Gamefront: Weekly Network Update 21 (week 12, 2011) - News - FileFront News Posted by: Danny on 03-29-2011 @ 16:38
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Here it is the 21st version of the Weekly Gamefront Network News Update, the news part of the update covers the news side of the Network and the Gamefront Main site over the past week. There has been a fair bit of news from the Main site including a lot of trailers, reviews, previews and a lot more - some of this has been included below including lots of trailers and videos. Also of course there is the news from the Network Sites not as much as the main site but still just as important!
Lots more news can be found from Gamefront News - Here
We would love to hear any suggestions that you have; if you see something that you would like to be added to the Weekly Network Update, or you have any suggestions that you think may improve the Network Update then simply drop me an email at Danny[at]filefront[dot]com (please put "Network Update" as the subject though ).
Also If you like the Network Update please feel free write a comment as I would love to hear any critism, or support (constructive though please as this is the only way that I know how good or bad the insider is and it would help me to improve this further).
G A M E F R O N T N E W S
Gamefront News: Batman, Video Game Villains and Star Wars Day of the Dead (LINKS)
It’s 3DS week. We’ve got all the info for you, including our review of the hardware, a list of all the launch titles, and reviews of Madden NFL Football and Pilotwings Resort.
If you’ve already got your 3DS fix, how about these links that made us laugh?
Epic Video Game Freakout (Break)
World Map of Video Game Villains (Complex)
Win a Free Champion Sports Kit (MadeMan)
The 25 Best and Worst Nintendo Innovations (Ranker)
Day of the Dead – Star Wars Style (WildAmmo)
25 Things I Learned from Hobo with a Shotgun (Holy Taco)
Of Course They’re Going To Make A ‘Batman’ Reboot (Screen Junkies)
Homeboys In Outer Space: Top Five Latinos In Sci-Fi (TuVez)
It’s no secret that Activision–and its CEO, Bobby Kotick–is not held in the highest regard by gamers. Kotick has been labeled a ruthless businessman who wants to milk gamers for all they’re worth, and comments he’s made during public appearances have not exactly helped dissolve that image.
Since the merger between Blizzard and Activision in 2008, Blizzard fans have accused Activision of crushing Blizzard’s creative autonomy and of being responsible for controversial features added to Blizzard titles, such as StarCraft 2′s Facebook integration.
In an interview with MCV, Blizzard founder Mike Morhaime has come to Kotick’s defense.
I can tell you that Bobby has been very supportive of Blizzard and that we have a great relationship with him. I don’t think the public image that some people have of him is fair or accurate.
Morhaime affirmed that Blizzard has maintained its creative autonomy throughout the merger and did his best to quell the concerns of Blizzard fans.
Remember Choplifter? First released by Broderbund in 1982 on the Apple II, it put players at the controls of a helicopter and tasked them with rescuing hostages in prisoner of war camps. If you never played it, you’re going to have your chance this fall.
inXile Entertainment, the company currently developing Hunted: The Demon’s Forge, has announced they will release an updated take on the classic game this fall on PC and PlayStation Network. Their version will include 20 missions that will range from rescuing POWs (just like the original) to airlifting out survivors of viral outbreaks. Says inXile boss Brian Fargo,
First playing and loving the original Choplifter on my Apple II, then watching the franchise expand into arcades and the early console systems helped seed my passion for building lasting, quality gameplay experiences.
The feedback on creating a fresh take on Choplifter has been incredibly positive. We all have so many fond memories of playing the first game and the fun of rescuing people in hostile situations is timeless.
Choplifter returns with 21st century graphics and a new twist on classic game play, allowing you to take control of a variety of different helicopters on over 20 missions. Bank, hover and sidestep around danger to drop down and rescue innocent lives
This fan-made tweak utility for Crysis 2 will create an autoexe.cfg to adjust settings for the detail steps of shader effects, objects, particles, physics, shadows, textures, water, and much more.
You can download the tool here!
