Gamefront: Weekly Network Update 26 (week 19, 2011) - News - FileFront News Posted by: Danny on 05-16-2011 @ 13:06
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Here it is the 27th version of the Weekly Gamefront Network News Update, the news part of the update covers the news side of the Network and the Gamefront Main site over the past week. There has been a fair bit of news from the Main site including a lot of trailers, reviews, previews and a lot more - some of this has been included below including lots of trailers and videos.. Unfortunately there won't be another files update for the moment due to the on going issues with the images, which I hope will be fixed some time soon!
Also of course there is the news from the Network Sites not as much as the main site but still just as important! Lots more news can be found from Gamefront News - Here
We would love to hear any suggestions that you have; if you see something that you would like to be added to the Weekly Network Update, or you have any suggestions that you think may improve the Network Update then simply drop me an email at Danny[at]filefront[dot]com (please put "Network Update" as the subject though ).
Also If you like the Network Update please feel free write a comment as I would love to hear any critism, or support (constructive though please as this is the only way that I know how good or bad the insider is and it would help me to improve this further). Also I apologise for the lack of an update last week unfortunately I didn't have enough time to make one due to personal reasons.
G A M E F R O N T N E W S
Gamefront News: Aftershock: Why Brink is a Failure (and Why I’m Starting to Like It Anyway)
“Aftershock” is a recurring feature column on Game Front. We take games we’ve already reviewed, and give them a sober second look once the post-launch dust has settled.
Brink was supposed to be the second coming of Xbox Live for me.
I haven’t really loved a multiplayer game in years, and it has been a while since I spent a significant amount of time with one. For a while I was hot and heavy with Call of Duty: Modern Warfare 2, all the way through hitting Prestige. But the relationship grew stale as something a little more attractive, Black Ops, came along. But I stopped calling Black Ops after a while and started seeing new games as they became available, while my free time diminished in pursuit of what I somewhat laughably refer to as my career.
Long before that, Gears of War 2 was loyally by my side. Gears wasn’t the prettiest of multiplayer experiences, but it was dirty and edgy, and liked to do things other more “respectable” games didn’t. There was a spat of Achievement-hunting in Team Fortress 2 when I was on my Orange Box kick, but that really was more casual than anything. Before that, I put up with a couple years of domestic abuse surrounding the original Gears of War, coordinating with one friend in private chat and another on the phone as we struggled to hang out together, since Gears was testy and easily offended. I finally worked up the courage to break it off after I realized I deserved better.
Age of Empires Online is one of the classic real-time strategy titles. Age of Empires 2 was the peak of the series, and AoE 3 never really lived up to its predecessor. When Ensemble Studios was shut down, pretty much everyone thought Age of Empires was dead. As it turns out, that was completely wrong, as Microsoft announced Age of Empires Online back in August.
Age of Empires Online is currently in open beta, and now Microsoft has announced that the game will be launching this fall. It will be available as a digital download or as a boxed retail starter kit. The online RTS will be free-to-play, but you’ll be able to purchase premium content packs to add on.
AoE Online will launch with the Greek and Egyptian civilizations. New civilizations will be one type of add-on content, with boosters and empire extras also available. Each civilization has a free version and a premium upgrade that will grant access to new content.
An example of a booster pack is the cooperative competitive mode title Defence of Crete, which lets you take on waves of enemies. Empire items are simply vanity items to deck out your capital city so your friends can see how cool you are.
Microsoft also announced today that they will be offering “pro premium civilization” upgrades. These civilizations will start at level 20, and are targeted to hardcare RTS gamers.
Modern Warfare 3 is now official, because it has a teaser. It’s styled like last year’s initial MW2 No Russian teaser, but with a little tweak that makes the whole New York thing we talked about earlier today oh so apparent. Also Mackarov’s voice shows up. Just watch it.
Telltale Games has released an official blog post stating that OUTATIME, the fifth and final episode of the developer’s point-and-click adventure title Back to the Future, won’t be hitting PCs until June.
The game’s episodes have been hitting once a month since January, although the release dates are uncertain pretty much until the week they hit the Internet. About a month after they become available for PC, they hit the Playstation Network and the iPad — so it sounds like PS3 players are going to need to wait until July to see how the game wraps up.
Telltale promises to send news our way about the game in the meantime, though, so we’ll keep you apprised of any developments.
The Kinect was an innovation in motion interface technology, but it begs the question: what does the future have in store for motion control?
During our interview with Victor Zordan, expert in video game technology, we raised the issue.
GameFront: Regarding interfaces like the Kinect, where do you think we’ll be 5 years from now? 10?
I think we’ve just seen the beginning. In 5 years, we’ll be doing many other interesting things with motion interfaces — not even just playing games. They will be the natural way to do a lot of different activities. More and more people of diverse backgrounds and ages will be able to interact because it’s a very natural way to do so. We’re going to see more people interacting who haven’t traditionally been labeled as “gamers.” This is already happening with the Wii, and it will continue.
