Gamefront: Weekly Network Update 24 (week 15, 2011) - News - FileFront News Posted by: Danny on 04-17-2011 @ 12:15
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Here it is the 24th version of the Weekly Gamefront Network News Update, the news part of the update covers the news side of the Network and the Gamefront Main site over the past week. There has been a fair bit of news from the Main site including a lot of trailers, reviews, previews and a lot more - some of this has been included below including lots of trailers and videos. This week includes a few big modifications including one for Arma 2, another one for Oblivion, as well as a few mods for Portal and a revamped modification for Supreme Commander 2.
Also of course there is the news from the Network Sites not as much as the main site but still just as important! Lots more news can be found from Gamefront News - Here
We would love to hear any suggestions that you have; if you see something that you would like to be added to the Weekly Network Update, or you have any suggestions that you think may improve the Network Update then simply drop me an email at Danny[at]filefront[dot]com (please put "Network Update" as the subject though ).
Also If you like the Network Update please feel free write a comment as I would love to hear any critism, or support (constructive though please as this is the only way that I know how good or bad the insider is and it would help me to improve this further).
Gamefront Competition: Win a Gears of War Beta Shirt (CONTEST)
We spent a little time at the MS games showcase back in March, and we picked up some goodies. Since we love our readers so much, we thought we’d give this stuff away to you.
Up for grabs in this contest are 2 Gears of war beta T-shirts and a Halo novel (all pictured above). Two first place winners will grab a t-shirt each, and one second place winner will get the Halo novel.
I know, you’re all excited about this, and you want me to shut up and tell you how to win. Fair enough. Here’s what you need to do:
Take a look at the image below. What is going on there? That’s what you have to tell us. Construct your best caption for this image, and post it in the comments below.
Make sure you include a valid email address in the proper box, so we can contact you if you win.
This contest is open to residents of the US and Canada only. Sorry, international readers!
We reserve the right to remove any entry from the contest that we feel in inappropriate. Don’t get carried away.
This contest will close at 11:59PM EST on Weds. April 20.
Here’s the image (you can click on it for a MUCH larger version). Get busy commenting!
Gamefront News: 5 Minutes With Resistance 3 Lead Writer John Paquette (Interview)
You all know how we got our hands on Resistance 3 yesterday. We loved it, naturally, and while David Moss was getting his hands dirty with the multiplayer demo, we stalked Resistance 3′s head writer John Paquette. He sat down with us for a quick chat about the creation of the upcoming shooter, and had a lot to say about the story they were telling, the give and take between the writers and designers, and Cormac McCarthy.
GameFront: Based on [the Resistance 3 presentation shown prior to open play], Resistance 3 is a significant departure, plotwise, from Resistance 1 and 2. Can you elaborate on that?
John Paquette: Sure, Resistance 1 and 2 was mainly a military affair. The player played [Resistance 1 and 2 protagonist] Nathan Hale- he was part of the US military and it was very focused on squad-based combat and of course, killing aliens (which is our bread and butter). In Resistance 3 you take on the role of Joe Capelli. He served with Nathan Hale in the previous games, however by the time of Resistance 3 the world’s been taken over by the Chimera. Any military around the world has been disbanded.
GF: It’s all guerilla combat at this point?
JP: Exactly, and so people are trying to do anything they can to survive. Joe’s found a woman he’s fallen in love with and they have a family.
Few MMORPGs can tout the longevity of EverQuest II, and this grandfather of MMOs is still going strong; Sony Online Entertainment announced the landmark 60th update for its iconic game. Scheduled to arrive to the world of Norrath on May 17, 2011, the update will continue the storyline introduced to players in the recently released Destiny of Velious expansion pack and deliver content for all players, including battlegrounds and PvP improvements.
Furthermore, EQII welcomes back former players with its Take Flight Winback promotion. From April 14 to April 21, 2011, eligible inactive accounts can log back in for free for 7 days, claim a free flying mount and reunite with friends and enemies alike.
Update 60 includes:
PvP & Battlegrounds improvements, including but not limited to:
– Lobby system so players can hang together between matches with PvP merchants available locally
– New Velious battleground map (“The Frozen Tundra”)
– New Battleground game type! (“Vanquish!”)
– PvP and Battlegrounds rule modifications for better balance and fun factor
– Fame system improvements
– New PvP armor
- New Adornments interface to make this system easier to understand
- Continued honing of the itemization system
Sometimes I feel like I spend most of my time frowning at people who won’t let their childhood nerd obsessions go. (It’s why I constantly say mean things about Nintendo.) Maybe I just had a bad childhood. It’s hard to say, because I don’t really remember much of it, but I’m going to blame my negativity in this matter on the fact that I’m an angry, sad person who has no friends and that I like new things.
I have here a Mega64 video that addresses exactly the kind of mindless childhood nostalgia that has frozen my face in a permanent negative expression. It’s a thinly veiled allegory about people reacting to this new Sonic thing. Note that this applies to things that aren’t Sonic, too.
Blending fast-paced, explosive action with tactical battlefield command, Anomaly: Warzone Earth puts players in charge of a military convoy tasked with fighting back against the mysterious alien war machines that have begun to spring up in many of the world’s largest cities. Players take part in battles personally to support and assist a hand-picked armor squad, utilizing their top-down tactical view to plot each and every turn of the convoy. As they progress through the story campaign and challenge modes, players will unlock upgrades and new units to build their ultimate destruction squad.
This includes four missions from the story-driven campaign, and is PC only.
April brings a shower of new content for Vindictus: starting on April 20, the new Labyrinth game mode will be added to the game, along with the new Titan raid boss and a revamped weapon for Evie.