1. Once you have unziped place anywhere you want.
2. Delete any autoexec.cfg files found in the Crysis 2 root folder. (if you’re asking what that is, don’t worry about it)
3. Delete any target commands you may have put on the shortcut as they will override the autoexec.cfg that is created
4. Run the Crysis2AdvancedGraphicsOptions.exe
5. Hit apply once all settings are set *Note* You do not have to start this program every time you want to play Crysis 2.
To get Crysis 2′s one secret achievement, you’ll have to sprint by each of the 10 Speed Cameras scattered throughout the game. Not all of them are easy to spot, so look below to find out which levels they appear in, and where to find them.
Battery Park – In the last section, near Fred’s Diner and the Giant Donut.
Sudden Impact – On the street leading towards the underpass, at the end of the level.
Road Rage – Inside the tunnel at the end of the level, near a sign for FDR Drive North.
Gate Keepers – To the left of the church across from a sedan, above a speed limit sign.
Seat of Power – On the slope that leads up to City Hall, at the end of the level.
Semper Fi – At the beginning of the vehicle section, after you fight the Heavy, on a pole, near some trees.
Train to Catch – Right on the main road that leads to the library; keep the concrete barrier with the yellow stripe on your left.
Unsafe Haven – Next to the Onyx building, on the street, near a trestle-style barricade.
Power Out – On your way to Times Square, look for a camera attached to a pole on your right.
Masks Off – Right at the entrance to the bridge, hanging from the superstructure.
In what has to be the least surprising news of the decade, Duke Nukem Forever has been delayed. Instead of shipping on May 3 as previously planned, it’s now slated for stores on June 14.
You know, maybe it’s just me, but I think I would have made sure that I could hit whatever release date I set for DNF, the most delayed game in the history of man. Still, at least the announcement was made in a fairly humorous way, using this video with Gearbox President Randy Pitchford.
I’m sure that Gearbox will ship the game at some point, barring the intervention of some sort of alien race or temporal anomaly. It may even be that they can’t ship the game, because doing so would sunder the fabric of our reality. I guess we’ll find out in June, right? June!
A mod that has been in the works for ages, Assault Coop delivers what it promises–cooperative gameplay for Far Cry. The original singleplayer campaign has been converted for co-op play, and an Assault Coop game mode randomizes the number, position, and behavior of enemies to provide a unique experience during each play through.
Improved blood particle effects and additional pre-textured models jazz up the game’s aesthetics, and custom maps provide a new challenge for those veterans who have memorized the stock maps.
Assault Coop includes:
- Campaign Coop (all 20 original maps converted to coop)
- FFA/TDM maps – wave game mode (waves of enemies spawn)
- ASSAULT maps – coop game mode (clear out the bases)
- ASSAULT PX maps – defense game mode (defend the flag from enemy capture)
- Custom maps
- Custom model packs
- Flameknight7′s Assault Coop mappers guide
- Bug-fixes & more
Two mod teams have been concurrently working on recreating Grand Theft Auto: Vice City using Grand Theft Auto IV’s engine. Although there is generally a sense of fellowship among modders, one can’t help but wonder if some rivalry exists between these two teams. Who will finish their mod first? Which will be more polished? It’s the Space Race all over again. Just… less historically important.
Both teams have presented videos of their works-in-progress.
The Vice City RAGE team offers this short video that shows off their recreation of Vice City in the GTA4 engine, complete with the original textures:
The Vice IV team presents this NSFW 18-minute video, showcasing cutscenes and gameplay (gameplay starts about 9 minutes in). Many assets are absent, resulting in some humorous floating characters, but it’s a solid proof-of-concept.
Renowned hacker George “Geohot” Hotz–or his lawyers–has managed to rebut just about every argument thrown his way by Sony Computer Entertainment of America (SCEA) that would tie his court case to California. The 21-year-old has been aiming for a change of venue–ideally, somewhere in his home state of New Jersey, where he wouldn’t have to add travel and lodging to his growing list of expenses.
If you have a fetish for legal jargon, you can read the 17-page document that outlines Hotz’s latest arguments yourself, but here are some of the key points.
Hotz’s acts were not directed at SCEA because SCEA doesn’t manufacture the Playstation 3.