In 10 years, we may have moved beyond motion interfaces. I have a prototype headset that is a direct brain interface; it’s in its infancy, but it’s being used for games. We’re developing our own first applications on these direct brain tools. They are essentially headsets with sensors on them that directly measure the brain activity, which is transformed into commands for the game.
As this technology matures, we may no longer use our body as an interface; we may just use the brain and directly control the game with our thoughts.
It’s a mobile kinda world, and Bungiewants in on the party, apparently. Here’s the deal.
Bungie, inc. filed a trademark on something called Bungie Aerospace. The listing doesn’t say what that is, but this is the logo:
Then Bungie Aerospace filed a trademark on something called Crimson, and the description of services for the applicant (Bungie Aerospace) in that listing says this:
Computer game software downloadable from a global computer network; Computer game software for use on mobile and cellular phones; Downloadable computer game software via a global computer network and wireless devices
In summary: Bungie launched a mobile division, and they’re working on something called Crimson. Cute.
You’re on a date with a hot girl. Things are going well — you’re getting to know each other, there’s chemistry developing, and you’re enjoying yourself. Then, she throws up on your lap, says all gamers are losers, and spends the rest of the date bitching about her ex-boyfriends.
That’s my experience with Capsized.
Maybe I’m sounding a little harsh. Capsized isn’t a bad game — far from it — but, like the date in the analogy above, I arrived at a point where I was frustrated, uncomfortable, and just wanted it to end.
Capsized is a sci-fi 2D platformer with FPS-inspired gameplay elements, and it presents itself in an artistically impressive package. No, this is not an Unreal engine game that will hold your graphics card at gunpoint — Capsized exemplifies how beautiful aesthetics can be achieved without bleeding-edge technology. Environments are hand-drawn and painstakingly detailed, with post-processing effects adding depth and atmosphere to Capsized’s vibrant alien world.
The game’s story is told through comic panels between levels. No cinematics, no voice-overs, no cutscenes — no need. The comic panels deliver the plot succinctly and fit perfectly with the game’s visual style.
The story is simple. You are an astronaut, and your ship is damaged in an accident. Forced to take an escape pod, you crash land on a planet inhabited by hostile aliens, where you must rescue your crewmates, salvage ship parts, and eventually escape.
The plot may be basic, but that’s part of its charm. It serves its purpose — to give context to the game — without trying to be more than it is.
Read: DCapsized Review Gamefront News: Creative Assembly Developing New Alien Title
Creative Assembly, most recently known for Shogun 2: Total War, is hoping that you’re prepared for something completely different for their next title. They’re going to toss their hat into the action game ring with a brand new title based on the Alien franchise.
According to RPS, all we know is that the new game will be an action title, it will be on some manner of console and possible PC, and that the team responsible will be mostly the team from Viking: Battle of Asgard (which, unlike our reviewer, I thought was actually pretty darn good). CA is also expanding in a large way for this title, hiring on 200 new people in the UK, and adding a new 10,000 square foot studio to accommodate them. If you’re an out-of-work UK dev, CA may have a job opening for you.
There’s nothing that even looks like a timetable for the game, just the news that CA will be ‘taking their time’ with this title. Hopefully we’ll be able to bring you more news soon, because this news actually has me a little excited. It’s been too long since we had a good Alien game, and I think we’re all getting impatient waiting on Gearbox to finish Aliens: Colonial Marines.
In the wake of the PSN hack, you’d think that hackers would be lying low, right? Well, apparently not.
It’s been confirmed by Square Enix that the hack occurred, and that user data was compromised. Speaking to Eurogamer, a Square spokesman said,
Square Enix can confirm a group of hackers gained access to parts of our Eidosmontreal.com website as well as two of our product sites. We immediately took the sites offline to assess how this had happened and what had been accessed, then took further measures to increase the security of these and all of our websites, before allowing the sites to go live again.
Eidosmontreal.com does not hold any credit card information or code data, however there are resumes which are submitted to the website by people interested in jobs at the studio. Regrettably up to 350 of these resumes may have been accessed, and we are in the process of writing to each of the individuals who may have been affected to offer our sincere apologies for this situation.
It’s also noted that “up to 25,000″ emails were taken in the penetration as well, but that those addresses were not tied to any other personal info.
In addition to lifting information, the hackers left behind a graphic that displayed on the homepage before the folks at Square pulled it. It read, “Owned by Chippy1337,” and then gave the names and handles of the purported hackers (image above).
Remember that whole “buy Borderlands GOTY, get a DNF demo” thing? Well, if you actually bought the Borderlands Game of the Year Edition and registered for the Duke Nukem Forever First Access Club, then you do remember, because you apparently got an email today asking you to confirm which platform you’ll want the demo on. The emails asks that folks respond by May 15, which would seem to indicate that the release of the demo for those folks is absolutely imminent. One would think, in fact, that given that deadline is this Sunday, that y’all might be getting that demo next week.