As a special thanks to the community for reaching 85,000 Facebook fans, Vindictus will have a five week long Free Token event beginning on 4/20 and continuing through 5/27.
Enter the Labyrinth
Hidden away by the alchemist Resenlian on a mysterious island, the newly discovered Labyrinth holds terrors and treasures previously never before seen. Mercenaries levels 23 and higher can access the Labyrinth via the Exploration Dock in Colhen, and can be attempted solo or with a party. Each room of the Labyrinth can be completed only by defeating specific objectives, including one where players must defeat their own evil doppelganger. Completing the Labyrinth will reward players with titles, exclusive equipment sets and more.
Biggest. Raid Boss. Ever.
The almighty Titan is the largest raid boss to ever set foot in Vindictus, and he holds not only powerful high end crafting materials but also drops completely unique armor. Accessible by players levels 60 and above via the Rocheste Battle Quest Dock, only the bravest and strongest mercenaries will come out victorious. Mercenaries will be well advised to dodge the ballista spears he throws as they are unblockable even with shields, and to get out of his way when he goes into a fit of rage.
With the state of today’s MMORPG genre, it’s no secret that the word “roleplaying” has become virtually meaningless. Well, the developers of this online ARMA 2 mod are unapologetic about their enforcement of roleplay, and I say good for them.
City Life RPG 2 offers an online community with custom addons, developed over years into one of longest running mods in the Armed Assault series.
- Assets from the Operation Arrowhead expansion for ArmA2: extra content cars, torches, thermal imaging which is used on our police helicopter, and more
- Improved player save system
- A variety of custom cars and structures, ambulance and fire stations, Police headquarters with training rooms, Chargers, Challengers, BMW’s, and shooting ranges
- A range of jobs and situations: from lawyer to drug baron, mayor to repo man
The developers do have some requirements. Players must be aged 16+, must be registered members of their forums , must be on their TeamSpeak3 server with a working microphone when the play, and must be willing to roleplay.
Battlefield 3 certainly has the interest of a large portion of the gaming world, especially after DICE released the ‘Fault Line’ series of gameplay trailers for the upcoming shooter. The realism, action, and excitement of those trailers caught the eye of every gamer, whether they play shooters or not.
Now DICE has released a new trailer, titled ‘My Life.’ It’s an amalgam of gameplay footage we’ve seen before, as well as some new stuff we haven’t laid eyes on yet, like that peek at a jet dogfight at the end. Oh, and don’t forget to visit Battlefield’s Facebook page to add alike and help unlock the full 12 minute gameplay trailer!
I have a weird soft spot for Dead or Alive. I don’t know why. Since I’m a young male, it’s probably the boobs physics. The 3D boobs physics of Dead or Alive: Dimensions have been waiting in limbo as the game has been a 3DS launch window title without a date. It’s in limbo no longer, as Tecmo Koei has announced that the game will hit on May 24 in the ole NA.
In some ways, Dimensions is the ultimate Dead or Alive experience (aside from the movie): every character in the franchise’s history, a story, boobs physics, etc. It has everything! Only 40 more days.
Reinhart Manx, one of the four playable characters in the upcoming Action RPG Dungeon Siege III. See Reinhart’s powers and tactics in this latest gameplay video.
Descended from a long line of Legion mages, Reinhart has spent most of his life at the Collegium, in the city of Stonebridge, immersed in the study and practice of magic. Reinhart is known for his unconventional thinking and innovative magical techniques.
A scholar of arcane magic, Reinhart warps the forces of creation and destruction to his will. His Entropic magic can blast a wide area with life-extinguishing force, though it leaves him open to attack. It is perfect for destroying crowds of enemies, as long as he keeps them at a distance. His Dynamic magic is channeled through an arcane gauntlet and capacitor. It creates deadly currents of energy with a mere motion of his hand, allowing Reinhart to quickly incapacitate a single target at close range.
Reinhart is unlike any other magician before him. Rather than avoid the front line of combat, he will often teleport directly into the fray to deliver massive uppercuts that hurl the enemy back.
Let me start this by stating the obvious: we cannot verify that this is legitimate. Odds are, it’s not. Much of the evidence points to this being a case of grade-A trolling. But in the off chance that this is legitimate, I’d be remiss if we didn’t cover it, so here’s the story.
An alleged recently-fired Blizzard internal tester posted on the 4chan forums (first red flag) that he would answer any questions about Diablo 3. He refused to offer any proof of his claim (second red flag), claiming he “doesn’t give a [censored] if you’re going to believe [him.]”
Other evidence that make his claims ring hollow is that he can’t even stay consistent with his own replies, he mostly provides information already available to us, and he covers topics that an internal tester would have nothing to do with. Further, he claims:
There wasn’t anything in my contract saying I couldn’t disclose things AFTER fired.
This strongly suggests this fellow has never seen a Non-Disclosure Agreement in his life, because NDA’s are certainly not contingent on one’s employment status.
Holy crap! There’s new Bulletstorm downloadable content available online right now!
Hop online on Xbox Live or the Playstation Network and you can snag five new maps for Bulletstorm‘s arcade-style online modes. For the Anarchy mode, which lets you take on computer-controlled enemies with a team of up to four, there are three new maps: Sewers of Stygia, Hotel Elysium and the Villa.
In Echoes mode, in which players try to rack up as many points on their own as possible by revisiting encounters from the single-player campaign, are the other two maps: Crash Site and Guns of Stygia.
The whole map pack runs 800 Microsoft Points or $9.99 on the Playstation Network. No date for the PC DLC, but Epic and People Can Fly say it’ll be “soon.”