The system and its firmware are made by Sony Japan. Sony Japan is the owner of all rights, title, and interest in, to and under the copyrights in the PS3 Programmer Tools. SCEA, which is not even a subsidiary of Sony Japan, focuses on the sales of products and video games.
Hotz’s actions have nothing to do with video games and he does not directly provide users the ability to run pirated video games or any other pirated software.
Back in 1997, when I was still able to watch a few cartoons before school even though I was much too old to be doing so, there was an addition to the “Ghostbusters” franchise called “Extreme Ghostbustsers.” What was extreme about them, I’m still not sure, but the cartoon managed to find and reflect the fun and atmosphere of its predecessor cartoon, “The Real Ghostbusters,” while expanding to new ground with a fresh, younger team of characters.
School Shooter: North American Mod 2012, the HL2 mod described by its creators as “the most realistic student slaughtering modification ever made,” has been pulled from ModDB, which had been hosting the thing. The mod had been stirring up some serious bad mojo for the site (even Jack Thompson got in on the fun with a “remove it or else” demand earlier this week, and despite their misgivings about removing it, they did take it down. Here’s part of the site’s morally troubled statement.
The challenge faced is we are currently receiving quite a bit of threatening mail as people believe we are the creators, supporters and makers of this content. I want to stress that this absolutely isn’t the case. We have never encouraged or made any content, we disagree with the mod but at the same time believe in freedom of speech and the unique ability modders and indie developers should have to create games (good-or-bad) about topics, issues and events considered risky or taboo.
There is also quite a bit of confusion from non-gaming press, who state that games like this are the reason why all bad things occur, spreading misinformation and fear. As a result of this confusion and hate, at the moment we feel the best course of action is to remove the mod. We don’t want the hard work of thousands of other mod developers to be threatened by people misunderstanding this one mod/game, and assuming all others are like it.
THQ’s recent Red Dawn tribute album, Homefront, should have been a raging success. Unfortunately, critics weren’t that kind to it at all. Most of them praised the setting, but they absolutely tore into the generic gameplay, the short campaign, the abrupt ending, the repetitive environment and limited combat and damage physics. Really, the consensus was that just about everything except the actual game kind of sucked.
No big deal though, because Homefront is kind of a hit. It sold an impressive 375,000 copies on its first day. As our man Phil Owen pointed out, that’s more than the awesomecredible Bulletstorm did in its first week. Apparently, Critics can suck it.
And that’s fine. We’re not monsters. We get that when it comes to doing whatever it is you do, what you want is to do it, do it very well, and end up with both the money and the acclaim. But if you fail to get the acclaim and still get the money, that’s got to feel good, right? Especially now that Homefront has sold about a million copies in less than 3 weeks. IT’S CRISTAL TIME Y’ALL! Except THQ really doesn’t know how to take a victory lap. Marvel at the title of this press release they sent out earlier today, in which they manage to cram victory back into the jaws of defeat:
We have an all-new Hunted: The Demon’s Forge gameplay video. The warrior Caddoc and the huntress E’lara must fight their way through besieged towns, sprawling dungeons, and ancient ruins as they become entwined in a tale of corruption and deceit. You can download the video here or watch it below.
On the stormy night when Jurassic Park fell apart, a desperate smuggler infiltrates Isla Nublar, hunting the precious canister containing the contraband dinosaur embryos. She collides — literally — with park staff trying to evacuate, and they become stranded amidst the collapsing park ruins, with the newly-freed dinosaurs on the loose. When InGen launches a perilous rescue operation, mercenaries, saboteurs, and survivors are thrown together in the struggle to escape the island.
In this intense adventure game based on the blockbuster film franchise, the survivors’ agendas clash, secrets of the park are exposed, and a new threat emerges: an eerie, nocturnal predator stalking the group, hunting them relentlessly across the island.
This video documents the events that take place before the Killzone game time frames take place. You can download the video here or watch it below.