Those not in the club: don’t fret. You’ll still get the demo at some point, too.
The game is out June 14, assuming some bad s–t doesn’t go down.
The tools of the Sith Inquisitor: lies, betrayal, treachery, corruption — and of course, bolts of heart-sizzling electricity.
Check out the trailer embedded below for Bioware’s upcoming MMO, Star Wars: The Old Republic, that will let you get a taste of the power of the Dark Side. The Sith Inquisitor, one of the classes players can choose to use to create their Old Republic characters, seems to be pretty damn evil. She also seems to have access to a vast supply of Force Lightning.
As one of my Game Front colleagues pointed out, with all these cool Sith videos, it’ll be interesting to see if anybody plays as the Jedi when The Old Republic launches.
Those guys at OnLive really want to give you one of their streaming micro-consoles.
The service, which allows users to stream PC games over the Internet to their computers, is giving away free streaming consoles to users who preorder Duke Nukem Forever. The micro-consoles bring the PC game streaming service to users’ TVs, and comes with an HDMI cable and a game pad to play with, and usually goes for $99. Get in on the preorder right here.
OnLive ran similar promotions for preorders for Homefront and Red Faction: Armageddon. The streaming console works pretty well, in fact — I took advantage of the Homefront preorder and snagged a micro-console of my very own, and have since used it to play a couple other games, including Metro: 2033 and Alien vs. Predator.
In addition to offering rental plans or unlimited plans on a game-by-game basis for some titles, OnLive also offers a 50-game PlayPack that users can access for a monthly subscription fee of $10 per month. Borderlands was recently added to the service, and if you haven’t played the game, $10 a month to play it, Prince of Persia and Just Cause 2, among others, certainly isn’t a bad rate.
Every so often, information gets leaked from retailers that exposes release dates for some highly anticipated games. Sometimes that’s because something gets posted online too soon, and others it’s leaked documents. Today’s news is the latter.
Over on RandomProdInc, they’ve posted what purports to be a GameStop ‘expected release date’ list. While we know that such lists exist, and we’ve seen them before, they’re not the hardest thing in the word to mock up, so we’re taking this one with a grain of salt.
The most exciting thing on this list, if true, is Aliens: Colonial Marines for November 12 of this year. We were just talking about Aliens games yesterday, and now we get a date.
Also appearing on here are other games of interest:
Dead Rising 2: Off The Record – October 31
Tomb Raider – December 13
Spider-Man: Edge of Time – December 31
Metal Gear Solid: Rising and Prototype 2 are both on this list, but their release date are listing 2012, and as we all know, the odds of hitting those exactly are not good at all. You can check out the whole list in the scans below.
Here’s a little tidbit: Gearbox CEO Randy Pitchford has said that the company is working on a new title in the Brothers in Arms series, and it’ll be announced soon. Like really soon.
Pitchford spoke with XtremeGaming 24/7 and had this to say when he was asked when the next Brothers in Arms will be coming out:
Very good question, we absolutely love the Brothers in Arms series and the next game in the series is currently in development and expect to see and hear about it all very soon!
Bam. Brothers in Arms is a series of World War II first-person shooters that are more akin to HBO’s Band of Brothers series than Call of Duty 2, with an emphasis on squad tactics and carefully shooting guys in the face while they’re hiding behind things.
Something called “Brothers in Arms: Savage 7″ is listed on a UK game retailer Gamestation’s website, but we don’t know if this is the same game or if Savage 7 is even really a thing.
As you’d expect, Gears of War 3 is one of the most anticipated games of the year. Set to land on Sept. 20, the latest tale in the Gears saga puts gamers back in the boots of Marcus Fenix.
Thanks to a press release from Microsoft, we can now report that there will be two special editions of Gears of War 3. For Gears junkies, there’s the Limited Edition. For those who live for Gears (or those who have a collection of Collector’s Editions) , Epic is offering up the appropriately named Epic Edition.
There’s also a video documentary for your enjoyment that gives a glance inside what they’re calling “The Wicked Workshop”. YOu can watch it below, or download it from our fast, free servers.
Here’s what each Collector’s Edition contains:
Limited Edition ($79.99 US – pictured below)
An Octus Award Box with Octus Service Medal – A 1:1 match in size and weight, this zinc-alloy cog-shaped medal replicates the award given to Adam Fenix in recognition of his work on the Hammer of Dawn.
Dimensions: 77 mm (3 in.) x 10 mm (0.4 in.)
Exclusive Unlockable Adam Fenix Multiplayer Character – Each Octus Service Medal replica is engraved with a unique Xbox LIVE code that is the only way to unlock Adam Fenix in multiplayer.
A fabric COG Flag – Proud colors that once flew above the House of Sovereigns.
The personal effects of Adam Fenix, including his “Last Will and Testament,” the initial Hammer of Dawn schematic, and other Fenix family mementos.