Featuring the voice and likeness of Ryan Reynolds, Green Lantern: Rise of the Manhunters allows players to assume the role of Hal Jordan to battle the Manhunters—a once noble android police force who are now bent on destroying the Green Lantern Corps.
Players take control of the most powerful weapon in the universe – the Green Lantern Power Ring – and conjure a spectacular range of “hard-light” constructs including a gatling gun, giant fists, and much more as they take flight to outer space in an effort to restore Intergalactic order.
My grizzled band of survivors is not looking good. These are not the hardy, devil may care marines I’m used to seeing in first person shooters. There’s an old man with grey hair, a bald spot and thick rimmed glasses. This guy belongs in a nursing home, not on a battlefield. And then there’s the scrawny kid that looks like he got lost on his way to 3rd period. I watch him pick his way across the charred remains of what used to be a bustling city. What was his name again? Suddenly a group of Hybrid Chimera appear on a rooftop. With a yowling screech the leader pounces on the kid and rips his head off in one fluid movement. I hear the old man shout over the wind: “Billy’s down!” Oh right, Billy, that was his name. He’s not so much “down” as “viciously decapitated” but I suppose there’s no real point in correcting the old geezer.
And so begins the next chapter in Insomniac’s Resistance saga. If you were hoping for a bunch of smart mouth soldiers with muscles akin to overzealous bodybuilders, you are going to be sorely disappointed. This is what’s left. They’re elders and kids that fled to safe havens while all the men of fighting age were busy being either slaughtered or converted into more chimera. I couldn’t be more thrilled at this welcome change of pace. It’s refreshing to be frantically fighting for your life rather than nobly defending the planet. Ross Lincoln has more juicy plot details on how humans got themselves in this predicament here.
You know how awesome it felt the first time you took a sledge hammer to a lump of concrete and bashed it into dust? If you’ve ever played a Twisted Metal game, damn right you do. There are few things easier to explain why they are fun than a fighting/shooting game about cars rather than martial arts warriors, which is why it has been way too damned long since the last proper new installment in the series. Luckily, Sony seems to think so too and at long last we’re getting a proper console version for Playstation 3.
Simply called Twisted Metal, it’s due for release October 4th and we got to spend some quality time with it during this week’s Los Angeles leg of Sony’s Worldwide Studio tour (see our coverage of Ratchet and Clank: All 4 One, and Resistance 3). Having made it through in one piece, we’re happy to report that it promises to be every bit as sick, offensive, exaggerated and insane-to-the-max that previous installments have been. After spending 4 hours with it, we are in love.
Complex is a highly popular, critically acclaimed Homeworld 2 mod, with over two million downloads since its inception. Complex is a mod for experienced Homeworld players only–to quote the developers’ mission statement:
In a world of simplified games often under pressure to do well commercially, our challenge has been to create this ambitious project, for those who want more from a modern videogame.
This mod provides players with an extremely deep strategic game by making the player manage ship crews, ship officers, morale, resource acquisition, research, deployment, mobilization, combat experience, ship customization, chain of command, and many other elements that make the player truly feel like he’s leading a space fleet.
The release date for LA Noire is getting closer, and it looks like PS3 owners will be getting a little more bang for their buck with Rockstar’s new detective game.
Both Amazon and GameStop have posted box art for the PS3 version of LA Noire, and you might notice that there’s a little “Exclusive Content” notation on the box.
Over on RockstarNetwork.net, they’ve got a screenshot of a Twitter post from Rockstar confirming that details on the exclusive content are coming soon, and they’ve posted a screenshot (that’s it at the top of this post) that shows the content as the “Consul’s Car Traffic Case.”
So, we can pretty much call this one confirmed. Still, as soon as the official announcement is made, we’ll be sure to let you know.
In 1995, Mortal Kombat fans rejoiced when their favorite game made it to the silver screen. The result was… pretty bad. Despite itself, it was a box office hit, so in 1997, a sequel was released, and it was… even worse. Much worse.
Well, along with the highly-anticipated reboot of the game series has come another live-action incarnation of Mortal Kombat. Watch Episode 1 of Mortal Kombat: Legacy, below:
Hey, so Madden NFL 12 is still coming out this year no matter what happens with the real NFL. I’ve said that about about seven billion times, but EA Sports has another memo for you if you somehow missed all the previous notices. The game will come out on PS3, Xbox 360, PSP and Wii on August 30 of this year. Got it? Is that clear enough for you skeptics out there? IS IT? Well, if it isn’t, I’m sure I’ll tell you again tomorrow or next week.
The Big Three like to promote their motion controllers as ways to get you off the damn couch and into some, like, physical activity for once in your life, you lazy bum. (They’ve been talking directly to me, because my couch is my office.) However, things have apparently changed, at least for Microsoft. In their never-ending quest to find sanctioned somethings for all those Kinect owners to do with the thing aside from use it to pause movies they don’t buy from the Zune Marketplace*, they’ve created a comfy recliner that can be controlled using Kinect. I’d like to see if the chair is Dance Central-compatible.
They demoed this endlessly ridiculous thing at MIX11, with the point being that “HEY LOOK WHAT WE CAN DO WITH THE NEW KINECT SDK WE’RE GOING TO RELEASE SOON. YOU CAN MAKE YOUR KINECT DO THIS USING C++ OR VB.” I, for one, am excited about THAT particular development, since C++ is the only programming language I know and there’s never been any reason to use it because everybody uses Java now and I’m past the point in my life where I can learn new things. Or at least I thought everybody used Java now, anyway.