A quote from the PlayStation site:
Some of you may have read the back story on Killzone.com and found out about the origins of the Helghast, the start of the war, etc. We’ve been looking for ways to add a personal touch to this back story. We found a team that was able to transform it into a live action short, which tells the story of two friends from different backgrounds, who are separated and become increasingly alienated from one another.
According to a rumor in the latest issue of PSM3 (so says PS3Center), Hideo Kojima has some big stuff he’s bringing to E3. Here’s the graf in question:
“MGS maestro Hideo Kojima’s got some big announcements for E3 in June: one a quasi-logical step for an existing game, the other… well, we’d be shocked if MGS5 wasn’t on the table at some stage. Or under it. In a box.”
The side of me that is beginning to embrace bats–t crazy Japanese game stories delights in that MGS5 mention, but that side of me that is annoyed by Metal Gear merely groans. The other game is probably this Kojima-Squeenix collaboration we haven’t heard anything about in nine months.
Remember, though, that this is just a rumor and could be not true, but it won’t be since the MGS5 rumors have been coming in for a long time now.
Madden NFL 99 introduced a feature that would to this day be considered one of the main features, if not the main feature, of the series: franchise mode. If you aren’t playing with your friends, you’re playing franchise mode, and with online franchise everybody does both at the same time.
So what do you call a new version of Madden that has no franchise mode?
And that’s exactly the word to describe Madden NFL Football for the Nintendo 3DS. It’s as barebones a Madden release as has been released in over a decade. It has no franchise, no multiplayer. It has a season mode that doesn’t track your stats, and winning the Super Bowl earns you nothing more than congratulations screen. The PSP versions of Madden may not be all that, but at least they have all the major features of the Madden franchise.
The gameplay is about on par with the PSP version — which is to say it’s not as good as the console versions but it’s far from awful — aside from a few weird glitches (like punt returners letting the ball hit them in the feet) and one gamebreaking screwup on the part of the development team. And it’s easy; I started off playing a game on Pro difficulty and managed to run back the opening kick off for a touchdown. I ended up winning the game by 60. Even on All-Pro the results weren’t too different, and only All-Madden provided any sort of challenge. I’m not what you would call an expert Madden player, so all this was pretty surprising.
Arrival charges Commander Sheppard with the task of retrieving an undercover agent who has timely information about a Reaper invasion. If Sheppard can’t get her out in time the Reapers could spread across the galaxy within 48 hours. Download this new Mass Effect 2 DLC video here or watch it below.
An example of innovative modding, WWII China Battlefield yanks vanilla Mount & Blade: Warband out of the middle ages and hurls it into World War II–in East Asia, no less. This total conversation replaces sword and shield with rifles, SMGs, grenades, mortars, and even flamethrowers, allowing you to kill armies of player or AI-controlled soldiers in new and interesting ways.
I wonder when we’ll see a sci-fi mod…
8 multiplayer factions, including the Empire of Japan. Machine guns, mortars, flamethrower, and other WWII infantry weapons. 7 classes of troops, including medics and pioneers, who can build fortifications, raises cooperation between players. Historical uniforms, equipment and structures, including gas masks and bunkers. Hand-made LoDs for most of the models, including some buildings. Particle effects for muzzle flashes, explosions, water splashes, and more. Last Man Standing mode: build and defend the base with your friends against waves of AI attackers. Be careful, these are not zombies; they can use guns and explosives!
The movie industry has made billions off of 3D movies of the blockbuster variety, leading many observers to insist that 3D is the future of the art form. Unfortunately, the format has decidedly not made the leap to serious films and there are already signs that the glut of 3d movies is coming to a slow end. But does that mean 3D itself is doomed? Normally, the ultimate test of a media format’s viability is how successfully it is adopted by pornography. Sadly for us there’s not a lot of 3D porn, but in the 21st century might the law of format success also be true for video games? If so, could 3D succeed in gaming where it failed elsewhere?
With the 3DS, Nintendo has decisively answered ‘yes’. So are they right? Having managed to get our mitts on one our own, we’ve spent the last 2 days with the new hugely hyped handheld finding out for ourselves. Now back from our headache inducing sojourn, we can report that 3DS is an awesome little device that, on a technical level, generally lives up to the hype. But it’s ultimately an incomplete package that could have been delayed a few more months, and the question of whether or not it represents the future of gaming, or is simply an interesting but gimmicky detour remains frustratingly unsettled.