Ghost Recon Future Soldier was supposed to come out last fall. And then Ubisoft bumped it to spring of this year because they didn’t want it to get lost among all the AAA games that came out last fall. Then they bumped from the spring to some other time this year. Now it’s going back past that to next year, because, you f–king guessed it, Ubisoft didn’t want it to get lost among all the AAA games coming out this fall. Jesus effing Christ.
I have no words. Well, I guess I have the 83 words I wrote in the above paragraph, but I don’t have any other words. Man, I don’t even….
There’s been some pretty bad video game voice acting over the years and apparently one gamer has been keeping a list. From Barry Burton’s famous “Master of Unlocking” line in the first Resident Evil to some Mega Man 8 lines that really could have used one more take, here are 50 of the worst video game voices ever.
Dream Trigger 3D is the 3DS game I’ve been most excited about, just because of how much it confused me. However, I did’t buy it when it came out two weeks ago because it confused me and costs $40. Now I have this little video walkthrough of a level intended to explain the concept of the game, and I might be a little less enthusiastic now since this is the kind of thing that would go for $10 on Xbox Live. Anyway, if you’ve been itch to figure this s–t out as much as we have, you should check out this video.
Read: Here’s a Video That Sorta Explains What The Hell Dream Trigger 3D Is Gamefront News: Hunted: The Demon’s Forge ‘At War With Monsters’ (Video)
As details slip out about Hunted: The Demon’s Forge, we get more and more excited. A modern, cover-based action game in a fantasy/RPG setting sounds just the thing to spruce up a well-beloved but often tiresome genre.
Here’s a video that details the creation of challenging monster bosses and, more importantly, makes sitting at a computer look really, really cool. Enjoy.
E3 is difficult to get into. Access is limited to games industry professionals and accredited journalists and the legions of game-buying citizens are otherwise left out, forced to live on the scraps of news that filters out of the convention. Sorry guys, but we’ll try not to enjoy ourselves too much when we see you.
One the other hand, if you want to go and don’t feel like getting a job in the industry or becoming a journalist, there might be another way to get in. Infinite Games, developer of the upcoming BioShock Infinite is having a contest – one winner will be flown out to LA, put up in a hotel and granted access to E3 2011. The contest runs until May 18th at 5:59 PM, Eastern time. You can see all the details here.
If you’re not sure if you want to go to E3, pay close attention: You want to go to E3. You’ll get your hands on games that might not be out for another year or more, and that’s not counting the numerous evening events hosted by developers in Downtown LA bars and clubs. Getting drunk on their dime while playing their games = wonderful way to spend a week.
What’s that? No interest for two years on select TVs? Let’s look into that. I don’t have great credit, but I figured I’d give it a shot, and oh no they gave me a $1300 line of credit. So I bought a Toshiba 46WX800u, a 3D TV. I picked that one because Amazon was throwing in two pairs of $100 glasses in free.
It’s a great TV, and a notable improvement over my old 40″ RCA. I’m positively ecstatic that I can now watch Step Up 3D whenever I want, and Tron: Legacy looks so good in 3D on this thing that I don’t care at all how dumb it is.
But not everything looks so great in 3D on this TV, though, although I don’t blame the TV for it, though. 3D TV tech is so all over the place right now that not everything is going to work right on every TV. Allow me to give you a quick lesson on how this s–t works real quick.
Most current 3D TVs use “active” 3D tech. Active TVs display 3D video at 120 frames per second, or 60 frames per eye per second, as it switches between frames intended for each eye. The TVs sync up with active glasses, which opaque the lens in front of the eye that isn’t supposed to be seeing the current frame.
Let’s face it — Land of the Dead: Road to Fiddlers Green… sucked. It was broken, it received poor reviews, and most of us try to forget it exists.
Dead Epidemic is a total conversion that changes all this.
The mod contains a variety of new enhancements for a brand new single player experience, and if you own a copy of Land of the Dead, then you should play this mod to get your money’s worth.
The story is your standard zombie horror fare: you’re a sergeant sent to stop terrorists; your team gets slaughtered; one of your teammates is infected with a virus and becomes a zombie.
The game starts a month after the outbreak. It is up to you and your team to stop the madman responsible for the virus, and you must fight your way through zombie country to get to him.
Dead Epidemic features a number of brutal weaponry to defend yourself with, ranging from the Spas-12 shotgun, Glock 17, M4, and even a homemade Flamethrower. All weapons are different in that they have some sort of secondary attachment, such as flashlights, brass knuckles, and a M203 grenade launcher. If you feel like one is not enough, you can dual most pistols and sub-machine guns in the game.
L.A. Noire finally goes up on shelves starting next week, so Rockstar Games and Team Bondi have gifted us with a launch trailer that keeps going the ever-present feeling of “Man, this game looks awesome.”
