pat on the head and, possibly, the Isaac Newton award1. Nexus: The Jupiter Incident is a pretty great game that, despite coming out in 2004, holds up pretty well2. I don’t have a lot of experience with Real Time Tactics games, mostly because I prefer obsessively micromanaging resources. As a result I only grazed The Jupiter Incident (please do refrain from making fun). Fortunately, I’m not alone; it’s not my fault. And modders Arparso have obliged me with an inventive idea: Freespace: Evolution, which converts Nexus: The Jupiter Incident from a RTT to a Real Time Strategy game. +100.
It promises to be basically similar, but much much more amenable to geeking out over the minutia, which we of course support wildly. Here’s the trailer.
I’ve only been producing awful content for FileFront/GameFront for about nine months, but that’s a long time for me; nine months represents about 8.7 percent of my entire life. This whole time I’ve been operating under the assumption that this grand website was founded on May 10 of last year, but I discovered today that I was wrong when I clicked on the “Demos” tab on the GameFront home page and found demos for Descent 2 and Duke Nukem 3D.
Those are 90s games, and so my curiosity was piqued and I decided to ask Jon Soucy about the history of GameFront. He talked for the entire business day yesterday, which is why we didn’t have much new content until late last night. Here’s the short version.
Jon Soucy and his tranny lover Derek, fresh out of college, founded FileCabinet in 1973. Their idea was novel one; they had a file cabinet in their s–t apartment that was full of mods for Magnavox Odyssey games. They got out the word about their biz by buying order-form ads in Odyssey: The Official Magazine, and folks could mail order themselves some mods.
The endeavor was wildly successful, inexplicably, though they came close to losing it all in ’82 when they dedicated one entire file cabinet drawer to the Vectrex. They survived, though, and in 1998 they decided to make an actual website what with that internet thing being a thing.* This website was called FileLeech, and it was ridiculous. In 2001 they renamed it FileFront, which is what it remained (through Ziff Davis’ belabored attempt to destroy the site) until 2010, when Break Media ruined everything by renaming it to GameFront. At some point after the site became FileFront, a couple other old guys, Ron and Jeff, joined up.
Microsoft has officially confirmed that the Halo: Reach map pack that was first seen in leaked screenshots last week is real. The “Defiant” Map Pack will contain three new multiplayer maps, which are detailed below.
Interestingly, this map pack was developed with assistance from Certain Affinity, the Age of Booty developer that features several former Bungie team members. Previously, Certain Affinity has developed maps for Call of Duty: Black Ops, World at War, and Halo 2.
The three new maps are:
Condemned: Set on a space station above the planet Reach, Condemned is designed for 6-12 players in various team modes and Free for All.
Highlands: A Big Team Battle, Team Slayer, and Team Objective map set in the “Wilderness Training Preserve” on the planet.
Unearthed: A new Firefight map set inside a titanium mine.
Hey, man, we all have our off-weeks. Really, there should be no new game announcements the morning after the Super Bowl, because how the hell is anybody gonna notice when they’re either hungover as f–k or still drunk at work?
Anyway, I’m gonna say that’s the reason I inexplicably missed Ubisoft’s announcement that a new Call of Juarez game is on the way. Call of Juarez: The Cartel is the title, and they say it’ll be out this summer. Say what? OK, but that’s not the weird thing about this.
No, the weird thing about this is that this Old Western franchise is making the move to the present day, and, presumably, the cartel mentioned in the title is a Mexican drug cartel, which makes it topical, too. I would guess that some American government official is funding the cartel, because that’s how it always goes when folks write stories like this. I bet there’ll be some overly long expository speech late in the game, which will be followed by the player shooting the hell out of said official.
In response to a Sony filing some patent lawsuits against its mobile business, tech company LG has filed a patent claim of its own: against some Blu-Ray disc-playing hardware.
LG claims that “certain electronic devices having a Blue-Ray Disc player and components thereof” violates four of its patents. The only Sony product that LG targets specifically, though, is the Playstation 3.
According to the Bloomberg report, LG is filing complaints with the U.S. International Trade Commission in an attempt to block the import of Sony’s products, since the ITC can halt imports that violate U.S. patents. So no more PS3 shipments, potentially. LG is also hoping to get some money out of Sony by suing it in California federal court, seeking “cash compensation for the unauthorized use of its inventions.”