The 3DS, Bit by Bit
3DS is a lot more than a gussied up DS. In addition to the 3D capabilities, it also comes with some pretty cool upgrades, features and software that defiantly close the book on the previous handheld without entirely abandoning it either. In addition to the features we’ll discuss below, it includes a new analog pad, essentially a flat analog stick that functions identically to its console-controller counterpart, a long overdue addition to Nintendo products. You can stick to the D-pad if you want, but you’ll probably use the analog more often since, you know, it’s already the standard everywhere else.
Yesterday the internet was all abuzz with the news that a patch for Crysis 2 would be bringing DirectX 11 support to the recently released shooter. Today, they’re all let down, as Crytek has said that such a patch was “never confirmed.”
Over in the forums on MyCrysis, Crytek community manager ‘Cry-Tom’ had this to say:
No patch was ever confirmed, I have no idea why this website even posted such information. This thread is locked just the same as the others for trying to spread inaccurate information. When there are any big announcements regarding Crysis 2 they will be posted on MyCrysis, if you read something about a patch for example, but don’t see it on MyCrysis.com, then it isn’t genuine.
PC gamers who were hoping for something other than Crysis 2′s native DX9 support will have to go back to waiting. You’ll note that Crytek didn’t say that such a patch would never happen, so there’s still hope.
Every console should come with at least one pack-in game, particularly in the case of a handheld that costs more than most people are entirely comfortable with spending on a handheld; no pack-in means you have to buy at least on game, which is a really lame hidden cost.
PilotWings Resort is a pretty natural pack-in title in a few ways: it’s a first-party Nintendo game; it get nostalgia points for being a follow-up to SNES and N64 games; it’s the kind of game that works for bother the hardcore and casual audiences; there isn’t a lot of content; and it’s an excellent 3D showcase. But it’s not a pack-in, and so you’ll have to pay $40 for it. Is it worth it?
Yeah, I’d say it is.
Despite the small amount of content — you can “complete” all the activities in about four hours — there’s a ton to like about this new PilotWings. The early challenges are pretty tame and almost dull, but after you get past the first tier, things get interesting, and it becomes an entertaining pick-up-and-play arcade title.
This new Portal 2 video showcases one of the many lucrative products in development at the applied sciences company. Narrated by Aperture CEO and founder Cave Johnson, it offers a fascinating glimpse at the future of test environment construction.
Fans of genetically engineered zombie apocalypses (and Mila Jovovich) can rejoice. Today, Capcom has confirmed what we all already know, that the next console installment in the impossible-to-kill series is a go. Resident Evil; Operation Racoon City somewhat flips the script on the series as it has existed so far. In addition to returning to Raccoon City, the setting of Resident Evil 2 and 3, it also departs from the 3rd person shooter/survival horror format, aiming instead for:
“…a true third person team based shooter experience set within the dark and sinister Resident Evil universe and a reinterpretation of the events depicted in Resident Evil 2 and Resident Evil 3. Zombies and Bio-Organic Weapons (B.O.W’s) add to the mix as players not only compete against an opposing squad but also tackle this third unpredictable element, creating a brand new style of gameplay and breaking the conventions of traditional team based shooters.”
Capcom is confirming online coop multiplayer; that’s a pretty interesting change. One assumes this means either online-only arenas, or that the main game will be a much more open-ended sandbox style game than we’ve ever seen in the Resident Evil series. We’ll definitely be keeping an eye on this, especially since this definitely is not meant to be Resident Evil 6.
Trion Worlds today announced the first worldwide, fully dynamic conflict event for their MMORPG, RIFT. Starting March 30th and lasting roughly a week, players will have the opportunity to partake in a pivotal moment of the game’s history as they battle hordes of invaders from the Plane of Death.
Participating players of any level across every zone in Telara will fight legions of liches, ettins, and gravemakers and have a chance to earn hundreds of new items–some of them exclusive to this event. Want to ride a Spectral Horse? Or wear a the guise of a rotting undead? This will be your one opportunity.