Fire up the trailer below to get a taste of the detective story unfolding in 1940s Los Angeles in the game. As with the other L.A. Noire trailers, the whole thing is constructed of in-game footage and seems like it’ll be a whole lot of dark, gritty, violent fun.
Doesn’t include any information about what the “Rockstar Pass” is, though.
You’ve heard about this F.E.A.R. 3 multiplayer mode, right? If not, check out the new trailer from Day 1 Studios detailing just how it’s going to work. Long story short: “Fly, you fools!” Also, “Flee, fatass, flee!”
In case you’re not up on F.E.A.R. 3′s cooperative mode, it works a lot like Left 4 Dead. You and three friends make up a F.E.A.R. team and you’re tasked with getting from one end of the level to the other. In your way are Alma’s minions and those ARMACHAM jackasses that insist on trying to shoot you in the face.
Also trying to bring you down: the “Wall of Death,” which looks suspiciously like the cloud of radioactive ash that spreads away from the explosion of a nuclear bomb. If that cloud overtakes you, it’s game over. In fact, if that cloud overtakes anyone on your team, it’s game over for all of you. So if you’re going to be a crappy teammate, get F.E.A.R. 3 on Playstation 3, because I don’t want you on my Xbox Live.
Nintendo does these “Iwata Asks” things where Nintendo folks talk about Nintendo stuff, and in one session about Steel Diver for the 3DS, Mario crator Shigeru Miyamoto sorta randomly explains one of life’s greatest non-mysteries: why is Mario shaped the way he is?
The reason Mario is a plump shape is because gaming devices at that time could only read collisions between square boxes, not because I wanted to make him cute. His design turned out like that because I adjusted for the capabilities of the gaming device of the day. For example, resolution was low, so I made his face big. But today’s game consoles can handle collisions with round or irregular shapes.
I call this a non-mystery just because I never ever wondered about this, but it’s cool nonetheless to me as a student of video games. Now, Miyamoto-san, explain this.
Persona 3 Portable is so close to being great. So damn close, and yet so far. P3P is the first Persona title I’ve played, and I like it enough to toy with the idea of trying out some other Persona games, but it manages to screw up enough that I really have no interest in other games that follow this specific formula. Let me take a step back for a minute.
The JRPG mantra these days seems to be to merge some large amount of mindless repetitive actions with some discretionary amount of something that is actually why you’re playing the game. Usually, the latter aspect is non-interactive, rendering the whole experience stupid.
Persona 3 thinks it’s being funny by winking at convention by making the grind wholly separate and an almost arbitrary addition to the main story gameplay, but that just makes the grindy side that much more painful and annoying. As painful and annoying as it already is, it’s even more painful and annoying because it takes time away from the high school fun time simulator that is the “other” part of the game.
The reason people like these games, and the reason this game could have been great, is the simulator side. You go to school, listen to lectures, join the track team or whatever, take music club, work at the coffee shop, chill with some old people, go on class trips, walk the dog and bone a very human-looking lady robot. This stuff is all awesome, even if it’s quite silly most of the time. I mean, the main character is a emo-goth kid, and I managed to get him in bed with like five different girls, none of whom are of the emo or goth persuasions, and one of whom is, as I mentioned already, a robot.
For years, doomsayers have prophesied the death of PC gaming as consoles have usurped some of the PC’s greatest strengths: FPS games, multiplayer support, and high-quality graphics.
During our interview with Victor Zordan, expert in video game technology, we raised the issue.
GameFront: What are your thoughts on PC gaming and where it’s headed, relative to console gaming?
Consoles will be mainstays; they’ll continue to be like appliances. You buy them, you push one button, and they’re good to go. There’s a whole class of people who don’t want the overhead of installing a game on their PC, and those people are never going to switch over.
There will always be a market for the game console. But it may end up moving to more of a family-oriented market. I don’t think game consoles will go away completely, but as people are interacting through their computers more often, technologies will continue to evolve to allow users to play games more seamlessly, through the web, and more and more people will be playing PC games. It may not be the type of PC games we imagine, from, say, PC Gamer magazine, but it’s nonetheless going to be a growing commercial area.
Are you smart? Don’t answer that. Whatever you are, if you’re creatively inclined and played Portal 2, Valve is prepared to allow you to unleash your puzzle-making skills on the world with the Portal 2 Authoring Tools, which, of course, will let you make your own Portal 2 puzzles. Yeah. This is what the Valve folks used to make the puzzles included in the game, so, like, whoa. You can even make co-op puzzles and new characters models and stuff. It’s Pandora’s Box. Info is here, and you can grab the tools right out of Steam in the tools tab. Now, if only PSN would come back up so I can actually get my Steam copy of the game…
Even though it hasn’t seen a U.S. release yet, it appears that the Xperia Play might be struggling to find interest in its biggest feature — the ability to download PSOne Classics and play them on a smartphone.