I have a feeling it’s been a little too long since the PS3 came out for LG to actually make any headway with a patent infringement suit, but that doesn’t mean it can’t hang Sony up in court for a while in the meantime. Mostly, it seems like LG is just out for a little payback over the mobile suit. Apparently lawsuits are the new pistols at dawn, but way more boring.
Akuma is a legendary Street Fighter character. His prayer bead necklace, twine sash, and intimdating appearance have made him a fan favorite. According to the canon, he is the younger brother of Ken and Ryu’ sensei, Gouken.
All of these factors make his inclusion in Marvel vs. Capcom 3 a no-brainer. Due to his abundant power (and coolness), however, the developers wisely decided to make players work a little bit to unlock him. You’ll need 2000 PP (or about one Arcade playthrough) to be able to fight as Akuma.
Looking for other Marvel vs. Capcom 3 information? Check out our lists of trophies and achievements, along with our cheats page, a collection of all sorts of useful information.
Endowed with the ability to effortlessly mimic any action he sees, Taskmaster makes for a formidable combatant. As the arch-rival of uber-cool Marvel heroes Deadpool and Moon Knight, he also has an extremely distinguished pedigree.
Thanks to his skull mask and dangerous sword-and-shield combo, the developers at Capcom decided to make him the most expensive unlockable character in the game, at 8000 PP. You’ll have to play through Arcade mode roughly four times to attain this many points, but when you do, the reward will be well worth it.
Looking for other Marvel vs. Capcom 3 information? Check out our lists of trophies and achievements, along with our cheats page, a collection of all sorts of useful information.
One of the more unique games in recent memory is Mirror’s Edge, a parkour-styled first-person game from Battlefield developer DICE. While it was critically successful, Mirror’s Edge didn’t garner the sales that EA was expecting.
Now reports have surfaced that EA was shown a prototype for Mirror’s Edge 2, and that they turned it down. According to a Eurogamer translation,
Patrick [Soderlund - EA driving and shooting game boss] acknowledges that Mirror’s Edge didn’t match up to their expectations regarding sales, and that has stopped the sequel that has been in development. EA was shown a prototype, but declined with askance. The project has been stopped – involved parties at DICE are working on something else now. Patrick himself seems to have Mirror’s Edge near his heart, but they are not in the business of charity.
A bunch of big titles were released in the iTunes App Store over the last few days, and some of them were pretty great. Some of them are not so great (looking at you, Devil May Cry), but that’s why you’re here — because we’ve slogged through the App Store’s crap to figure out which games are diamonds and which are just polished turds.
* NBA Jam
* League of Evil
* Cardboard Castle
This just in from Eurogamer: Activision has axed Guitar Hero. It’s dead. At least, that’s the rumor according to unnamed sources.
The site is reporting that Activision also is slashing through DJ Hero developer Freestyle Games with huge layoffs, and that the GH series has been canceled, along with DJ Hero and True Crime.
Activision had previously confirmed Guitar Hero titles for this year, despite the terrible sales of Guitar Hero: Warriors of Rock. Seems like that’s probably no longer the case. An announcement of the layoffs and the future of the series and Freestyle Games is expected to come tonight.
We’re trying to get an official comment from Activision right now, so stay tuned for further developments.
A remake of Halo: Combat Evolved is primed for release a decade after the game first hit shelves and helped propel the awkward phrase “Ecks-box” to become known in households across the country and the globe.
That’s according to Joystiq, which is citing “sources” that claim the remake is more than just a coat of HD polish on the old game, but will include new art assets and controls to sync up with new Halo iterations. The game is being reworked with a new engine by developer Saber Interactive out of New Jersey, which was behind TimeShift. Apparently, whatever new engine Halo is using, it’s not the same as what Bungie used for Reach.
Here’s a little more info from Joystiq’s story.
The Halo: Combat Evolved update, one of two Halo games currently in development under the watchful eye of 343 Industries, is expected to support 1080p resolution and 3D televisions. Details on multiplayer are supposedly still being worked out, but we understand the remake will likely feature online co-op (the original game supported two-player split-screen co-op).