If players successfully drive back the invasions, they’ll have access to the “River of Souls” 20-man raid zone at the edge of the Plane of Death where Alsbeth the Discordant is reanimating the dead and recruiting them into Regulos’ army.
EA’s latest title in the Need for Speed series is trying hard to blur the line between racing sim and reality. Shift 2 Unleashed does everything in its power to put the player in the driver’s seat. Spatters of molten asphalt hit the windshield, the driver’s vision blurs with the G-force of turns and the controller shudders with every gear shift. It’s a truly immersive experience and I was lucky enough to get to try it out at their launch event.
When EA debuts a racing game, they do it right. There were so many pimped out rides set up in the parking lot that I half expected Xzibit to be in attendance. Inside the venue were two D-Box simulator chairs, console versions of the game and even more amazing vehicles. I made a bee-line straight for the D-box simulator chairs, hoping to experience Shift 2 in all its glory. The setup they had put together blows away anything you might find in an arcade. The simulator chair featured a wheel with paddle shifters, a traditional gear shift, chrome pedals, and of course, enough pistons to make sure you felt every turn and crash. I hopped in the D-box, waited for the green light and floored it. The wheel fought me as I attempted to control my 210 horsepower monster. Speeding into the first turn I saw the guide line on the track change from green to yellow and then red. I hit the brakes as fast as I could and cranked the wheel to the left, but not in time. My car slid into a wall and the entire chair rocked with the impact. Perhaps a bit more caution was in order. My next lap went much smoother. I paid attention to the guide line and my track map to finish out the lap in just over 60 seconds. Not too bad, considering this was my first experience with a simulator of this caliber.
The jumpsuit clad man pictured in the driving simulator is Vaughn Gittin Jr. The fact that he’s impressed with the Shift 2 Unleashed is telling, considering his job is to race cars in the real world. Vaughn is the 2010 Formula Drift Champion and he’s also your in-game mentor when you choose Shift 2′s career mode. Vaughn’s always enjoyed racing sims and his eyes lit up as he recounted how he came to be involved in the series. “I’ve been playing sims for a long time, I built my own drift sim in my basement in 2004. When I heard that EA was going from the traditional Need for Speed games to having Shift which was more of a racing experience I was pumped.” The drift champion will be bringing that excitement to you as your constant advisor in career mode. He’ll be, “Giving confidence, poking fun at you and just having fun with it. Just like my engineer would do me.” Vaughn says he spent hundreds of hours working on the first Shift but still had lots of things he wanted to improve in the second installment. He’s a big fan of EA’s work and is quick to praise the developers. “With video games it’s always been a challenge to capture speed and capture impact, and the team has done a really good job with that. It’s not numb like a lot of the other sims out there. It’s very engaging and dynamic.” That’s high praise, coming from a man who has felt impact in actual race cars.
As you progress in Star Wars: The Old Republic, your character grows more powerful, gains experience, discovers new skills, and acquires more advanced gear. Get a glimpse of this advancement in this new video.
Courtesy of one lucky Steam user who won a trip to Valve’s offices, we’ve gotten some information about some upcoming additions to the popular service.
Steam user Political Gamer finished up his dream trip, and followed up with a post on the Steam forums. In this post he revealed some interesting information, including the following:
The ability to record in-game video
The Source Filmmaker tools (used to create the “Meet the…” TF2 videos) will also be released to the public
Valve is looking at developing mobile versions of Steam for iOS and Android
You can find pictures and other interesting info from Political Gamer’s trip in the Steam forums. It’s almost like having a source inside the company. A ridiculously lucky source.
I have yet to experience any technical issues with the 3DS itself (Madden is another story), and I’ve spent about 20 hours with it so far. As you would expect, though, that’s not how everyone’s experience has gone so far. Folks at NeoGAF have reported a strange, inexplicable error popping up for some folks while they play a variety of titles. The error (pictured above, courtesy of NeoGAF poster Taku) ha been mentioned by forum posters as occurring during Super Street Fighter IV 3D, Ghost Recon Shadow Wars and Super Monkey Ball 3D, so it’s probably just a general error.