Pretty much everyone digs Kevin Butler, right? Sony’s fictional VP of Damn Near Everything has made some great ads in the past, and his appearance at E3 last year was darn near magical. Now, he’s back.
This time, he’s pimping Zipper Interactive’s SOCOM 4, extolling the virtues of teamwork, and apparently of having snacks attached to your web gear.
The new ad will hit Comedy Central today during Reno 911, and Kevin Butler will be traveling the airwaves with his US Navy SEALs team throughout the spring, hitting all of these shows:
- Brewers vs. Phillies – ESPN (4/18)
- Dodgers vs. Cubs – TBS (4/24)
- NBA Playoffs – ESPN & ESPN 2
- Top Shot Season Final – History Channel
- The Ultimate Fighter, UFC Greatest Moments and UFC Unleashed – Spike
- Modern Sniper, Special ops Mission, Surviving the Cut, Weaponology, Ultimate Weapons and Tank School – Military Channel
It seems after their last adventure, Ratchet and Clank were all set to retire. Just one last escort mission to help President Quark accept the “Tool of Justice” award for defeating the Zegrute and then it’s all tropical drinks, beaches and hammocks… or whatever lombaxes do when they retire. There’s just one small problem, no one wants to give the cowardly Quark an award and it is indeed a trap set by none other than Dr. Nefarious.
Shaun McCabe, the Production Director at Insomniac Studios offered me some insight on the Ratchet and Clank’s latest batch of trouble. It seems that Dr. Nefarious invented this fictional award as a means of luring Quark into his trap. But as Shaun explains: “Like most of Dr. Nefarious’ plans, things go horribly awry.” But just as Ratchet and Clank manage to fight their way out of the trap “Another even more powerful entity, Efemerus, the Creature Collector comes and picks them up… and takes them all away to his homeworld.” Faced with this new and more powerful threat, Dr. Nefarious is forced to join forces with Ratchet, Clank and Quark. All four of these characters will be playable as the heroes (and villain) set out for adventure on planet Magmus.
Shaun tells us that although Dr. Nefarious will be joining the heroes “Dr. Nefarious does not become a good guy in this game by any stretch. He is evil to the core but he is also pragmatic and realizes there is only one way to get out of here.” During a brief cinematic we see that Dr. Nefarious’ initial motivation for joining the protagonists is not wanting to be left alone with the inhabitants of planet Magmus.
No, this mod does not introduce modern wristwatches into Oblivion. Dibella’s Watch adds an entire new island, complete with a major city, castles, villages, farms, a monastery, a dungeon and an enemy army to fight.
A storyline will take you through masses of exciting locations, and the landscape is completely hand-made and wonderfully detailed. There are hundreds of NPCs inhabiting several villages, camps, castles and one major, walled city.
It was said that the Goddess of Beauty and Love herself created the Island. She created it for all the enemy races and fighting factions of Tamriel; as a haven in peace and tranquility, where all petty grievances would be forgotten, and there would be no cries of war and no clash of arms. She painted her island like a piece of art. She made it with lush forests, streaming rivers and fertile farmlands; she raised mountains in the north and in the west, made beautiful islands and painted endless plains. She made the land for a beautiful people who she drew from all the races of Tamriel.
If you’re itching for Portal 2, this mod may be able to sate your hunger until the game is released. Portal: Unity is a mod for the popular single-player puzzle platformer that includes new textures, a new protagonist, a new antagonist, redesigned portals, and new story levels.
Levels in Unity tend to be more difficult than in vanilla Portal–the mod assumes you’ve completed the stock game and continues ramping up the challenge new with gameplay mechanics.
The custom voice acting sounds professional, but is sometimes difficult to understand–subtitles are sadly lacking.
Someone uploaded a video of an entire playthrough of Portal: Unity, which can serve either as a teaser, or as a walkthrough. Your choice.
Valve’s mysterious countdown on the Aperture Science site has ended, and it’s a classical Valve reveal.
Is Portal 2 launching early? Well, that’s up to you. Over on the Aperture Science website, a new countdown has started. This one is counting down to the release of Portal 2. It started at 94 hours, but you can speed it up by just playing the right games.
Here’s what GLaDOS said:
09:00 Hello again.
09:00 Ive been waiting a long time for this.
09:00 I know its arriving later than expected.
09:00 But I have a message for you:
09:00 April Fools.
09:01 Im joking.
09:01 Seriously, though:
09:01 Youve been surprisingly competent at
09:01 Generating electro-chemical energy to jumpstart the system.
09:01 But now we need raw computational power
09:02 to speed up the reboot process.
Yes, GLaDOS needs CPUs to speed her reboot process. By playing any of the games included in the Potato Sack, you lend your CPU to her reboot, and speed up the process for all of us.
If anyone but Valve had pulled this one, I think gamers around the world would be screaming for blood, but you have to hand it to Gabe Newell and company: they know their audience, and their audience loves them.
How important are your boots? In Portal 2 the new Long Fall Boots are a must have! In this new video Potential investors can learn more about the latest in momentum-resistant footwear, the Long Fall Boot.
Game Bridger Entertainment released a content update for their MMORPG, Priston Tale 2: The Second Enigma. The update introduces the new “Desert Frontier” zone, a region with new monsters and quests. An additional update will be released next week that will add match-making features to the game’s competitive PvP mode.
The Desert Frontier is located beyond the Navisko territory in an alternate realm, a place that has fully embraced the evil god Midranda’s demonic rule. There, players will encounter deadly new monsters like the mounted Anduhal Rider and the ogre-like Grity, and embark on new quests that will challenge even the most seasoned Priston Tale 2 players.