Formerly known informally as the Playstation Phone, the Play includes a slide-down gamepad where a keyboard would be and the on-board ability to download PSOne games using Google’s Android Market. But while the phone has only been released in a few markets for a short time (it’s due in the U.S. on May 26), none of the games available on it have topped 1,000 downloads.
According to a story from Playstation Lifestyle, only Destruction Derby has seen downloads somewhere between 500 and 1,000. Other titles — not so much:
Cool Boarders 2: 100-500
Jumping Flash: 50-100
Syphon Filter: 100-500
It’s tough to say exactly what’s going on here, but if I had to wager, I’d say it’s the fact that PSOne Classics on the Xperia Play are even pricier than they are on the Playstation Network. Right now in the U.K., PSOne games are going for £3.99, which amounts to about $6.50 U.S. In the smartphone world, that’s the price of a premium game — they never get over $8 or $10 with some notable exceptions (from Square Enix), and those games are generally better-looking than PSOne games, as well as optimized for the platform.
Oh man, I guess I wasn’t expecting this right at this moment. Anyway, PSN is back online for at least parts of the United States, and the service restoration update has begun rolling out around the world. On PS3 you’ll be prompted to download firmware update 3.61, but that won’t necessarily get you back online yet. Once it is back up for you, you’ll have to sign in manually form the XMB, and you;’ll be immediately prompted to change your password.
There isn’t a strict timetable for the rollout to hit certain regions, so if you don’t have service again, just sit tight. As of 3 am ET, the service is back up in all of the US and Canada. Europe is next, but as of noon ET Sunday Sony has not said any service on the continent has been restored yet.
Sony still hasn’t said what free stuff we’re all getting in the “Welcome Back” pack. The Playstation Store is not a part of this first phase of service restoration anyway.
Here is Sony’s press release about the return of the Playstation Network.
TOKYO, May 14, 2011 /PRNewswire/ — Sony Corporation and Sony Computer Entertainment (SCE) announced that Sony Network Entertainment International (SNEI, the company) will today begin a phased restoration by region of PlayStation®Network and Qriocity Services. The phased restoration will be on a country by country basis beginning in the Americas, Europe, Australia, New Zealand, and Middle East.
The first phase of restored services for these countries and regions will include:
Sign-in for PlayStation®Network and Qriocity services, including the resetting of passwords
Restoration of online game-play across PS3 and PSP
Playback rental video content, if within rental period, of PlayStation Network Video Delivery Service on PS3, PSP and MediaGo
Music Unlimited powered by Qriocity, for current subscribers, on PS3 and PC
Access to 3rd party services such as Netflix, Hulu, Vudu and MLB.tv
‘Friends’ category on PS3, including Friends List, Chat Functionality, Trophy Comparison, etc
In a recently released video, we get a sneak peak at some action packed cinematics in Red Faction: Armageddon through behind the scenes motion capture recordings.
One actor does the voice, stunts, and facial expressions of a character — in most other games, two or three actors handle these separately, resulting in much less cohesion. Instead of being confined in a small sound booth, actors work together on a stage, resulting in an authentic performance you can see right here.
Hmmm. So Runespell: Overture looks like solitaire with a sexy wench standing by to take your drink order. Plus magic. Can’t say I’m dying to play this, but consider there’s both a Mac and PC version, I’m still not dying to play it but at least they remembered that Macshirts want video games too.
Enjoy the Battleplay trailer, and try if you can to figure out what’s going on.
I just saw Fast Five again, and I’ve seen the entire Fast and Furious series numerous times, so believe me when I tell you I know street racing. That’s why I’m 100% qualified to tell you that the Shift 2 Unleashed ‘Speedhunters’ DLC pack is a testosterone-soaked thrill ride featuring a variety of lush, exotic locals, plus Tyrese.
Oh, hang on, turns out it’s just about cars going REALLY fast on a track. Which is fun too.
Splash Damage is still working to reduce lag issues with its new class-based shooter, Brink, and in so doing has knocked the number of human players in most games from 16 down to just eight on Xbox 360 and Playstation 3.
That’s according to Bethesda’s blog, where the company has explained the patch changes. Here’s the official explanation:
In the meantime, we have made a configuration change for 360 users (which will be available to the PS3, once PSN is up) that alters the number of human players when matchmaking for “Campaign” and most ‘Freeplay’ modes to eight total human players. This new configuration will allow those connecting to and hosting matches (particularly those with lower upstream bandwidth) to more reliably find and connect to quality hosts via the match-making process – resulting in less lag and more fun. This change is being rolled out today and will be available worldwide.
That’s a pretty substantial defeat, if you think about it — Splash Damage says 16-player “big team” matches will still be available, but for the most part, it’s going to be four-on-four with bots making up the other half of both teams. Those are some pretty small human teams and a lot of reliance on the game’s not-so-hot AI.
So far, 2011 has not been a good year for Square Enix.