I have both an Xbox 360 and a Playstation 3. I have had each of them longer than the 18 months this dumbs–t mom’s debit card number has been on her dumbs–t son’s Xbox Live account. In the time I have owned these consoles, I have spent just over $400, combined ($250 on XBL and $150 on PSN), on digital content. I’m pointing this out for for perspective’s sake; the amount of money this post will discuss is about four times what I’ve spent on digital content on my home consoles, and it’s enough to buy several Call of Duty map packs.
Anyway, so a mom from some magical and possibly mythical place called Kent has a moron child. But she loved him despite that, and so she bought him an Xbox 360 and purchased an Xbox Live Gold subscription to go along with it so he could play games online with his moron friends. She set it and then forgot it.
Eighteen months later, she decided to check her bank balance for the first time in, like, forevers, and HOLY S–T THAT KID SPENT £1,082.52 ON XBOX LIVE AND MAYBE I SHOULD CHECK MY BANK BALANCE MORE OFTEN I’M SUCH AN IDIOT NO WONDER I HAVE A MORON CHILD.
The old school adventure game can be kinda hard on our brains these days; they tended to be mind-benders even when it was a genre of game we played often, but now it’s much harder on us. Every time I try play one, be it Planetfall or the downloadable Monkey Island special editions, I find it hard to get into the groove required to make progress.
Part of the problem, of course, is that we’re no longer used to the kind of esoteric thinking necessary to solve the puzzles in those games, but the bigger problem, in my view, is that we’ve become so unused to the mechanics of those types of games that our ability to focus on the puzzles is diminished. The solution, by that line of thinking, would be to drag the genre into the current age in gaming by making them handle like current games. There are examples of current-gen games that kinda fit the adventure game mold, but, again, there’s nothing that’s quite so esoteric as what we used to deal with.
Enter Stacking. Stacking is an honest-to-god old school adventure game dressed like a modern game with a third-person camera.
Read: Stacking Review Gamefront News: The Door Is Not Closed on an Enslaved Sequel
Not every game needs a sequel, but I can’t think of a single successful game that didn’t get one. There are even unsuccessful games that get one or more, because all anybody in the games industry cares about is branding. That’s why every summer movie tentpole gets a game adaptation, and it’s why Bioshock 2, as shameless a cash-in as there ever was, exists. And that’s why Far Cry 2 carries the Far Cry name despite not having anything to do with or even being thematically similar to previous Far Cry titles, having a different developer and not using the CryEngine.
Enslaved is a great game. Siliconera posted an interview with Carlson Choi, marketing head at NAMCO Bandai (good read; check it out), and they discussed that game’s financial performance. It’s sold 460,000 copies since release; that’s not outstanding number, but it’s probably enough to put it in the red. Here’s what Choi said about the possibility of continuing the franchise:
You tell me, do you think gamers want more? I can assure you, a title like Enslaved, and every title we’ve worked on in the past, we’re going to re-examine them and say, ‘What is the potential for the game? We’ve been doing a lot of studies, consumer engagement and community engagement… let’s put it this way: one of these days stay tuned — there will be more news to come.
Tim Schafer and Double Fine’s latest, Stacking, is out now, and it’s pretty great (look for my review tomorrow). Every character in the game is a nesting doll — the kind that are sequential in size and so they fit in each other — and, naturally, the folks at Double Fine decided to make physical versions of some of the dolls and sell them on the internet.
The ones you can buy are available in a set, and they’re pictured above. They’re kinda pricey at $48.00, but this is also one of the best bits of video game merch I’ve ever seen, and so I’m gonna say that it’s probably worth it. Another perk is that nobody will know it’s a nerdy video game thing unless you tell them, and so this is some nerdy s–t you can put in a prominent place in your house without being shamed for it. Here’s the product description, for your entertainment:
When Lee first came to me with the idea for a game about Russian nesting dolls, I said, “What? You want to sell Russian nesting dolls in the store? GREAT IDEA!” And he said, “Well, I was talking about a GAME idea actually–” and I was like, “Yeah, yeah, whatever. As an offshoot of the dolls you can do a game, or a movie, or a Broadway musical for all I care. Just as long as we get awesome nesting dolls in the store!” I’m not sure what happened with that crazy game idea, or Lee for that matter. All I know is that THE DOLLS ARE HERE AND THEY ARE AMAZING. Made in RUSSIA, of all places.