Eurogamer got a statement from Nintendo about it, and it went like this: “If anyone is experiencing any problems with their Nintendo 3DS console, we recommend that in the first instance they download and install the latest system update, now available online.” OK, then. That is a good idea, really, because the update’ll also let you watch that OK Go video that has all the dogs in it in 3D!
We’re all a little excited about Warhammer 40K: Space Marine, at least around the office here. After all, who wouldn’t be exciting about mowing down ranks of Orks with a bolter and a chain sword? Now that THQ has given us a sort-of firm release date, we’ve got a target to be excited about.
The publisher has confirmed that the game will hit stores in August, meaning that our opportunity to go toe-to-toe with millions of Orks is only 5 months away. Unfortunately, we still don’t have a specific release date.
We do know that the forces of Chaos are going to be included in the game as well, and THQ says that their tactics will be a strategic counterpoint to the brute force employed by the Ork legions.
So no news on when the POTD's will be up and running again. Issue with the imaging server seems to be messing things up. So for now I'll ask you not to submit POTD till the issue is fixed for good.
On the topic of POTDs please keep in mind that swearing in the picture/title itself is not acceptable and will be deleted post haste. The rules that apply for commenting also apply for the POTDS.
*The POTD's form 2010 seems to be fine I shall use these in the mean time*
More Dawn of War News: FileFront's Dawn of War Files Empire at War: Covenant at War: Apex Studios Update 25/03/2011
United Nations Space Command PR-TRANSMISSION 44877A-01
Encryption Code: Red
Public Key: file /charlie-four-three-four/
Subject: STATUS REPORT
2 months is a long time, as always Apex Studios has been hard at work for that time and alot has changed since the release of our first trailer in the January update. I've got many things to share with you today so I won't delay any further with idle chit-chat, on with the update.
Here we go
And we're off, first up today is a texture rework created by our latest team member Ulmont, behold the Covenant CCS Battlecruiser:
Length: 1782 metres
Armaments: 7 Pulse Laser Turrets, 2 Plasma Torpedo Launchers
The Covenant CCS Battlecruiser is not a foe to be underestimated, a single ship can tear almost any UNSC ship apart in seconds with it's considerable arsenal.
This is update is similar to the last one in the sense that it covers a variety of topics in one sweeping article. There are four major things that will be discussed: the Confederation's new weapons; the Imperious-class Star Destroyer; the Emancipator-class Heavy Carrier; and then the overall status of the mod. In addition to these things, there are a few minor things also taken notice of.
Okay, well the first thing that will be gone over is information about the CR's new weapons. For the CR, I had a great amount of liberty in developing their armed forces, which made it really fun.
I really enjoyed creating new projectiles that looked awesome for this faction. I actually went and created a whole separate projectiles file for them, so that the other three projectile files
(the vanilla FOC one, the one for "Pre-Legacy Era" projectiles, and the one for "Legacy Era" projectiles) would not get too cluttered. So, taken from the Confederation's projectile list, the current projectiles are as follows:
With that out of the way, it's time for some other things. I realized that details concerning the Imperious-class Star Destroyer have never been fully disclosed, and I apologize. To rectify this, I am now going to reveal the unknown information. This includes its stats such as hardpoints, starfighter complement, etc., similar to how I've done it in the past with other ships.
I just wanted to make a post about a few things that have delayed several mods from being added to the site.
ArsenOL Mod (for v1.0004/v1.0005 of Shadow of Chernobyl)
Absolute Nature 2 Texture Pack for CS (2.0)
Call of Pripyat Complete
These are mods that have been submitted to use but have not yet made it onto the site due to some bugs we are working on. As you may have noticed several other mods have been added (and new ones will continue to be added as they come in). The issue we are having is preventing us from adding mods larger than 50 MB in size. Mods/Files that are smaller are not affected by this and can be added without problem.
I will try to keep this updated and once the bug is fixed these mods will be added ASAP.
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