The RPG powerhouse behind the Final Fantasy series and publishing the upcoming Deus Ex: Human Revolution has suffered some deep fiscal losses. The company has revised substantially its projections made back in February because of some massive setbacks, most notably the earthquake and tsunami that struck Japan in March.
Square originally expected a profit of ¥1 billion ($12.4 million) for the quarter, but now projects a loss of ¥12 billion (about $148 million) instead. In order to cut the losses back, Square Enix will be cancelling some upcoming games (it already got rid of Gun Loco), but we’re not sure what they are just yet.
Square Enix has posted dire revisions to financial projections previously posted in early February. The new figures reflect an “extraordinary loss” sustained to Square Enix-owned properties hit hard by March’s earthquake and tsunami. In addition to February’s projected ¥1 billion ($12.4 million) profit turning to a loss of ¥12 billion ($148 million), the company has announced the cancellation of development on projects as yet unnamed.
In fact, Square’s going to be tightening up its title selection processes from here on in, in order to keep costs down. Don’t expect that to mean no more Final Fantasies or anything, but do expect to see more experimental games (like the kind of terrible Mind Jack, for example) being the focus of the cutbacks.
Ghost Recon goes small-scale and turn-based in the upcoming Tom Clancy’s Ghost Recon: Shadow Wars.
Check out the trailer below. It shows off some 3DS gameplay of the new strategic Ghost Recon, complete with a lot of small-scale, top-down explosions. According to the press quotes, people apparently really like it. Shadow Wars hits shelves on March 25.
Previously known under the working title “Love is Enough,” “And a Curse, and Love, and Betrayal” touts itself as the biggest fan-made adventure module for The Witcher.
3 main endings and 2 early endings
Multiple story paths
Several new music tracks
10-12 hours of gameplay
An estimated total word count of 125,000
Geralt is looking for Yennefer — not Triss nor Shani, but his only true love Yennefer, as the story takes place before the events in The Witcher. He comes to a small village and gets two contracts: a young woman wants to remove a curse from her lover who turns into a wolf at day, and the chief of the village wants to clean up the local gold mine of all the monsters.
This video is kind of funny – it shows a regiment of medieval soldiers being drilled by their commander in the fine art of killing Witchers. None of them know what to do except for the guy who likes booze. Ironic kill-scenes ensue.
When it comes to vast, open-world shooters, the king of the block is the Grand Theft Auto series; rightfully so since GTA III practically defined the genre single-handedly. There have been a ton of GTA clones since 2001 but the only series to come reasonably close to capturing the magic of what makes GTA games work is the Saints Row series. 2006′s Saints Row was a competent, if unbalanced GTA clone that managed to steal the best bits of GTA convention and add some excess and hilarity.
Saints Row wasn’t the most memorable game, but it passed the time between San Andreas and GTA IV well enough that the inevitable sequel was produced. That game, Saints Row 2, was a surprising triumph; epic in scope, ridiculously over the top and amoral to the extreme it was a direct challenge to the gritty seriousness of GTA IV. While Saints Row 2 didn’t approach the artistic success (for lack of a better way to put it) of GTA IV, it nonetheless differentiated the series from Rockstar’s flagship handily with memorable characters, insanely fun missions and sidequests, and a gleeful embrace of ultraviolent mayhem that the GTA series hadn’t had since 2002′s Vice City. It was the perfect dessert from GTA IV’s more serious take on crime games, and 3 years later I still play the hell out of it.
Which is why I can’t wait until later this year’s Saints Row The Third. Sure, the series willnever reach the same heights, artistic or financial that GTA has, but as Rockstar appears to be focusing on higher concept open world games like Red Dead Redemption and L.A. Noire, they have for the time being left the open-world crime game field open for THQ to exploit. THQ boss Brian Farrell thinks this is a good thing, and in an interview with Industrygamers, he expounded on just why that is:
The great thing about indie games is they’re encouraged to find interesting ways of making old games new again. Your Doodles are Bugged! is a good example of an old trope — the “Lemmings” type game, in which the player figures out how to help characters he or she doesn’t control to reach a goal by clearing a path — using the more newly popular “drawing” control method that’s seen a lot of action on mobile platforms like the iPad.
The trouble with Your Doodles Are Bugged is, while drawing paths between objects is somewhat novel and allows for creativity in solving the game’s many puzzles, the underlying AI that goes with the lemming characters, in this case bugs, is so twitchy that the game becomes incredibly frustrating.
A little story plays out in Your Doodles Are Bugged as you move from puzzle to puzzle: a magic artist, Doodleus, has created several magic doodles, which is to say childlike drawings. His bumbling apprentice has accidentally slathered a big bowl of friendly bugs in the magician’s workroom with magical ingredients, and the bugs have ended up in the doodles. What this means to the player is that it’s your job to draw paths over these doodles to get the bugs to a goal in each level.