Priston Tale 2: The Second Enigma is a free fantasy MMORPG featuring three unique races of playable characters, thousands of quests, competitive player versus player combat, new skill and item systems, and extensive guild and party support. All this, in addition to slick, high-quality graphics made possible through the power of the Unreal Engine.
Gameloft has some experience putting Rainbow Six games on mobile phones, oddly enough. The company released a cell phone version of Rainbow Six: Vegas way back in 2008. And Gameloft has doing a lot of great work in creating first-person shooters on the iPhone — its N.O.V.A. and Modern Combat series are finding great ways to use the technology Apple has built into their devices to make immersive shooter experiences.
So Rainbow Six: Shadow Vanguard, Gameloft’s latest first-person shooter, makes a lot of sense, marrying the company’s experience with Vegas with the FPS template it has established in other games. The game also manages to distill the Rainbow Six tactical, squad-based combat mechanics into a smaller but fully functional package. As in other Rainbow Six games, in Shadow Vanguard, the player is matched with a squad to whom orders can be issued. Things work pretty well on iDevices’ touchscreens, allowing for a fairly high degree of control.
Shadow Vanguard is at its heart an FPS, and that portion of the game is well-built and engaging. Aiming and movement are a combination of touch and gyroscopic controls: you swipe the screen to turn and control movements with a virtual stick on the left side, but precision aiming is performed by actually moving the iPhone around in 3D space, which also moves the viewpoint. Shadow Vanguard also includes a lot of FPS conventions that have become standard. Grenades are always on-hand and you can quickly switch to a sidearm; a small button allows for aiming down the sights; and taking cover in third-person mode against walls and structures.
We don’t always need a lot of complexity in our games. That may seem self-evident given that games were oh so simple in the beginning and for many years after; it wasn’t until the 8-bit era that any sort of actual gaming complexity forced its way into our lives. Now out games are not so simple, but it’s nice to get back to the good ole days when there was no story or cutscenes to deal with and we could just pop on the box in front of the TV and shoot things in 2D.
That’s probably not a good way to start this review, since Red Faction: Battlegrounds is in 3D in multiple ways. First, it’s a 3D game in the traditional sense of that descriptor, and, second, you can play it in 3D on your 3D TV. Those are future things, but Battlegrounds is rooted deeply in the past.
It’s not unusual to see a skirmish-type arcade multiplayer game that doesn’t much resemble the IP on which it’s based. (see: Wing Commander Arena and Battlestar Galactica whatever that was) Battlegrounds isn’t really like Red Faction at all; it’s vehicle combat with an almost-top-down camera that lets you see all the players at the same time. It handles like a twin-stick shooter for most vehicles, so most folks can easily jump right in. (The exception vehicles require you to press a button while aiming to shoot.)You can play on your own through a series of “training missions,” and those are enjoyable enough on their own, but the real deal is multiplayer. There’s an online option, and that’s also fun, but I kinda see that the same way I see the single-player stuff.
With the introduction of motion controls on 360 and PS3, all that makes the Wii unique, aside from first-party Nintendo games, is slipping away. Also, that stupid thing doesn’t output in HD. We’ve heard speculation that Nintendo is ready to start rolling out the red carpet for a new console at E3 this year, and now Game Informer has “multiple sources” who say they will, in fact, announce a new console at this year’s E3. The purported console will be HD, naturally, and the sources are conflicted over whether or not it will be as powerful as the 360 or PS3. Here’s a quote from one source: “[It's] not a gimmick like the Wii.”
That is 100% of the information coming from the GI sources. Don’t be impatient: E3 is less than two months away, so we’ll find out soon enough exactly what’s going on. And we’ll probably have a pretty good idea before that, even, as more insiders hype it up.
There’s more good in the theory of Resident Evil Mercenaries VS. than in the actual practice. The game is distilled to a small-scale version of the fun and popular arcade-style Mercenaries mode that appeared in Resident Evil 4 and Resident Evil 5, but with a new edge: it takes it online in multiplayer on the iPhone and iPad.
The resulting game, in which you run around in a third-person view, shooting enemies and taking on zombie-like “Ganados” from Resident Evil 4, can definitely be fun. Mercenaries modes in RE 4 and RE 5 are a lot of fun because they’re all fast-paced, high-energy, race-the-clock type experiences. The same is true of Mercenaries VS. — it moves fast and contains a lot of things to shoot. The difference is, instead of trying to kill as many nameless AI enemies as possible, you’re actually trying to kill other human players in an online deathmatch, but with AI enemies getting in the way and attempting to take you out with hatchets and chainsaws.
It’s a great idea, but in practice, Mercenaries VS. leaves something to be desired. The game primarily consists of online battles in which four players duke it out in either two-on-two team battles or free-for-all killfests. Killing Ganados is good, but killing opposing human players is better. The basic result is a Resident Evil experience in which you have a lot on your mind and quite a few things you have to be aware of at any given moment.
In most MMORPGs, rogues are known for skulking around a battle’s edge waiting for an opportune time to strike, but with the power of Rift’s Ascended Soul system, you’ll find them jamming on lutes, teleporting, or even tanking! Considering rolling one of these versatile saboteurs? Get inspired by three powerful incarnations of Rift’s brains-over-brawn calling in the latest class trailer from Trion Worlds, featuring rogue builds of the death dealing, sniping, and support varieties.
We got a hold of some Resistance 3 “E3 sneak peek” materials today, and among them are these sick-looking (maybe touched up a little) screen shots. Insomniac is clearly aiming high on this one. Take a look.