You might already own some games from the Playstation Network that will appear on the Xperia Play, but don’t expect to be able to play them. According to Sony Ericsson UK Managing Director Nathan Vautier, content you’ve purchased on PSN will have to be purchased again.
Crash Bandicoot is the “legendary” PSX game that will be preloaded onto the phone, which Sony has been holding back from us until this week at Barcelona’s Mobile World Congress, and the phone will include a few other games at launch, like Tetris. “[Xperia Play owners] will have to repurchase the games, so it’s not totally integrated,” Vautier said. “I think the exciting thing is that there are games which people are very, very aware of.”
Okay, wait. It’s very exciting that Playstation fans are aware of Playstation games and get to pay Sony twice for them? Not to hate on Sony (since you guys love to claim we’re all Microsoft loving toolbags here), but this just feels so…typical. Painfully so, actually.
Being a diehard StarCraft fan, I would often look upon other real-time strategy games with a sneer of derision as they drowned in the shadow of Blizzard’s juggernaut.
The Dawn of War II – Retribution beta wiped that sneer off my face, grabbed me by the throat, and hurled me across the room with an oven-sized power gauntlet.
The second stand-alone expansion pack to Dawn of War II, Retribution appeals to both veterans of the series and greenhorns–read on for our resident veteran’s view after my greenhorn perspective.
Developed by Relic Entertainment, DoW2-R focuses on army micromanagement, simplifying the base-building aspect of most strategy games. Players capture resource points found throughout a map to receive passive income, engaging in tugs-of-war to steal back resource points from the enemy.
Every army is lead by one of three hero units of the player’s choosing, with each of the game’s six races possessing a selection of unique heroes. Like RPG characters, these heroes can level up and be upgraded with various equipment and abilities -as can regular units, to a lesser extent. Knowing when and how to use these abilities can turn the tide of a battle.
I cannot wait for this to hurry up and exist already. And just in time, here’s the first in a series of trailers showing off precisely how this unconventional (sounding) game will be played. It focuses on the nuts and bolts of police work: interrogation, hunting for clues, and some fightin’ and shootin’ as well. No word on donuts, Tasers, or hackneyed cliches, but it does have a ton of Ken Cosgrove, and we can’t argue with that.
Oh man, I feel like I’ve been waiting for this day for a long time. In this age of creating so many iterations of one franchise until you run it into the ground, it’s not unusual for more than one developer to do work on a single franchise. We can typically determine the good entries based on the developer involved, and if we can do that, then you’d better believe the developers themselves can, too.
Even so, most developers are professional about it; you never heard Infinity Ward folks talk trash about Treyarch’s Call of Duty games, for example.
S–t just got real, though. Zipper, which most recently handled MAG, developed most of the SOCOM titles, going back to the PS2 roots of the franchise. Lately, though, Slant Six had the keys to the franchise, developing a couple PSP entries and the PS3′s SOCOM: Confrontation. Zipper is back on SOCOM, though, and their SOCOM 4 is coming out in April.
Sarkar over at Destructoid talked to one of the designers over at Zipper, Ben Jones, about SOCOM 4, and he brought up Confrontation. Here’s what Jones said:
Battlefield 2: Stargate4BF2 Mod
MODDERS-UNITED is a relatively new team that started as just 4 close friends, who enjoy online gaming and would like to return something to the gaming community in the form of different types of mods, all be that we would look to extend that team in the future. We are now glad to say that the team has grown to 8 people including the original 4. We have the MOD website up and running that you will be able to sign up to and see what is being produced by way of short video clips and screenshots of work in progress or completed. (But not giving too much away, the element of surprise is always good).
The intension is to produce a mod based on Stargate Atlantis/SG1 the TV series, as our first mod built on the BF2 engine. We have been hard at work producing a lot of the models for the MOD we have made a fantastic start on the SGC (Stargate Command) we have the gate room almost completed and the rest of the SGC will be completed in the very near future, as this will be a working level in the MOD and that will be levels 27 and 28 to start with.
The main Puddle Jumper body is a heavily modded version of a model we found on the net created by "David Gian-Cursio" as there wasn’t any great pics to use as reference John Sheppard one of the founders found this and built on top of it, and rebuilt 70% of the model and created all the other parts for the insides. Below you will find some WIP pictures of both the Puddle Jumper and the SGC and a short video of the Puddle Jumper engine pods, weapon pods and rear hatch in action, however be aware that there is no interior to the Puddle Jumper in this video as this will be added later hence it looks strange when the rear hatch opens. There are Images of the work we have carried out and completed on our website which is http://www.stargate4bf2.co.uk in the gallery section and the forums.