Sony has finally come out and released numbers on the sales of its motion-sensitive Move controller — 8 million units since the Move’s release on September 17, as of April 3.
That means it took Sony a little better than six and a half months to do what the Kinect accomplished in two.
So the Move isn’t breaking any records, unlike Kinect, although it is kicking Kinect’s ass in Japan. But 8 million units isn’t anything to sneer at necessarily, and Sony also dropped another big bombshell: The company has sold 50 million Playstation 3s in total, I guess since it launched way back in the Long Long Ago of 2006.
Last we’d heard, the PS3 had sold 41.6 million units during its lifetime, just behind the Xbox 360′s 44.6 million. That was in October, when math was suggesting that the PS3 could surpass the Xbox 360 in lifetime sales. If Sony’s loose talk about 50 million units is accurate — that figure was in a quote in a press release, so here’s your grain of salt — that might mean the PS3 has, in fact, overtaken the 360 in sales figures.
Valve has said that the definitive version of Portal 2 will be the one released on the Playstation 3 — and now the company has detailed exactly what all the cool features are that will be coming with it.
Specifically, Portal 2 marks the launch of Steam for PS3. The biggest new feature is the ability to save Portal 2 co-op and single-player games to Steam’s cloud servers, so you can pick them up again from any PS3.
That’s a pretty cool feature, although right now it’s Portal 2 exclusive except for Playstation Plus members (who can save games to Sony’s cloud with any game). Steam on PS3 will also support achievements, messages and Friends lists from Steam, as well the ability to track through your profile and those of others.
Basically, everything you get on your Steam account, you get on your PS3-linked Steam account. And as we’ve already heard, Portal 2 allows you to play co-op games with your friends on Steam.
Oh, and if you buy Portal 2 on PS3, you also get a Steam copy for PC. File under “awesome.”
If you miss the sheer epic scale of battles in the original Supreme Commander, then this mod is for you. Revamp Expansion is a Supreme Commander 2 mod that increases the unit cap to 2000, brings back some familiar units, and includes many balance changes to units and AI.
- Units ported from Supreme Commander and Forged Alliance
- New Projectiles
- Team Colors
- Scale changes
- Custom Textures
- Custom Effects
- Research Changes
- AI Changes
- Balance Changes for units and structures
- New structures
- New Experimental Units
This trailer does a fantastic job of summing up this mod:
With the highly-anticipated release of the Mortal Kombat reboot just around the corner, we decided to pay homage to the franchise that brought us two decades of spine-shattering martial arts violence with this complete history of Mortal Kombat. And because we are professionals, you can rest assured that this is a completely unbiased, spin-free documentation of the good, the bad, and the bloody.
Portal 2 will be out at some point next week pretty much everywhere. I have not played it yet, and even if I had I would not be able to talk about it, but one can only presume/hope it will bring with it a wave of new memes that nerds will repeat regularly for the next few years. But before we dive into that game we should take a minute or two to look back on the memes that put Portal on the map back in 2007, (Yes, it was the memes that made that game famous, not the awesome, innovative gameplay and the plot’s brilliant depth. You dicks.)
It’s strange to think about the old memes now. I didn’t realize just how much my anger at the repetition had ruined some of them for me until I thought once again about what they actually meant within the context of the game. Man, this game was brilliant, and there was so much going on in it that’s missed when you treat it like a meme generator. Let’s take a look:
(note: These aren’t new insights. I’m just trying to remind you of how these things began so our minds can be right going in to Portal 2.)
Portal was a delicious little bite-sized nugget of a game. I don’t think any of us were fully satiated after realizing the cake wasn’t quite a lie–a few more levels certainly wouldn’t have had us vomiting out portals, hoping the game would come to an end. And that’s what gives the modding community a chance to shine–an opportunity for them to put the icing on the… well, you get the idea.
So instead of staring at the countdown clock until Portal 2 is released, why not play some of the best Portal mods around?
1. Portal: Prelude
2. Blue Portals
3. Factum Solus
4. Portal Pro
5. Portal Memories
6. Portal: Project-Beta
7. Aperture: Déjà vu
8. Gamma Energy
9. Portal: Unity
For more Click Below (and for Download Links)
Read: Top 10 Portal Mods Gamefront News: Treyarch to Release Mod Tools for Black Ops in May
As you may know, we LOVE us some game mods around here. We’re always excited to see games that are including mod tools for players to put their own spin on the game’s world. So, it shouldn’t be a shock how completely stoked we were to hear that Treyarch is hoping to drop mod tools for Black Ops in our laps in May.
The news comes from a Twitter post by a Black Ops developer that was retweeted by Treyarch community manger Josh Olin.
This is a big deal, because Modern Warfare 2 never released mod tools, and prior to the Black Ops release, Treyarch assured the community that it would have mod tools. Once they’re available, there’s no better place to host your mods or download a few to try out than right here at GameFront.
I didn’t think much about the ominous costumes behind the glass cases at Sony’s Twisted Metal Demo event on April 13. They were definitely cool, but I just considered them set dressing. They had a replica of Sweet Tooth’s Ice Cream Truck in the middle of the studio as well, so I just thought they were trying to set the mood. But then Chad Cox (pictured above) casually mentioned that they were actual costumes from live action scenes in the new game. “Oh yeah,” he said casually. “We’ve got about 45 minutes of footage in the can.” Of course, that’s including multiple takes and there’s no telling how much actual live action footage will be in the game and how much will end up on the cutting room floor, but it’s still pretty big news. I was a big fan of the creepy motion comics that came at the end of Twisted Metal: Black. Attempting to unlock all the endings is what kept me coming back. I can’t wait to see what they do with live action.
The producers were tight lipped when it came to single player details. When asked how many characters there were in single player Zack Wood said, “A lot of the classic Twisted Metal characters are back and we’re going to tell their stories in greater detail.” This excited me and I demanded that I be allowed to play all of the single player campaigns immediately. Unfortunately this was not to be, as there were only multiplayer games at the event. Zack explained that “This Twisted Metal is really much more multiplayer-centric.” To that end they’ve created some really awesome multiplayer modes. Fellow Gamefront staffer Ross got to play 3 of the new multiplayer modes and you can read about his experience with the game here.
Fallout: New Vegas‘ next DLC pack “has been completed,” according to a post on Bethesda’s forums from New Vegas Senior Producer Jason Bergman.
According to Bergman, the DLC pack (rumored to be called “Honest Hearts” and concern a Utah town called New Canaan) has been held up by a patch New Vegas needs and should be getting within the next couple of weeks. It has been “handed off” to the necessary people at the various platforms that run New Vegas, so it should get deployed before too long.
Here’s Bergman on what’s going into the patch:
While there are bug fixes, our core focus was on improving stability and performance. We worked directly with first party platform owners to identify issues, and we have fixed a great deal of the crashes and lockups that people were experiencing. In addition, we scoured the forums and this patch includes weapon balance tweaks and other requested fixes.
Okay, great, fixing bugs, balancing weapons — let’s see the DLC, please, Mr. Bergman.
Still on the fence about Mortal Kombat? Allow us to present the Shang Tsung Gameplay Trailer. I’m not sure how I feel about this version of Shang Tsung. I always preferred the original flavor wizened old man who killed you with Medicaid benefits to his rejuvenated younger self. Even so, I do enjoy seeing him steal powers, laugh maniacally and act like the biggest douche in magical evil, and this trailer provides all of that and then some. Enjoy.
Red Faction Armageddon’s single player campaign might or might not be anything to write home about, but the new weapons and enemies certainly look cool, and if this trailer for Infestation Mode multiplayer is any indication, they’re going to be put to excellent use online. It looks like there’s going to be a ton of real cooperation, some of it, as you’ll see in the trailer, looking suspiciously Ghostbustersish. Enjoy.
I’ve recently been replaying BloodRayne, spurred in part by the recent announcement of BloodRayne: Betrayal. I’ve been a fan of the franchise for many years, mostly due to how utterly ludicrous it is, but I haven’t played a BloodRayne game in at least five years, and long before I began to look at games with a more critical eye. Replaying BloodRayne, there’s no escaping the fact that it’s not a very “good” game. This is a fact I knew even back when I had first played it. However, it didn’t matter to me then, and it doesn’t matter to me now. BloodRayne is fun to me, and the only thing that my critical eye has changed is the fact that I am now compelled to examine why the game is fun, rather than just accept it.
When I confessed my love for BloodRayne on Twitter, I was met with a healthy dose of cynicism in response, as my followers let their negative opinion of the game be known. The thing is, I cannot blame a single person for disliking BloodRayne. Any criticism you could have of it is absolutely true — the combat is unrefined to the point of feeling sloppy, the backtracking and lack of direction makes for some tedious moments, the character of Rayne is salacious to such an extreme that it could be taken as quite offensive. Any critique I’ve heard of the game is one that I’ve found fair and impossible to argue against.
Yet … I do not think BloodRayne is a terrible experience. Taken at face value, with its messy controls and poor pacing, BloodRayne is a “bad” game for sure. Yet still, do I find it thoroughly endearing. The combat is certainly messy, yet it’s quite satisfying to mindlessly run around Nazis, slashing at them with dedicated repetition until their arm flies off and they run away bleeding from the stump. Rayne is an absurd male fantasy, but making her wrap her legs around enemies and moan seductively while she drinks their blood never seems to get old. It’s stupid but it’s infinitely amusing. The whole game is over the top, crude, and lacking in polish, and that’s what makes it so enjoyable.
Are you one of those folks that couldn’t bring yourself to invest $250 in a Nintendo WIi at launch, or even $200 after the price dropped? You may get the opportunity to pick up the little white console for just $150 soon.
Engadget is reporting that a source has told them a price cut is in the offing for Nintendo’s console, and that it’s coming next month. If their source is correct, the Wii will drop to $150 on May 15th.
I wouldn’t be surprised if this was true. After all, sales of the Wii have been a bit flat of late, and Nintendo is starting lose the massive lead they had gained over Sony and Microsoft in install base. Still, this seems like the sort of thing that might be the headline for Nintendo’s E3 press conference. Looks like we’ll just have to wait and see.
UPDATE: GoNintendo is featuring a shot of a KMart price listing that reflects the $150 system price as well. This seems to point toward it being real.
When Yar’s Revenge hit Xbox Live yesterday, our Jon Soucy was ecstatic, saying, “I remember when the original Yar’s Revenge came out on the Atari back in ’81; I played it all the time with my great grandchildren. It was such fun!” Well, this ain’t your great grandchildren’s Yar’s Revenge, Jon. Your great great grandchildren’s Yar’s Revenge has undergone a few changes from that version.
First, it’s no longer about a person-sized housefly; now it’s about a person-sized person with four arms who wears a suit of armor that looks like a person-sized housefly. There’s a story delivered in large comic book panels that have subtitles rather than speech bubbles, but the story doesn’t really matter because you’re not going to be able to keep track of it anyway. I’ll explain why in a minute. So when you’re faced with one of these “cutscenes” I suggest you just enjoy the art and don’t worry about the words. The art is very pretty, after all.