Read: Stargate4BF2 Mod
More Battlefield 2 News: FileFront's Battlefield 2 Files Bridge Commander: BC: Kobayashi Maru: The Wishlist Thread
The BC: Kobayashi Maru (KM) is getting ready for a new release and there is space for more ships but one problem: So many Beauties to choose from.
So this is what I like to do:
1. Collect all your wishes, all the ships (and other mods) that you would like to see in KM and
2. In three weeks when we get a list start a poll. The top counts will be requested in KM.
While this updated rumor doesn't confirm anything solid, it does update the original rumor quite a bit.
Quote:The Halo: Combat Evolved remake is allegedly being developed by New Jersey-based Saber Interactive, the company behind TimeShift and Namco's upcoming Inversion, but we've been unable to confirm the nature of the engine powering it. We understand that it's something other than the Reach engine.
While 343 Studios isn't apparently doing this as an in-studio project, but leaving it to Saber Interactive to achieve, one thing is for certain, that we as a community have been waiting for something like this for a long time.
There is also a rumor that there will be online multiplayer. Either as a CO-OP mode or competitive mode remains to be confirmed though.
If these turn out to be true, mark November 15th 2011 on your calenders as that is the supposed release date. I for one, hope to see you all on a HD remake of Blood Gulch some day.
I'll keep you posted of any developments, if any do appear.
I am Jacen Kavar, a member of a new RP community called Nexus-Era RPG on Jedi Knight: Jedi Academy, newly formed in the last week or two, so far we have little members so I am here to advertise our community in hope that some of you join us.
Factions: We have a few factions at the moment, Jedi Order, Brotherhood of the Sith, Federal Republic, Fen'Tar Empire (Formerly the Imperial Remenant).
Types of RP: We offer a range of different Roleplays, Neutral and faction related alike.
Server: You can find our server at 18.104.22.168:29070 or look for Nexus-Era RPG on the server list.
Server Modifications: The server uses the ForceMod III modification which will be required to connect to our server Link to Mod along with a few maps that can't be found here on filefront, the links to them can be found on our forums.
Server Capacity: Currently, our leader Xando is running the server on a 10 cap limit until we get more members.
Rules: We have several server rules.
•No FFA: Free For All. This may be considered an FFA game type on the Jedi Academy Server list but we are a Role Play server and thus FFA will not be tolerated.
•OOC: Out Of Character. Out of character chat while in-game is to be marked by "ooc:" "//" "" or ""
•Laming: Laming is randomly attacking other users on the server that are in the middle of an RP scenario. It will not be tolerated and punishment will be a kick from the server.
•Kill Trackers: Please keep kill tracker messages on silent while an RP is going on, as well as kill tracker cmds.
•Admins: Admins may identify themselves when a problem arises but it is up to the member to remember. Admins are in control of enforcing rules and if there are no admins online contact one using General Chat.
To find out more, visit http://starwarsnexusrp.forumotion.com/
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More Jedi Knight III News: FileFront's Jedi Knight III Files Stalker: S.T.A.L.K.E.R. Modders porting game to CryEngine2
Modders from Russia are in the process of porting all of the S.T.A.L.K.E.R. content over to CryEngine 2. With the legalities of porting aside (I don't think the Russians care all that much) this has the potential to be quiet awesome.
Quote:A brave Russian mod team has challenged themselves to port the whole of GSC’s survival horror, STALKER, into Crysis’ more advanced engine. The project’s called Cryzone – Sector 23, and is far along enough for the team to have released a video of the mod in action. You’ll find the video embedded below.
The mod is the work of a team called World of Stalker. It’s still a work in progress, but famous elements from the STALKER series are already in there, including the bleak landscapes, anomalies, and groups of terse Russian men sitting around campfires.
The video shows off some of the destructability and improved physics that comes with the upgrade to Cryengine 2. The mod plans to add some new features to the game, including a Far Cry 2 style healing system, in which your character must fix wounds by injecting themselves, or removing bullets from wounds.
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