Yar’s Revenge is an arcade shooter of the third-person variety. The camera does its own thing — keeping you on rails — while you, as Yar, fly through attractive environment blowing things up. While on the rails, you’ll avoid enemy fire and random objects up and down and across the TV screen with the left stick and aim and shoot with the right stick/RT. It’s simple and not unusual.
Yar can make use of a few powerups, like seeker missiles, a healing shield and other items, including a destroy-everything weapon, which is pretty epic in execution. The game take place over six stage, each of which isn’t too long but which have only a couple checkpoints. Also, you have a limited number of lives or each stage. The battles get long and intense, and they’re exhausting; playing through a couple stage in a row put me in the mood for a nap.
Call of Duty 2: Yugoslav Wars is back!
For all of you who know about Yugoslav Wars,well,here is something I should have posted before.This winter we had been playing non stop Yugoslav Wars on a server provided by gamehosting.rs.Well the server will be back as soon as we collect some money!
Until that we mostly play on Garena(P2P programm,let's you create a server in an garena network room,whoever is in that room can play with you)
If you want to play this on Garena,just contact me by my email or by my xFire: captainviktor.
I will post the IP of the server as soon as it's up!
Read: Yugoslav Wars is back!
More Call of Duty 2 News: FileFront's Call of Duty 2 Files Elite Force: RPG-X Complete Edition Released!
The Last Outpost (last-outpost.net, TLO) announced today that its all-in-one RPG-X installer, RPG-X Complete Edition, is being released to the public this weekend after nearly two months working to secure permission for its distribution.
RPGXCE allows users to perform quick installations of a full, working RPG-X - no Elite Force game needed. It includes the Last Outpost rankset, the latest ioCow release, and a full install of the latest RPG-X beta, including the rpg_runabout and rpg_poseidon maps. It does not require Elite Force to run, and does not contain the full Elite Force game.
TLO has reached agreements with Raven Software, developer of Star Trek: Elite Force, and with CBS Entertainment, holder of the Star Trek trademark, which will allow it to distribute this new program to the entire Elite Force/RPG-X community free of charge. RPGXCE is currently available from http://www.last-outpost.net/, and will also be available soon from Elite Force Files.
To learn more, read official announcement, download RPGXCE from The Last Outpost, or contact Veritas with your questions here, via e-mail at firstname.lastname@example.org, or on the site.
More information and an EFFiles version will be available very soon! TLO thanks the RPG-X and Elite Force communities for their patience and support, and looks forward to a bright future.
Read: RPG-X Complete Edition Released!
More Elite Force News: FileFront's Elite Force Files Jedi Knight III: Bugs bugs everywhere! The state of the Network and JKFiles
Well everyone, as I am sure you have all noticed by now, the FileFront (I should really same GameFront since we changed our name, but its difficult to get used to!) Network has been having some widespread problems with bugs as of late. The POTD's and screenshots for files have not been working for some time, although we now have a workaround for that thanks to some ingenuity by Maveritchell from Star Wars Battlefront 2 Files. Basically he found a way of uploading the screenshots elsewhere and then using HTML to 'fake' the screenshots box. Basically the HTML code is pasted in at the bottom of the review and contains thumbnail links to offsite screenshots. This makes it look like the screenshots section is working, though unfortunately this method does not allow the file screenshots to be displayed on the front page. I have used this excellent idea and have been uploading the file screenshots to Photobucket and am trying to get some screenies up for all the affected files via this method.
In other news, it unfortunately also seems that there is an issue which stops the latest files from displaying on the front page correctly, which means that any files uploaded after Korriban Holdout sometimes disappear from the front page and when clicked on sometimes result in an 'error file not found' page. If this happens just keep refreshing the page and the file will appear! Alas, that is not all, the Poll section also appears to be somewhat borked and keeps reverting back to the poll from two weeks ago, although this also comes and goes.
Due to these bugs, and also a bug relating to the login to the site admin for other staff members, I have been the only person able to log in to review files. I have worked with Caelum to send him some files via email, which he can then email me the reviews back to post but thankfully now a workaround has been found that allows him and other affected staffers across the Network to log in. Unfortunately this has resulted in an obscene backlog with some files waiting weeks to be reviewed, which I must apologise profusely for. I am currently in the process of calling in help from elsewhere to help clear the backlog, but unfortunately it isn’t really practical to recruit any new staffers until the login issue is completely resolved, though the offers of help I have received from some of you guys has been much appreciated!
Most of you will be unacquainted with how the site admin works for the Network Sites, but to put it simply, what we use is a very old system which has been around for many, many years and has had various patches and fixes applied to it to keep it going. Because of its complicated and somewhat hodge-podge nature bugs can be difficult for the Break tech team (terrible name considering the circumstances I know!) to fix without breaking other things in the process.
I know this is frustrating for you guys, and believe me the Network Staff aren’t happy with the situation either. However we have recently had a Network Staff meeting, and I can tell you that Break is aware of the issues and is continuing to work on them and that we have not been forgotten or sidelined despite how things may appear. While I cannot go into detail about what was discussed, I can say that things look brighter for the not too distant future though we do not have any dates yet.
In the mean time I want to thank everyone for their loyalty to JKFiles and for your continued support and file submissions! We are still the premier place on the internet for JK2 and JKA mods and I am sure we will remain so for a long time to come. We have been through hard times before and I am sure will will work through this as well.
Thanks again to you guys for your continued support and I apologise again for the delays with file posting and the continued problems we have been experiencing.
I hope this news post has been helpful in explaining the reasons for some of the current bugs. Thanks for reading!
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