I had a roommate in college who used to play Virtua Tennis nonstop. It was weird because he also played real tennis; normally he’d have been the type to complain ‘why don’t you just do the real thing?’ like the idiots who complain about music/rhythm games. Luckily he was cool, and so too is this trailer for Virtua Tennis 4, out now.
I rarely black out when I get drunk, but when I do, bad things happen, or so I’m told. I guess there’s no way to verify the unprintable things that I’ve been said to have done. Not so with this subject of our case study, who has digital proof of his actions.
So this guy decided to boot up Oblivion on the ole payday one day only to find a new saved game in there. He loaded it only to find he had applied a sigil to some sword and named it “fcuk you UP!” before going on a murder rampage and running up a 100,000 coin bounty for himself. This story works best if you imagine this really sloppy drunk dude laughing hysterically through all this.
Armada 2: A request for your patience
So as you've no doubt noticed by now, things are an absolute mess on the server side. The Break IT team is in the process of remaking the back-end of the site so that it actually works. This will be a welcome change. Without giving too much away, the code behind the A2Files we all know and love is as old as the game itself. And we all know how frustrating the classLabel and other ancient aspects of the game code can be to work around. What the IT people are doing at present isn't just some Fleet Operations-style revamp of the existing code. It's a complete replacement of the code. It's like taking A2 and rewriting the code so it works like the best parts of Trek Online, Sins of a Solar Empire, and Star Wars Empire at War. It's going to take some time.
In the meantime, just so we're clear:
- The file upload system should, for the most part, remain unaffected. So if you upload new mods, they'll be on the site within days, unless you're told otherwise. And you WILL be informed, at least as far as I'm able. There is presently no good reason for you not to make your mods available to the entire community. A2Files is still the only place around where you can do that. We welcome all submissions.
- PotD will continue to be erratic. So will the images associated with files. We will work to restore all that stuff once the overall progress is sufficiently far along to make it worth our while. But the picture server, since it's so much more deeply encoded, will be much more buggy than anything else. Sorry.
- No, absolutely not. That is our answer to anyone who thinks that these upgrades mean the end of A2Files, or the community's end, or whatever. We're still modding. We're still here. Yeah, the place looks a little messy but renovations usually are. What makes A2Files so great is that it's still our place. And we're what makes it that way.
One last thing. We know you're frustrated. We're frustrated, too. Unfortunately these IT types don't really understand, or particularly care about, the meaning of the term 'customer service'. We all deserve better. But the fastest way to get there is, unfortunately, to be patient, to wait and see. We hope you're still around to read this. And for what it's worth..... we're sorry for the mess.
Read: A request for your patience
More Armada 2 News: FileFront's Armada 2 Files Battle for Middle Earth: War in the North Combat Trailer
Weapons are a big part of the mythology of The Lord of the Rings, which is probably why the guys at Snowblind Studios are putting a lot of thought into the swords, staffs, axes and other cool things that players can use in War in the North.
Check out the trailer below and see some of the huge blades in action, generally smashing, slicing, cleaving and magic-ifying Orc carcasses. There are also some trolls in there. And the Snowblind guys really did pick up a couple of swords to see what they should feel like, although it doesn’t seem like they got up to much warrior-ing with them.
Read: War in the North Combat Trailer
More Battle for Middle Earth News: FileFront's Battle for Middle Earth Files Bridge Commander: Low Res going High
To celebrate the recruiting of 2 new members, we´ve decided to look over the low-res part of the site, and MindLapse came out with the idea of retexturing some low-res mods that didn´t get much attention. the first one we picked was Unity Starbase from SFC3. the "new" base will have big, high quality textures(4096x and 2048x sizes), and will have the additional negh´var and defiant models removed for better enjoyment.
You could be looking at the Modern Warfare 3 box art according to sources over at GameFront and Kotaku and also a logo below has been featured in the Hydra Electric Forums for Call of Duty: Elite, or as we previously posted as Call of Duty: Online, which is rumoured to be the main competitor to EA's free to play Battlefield games.
Read: Could This Be Modern Warfare 3′s Box Art?
More Call of Duty News: FileFront's Call of Duty Files Call of Duty 6 Modern Warfare 2: New Call of Duty Modern Warfare 3 Announced - Trailers Out!
It just got too hot to handle for Activision it seems, we originally were awaiting for the 23rd May for an update on a new game scheduled for a November release this year but it seems they've bottled it and 4 teaser videos have been released on youtube:
They don't give away much apart from the concept of a complete World War 3 type scenario with these four countries involved so far, and it seems we'll rejoin the fight in Washington where we left off in Modern Warfare 2. Stay tuned for more updates!
“EA hasn’t been shy with Battlefield 3. It’s well known it will tackle CoD head-on,”
“We’re ready for them to arrive within days of each other.”
MCV was also informed that the November return for Call of Duty will be officially confirmed by the May 23rd.
Did you really think the folks over at Activision would let EA and their new 'up and coming blockbuster action-packed super super game' Battlefield 3 get all the glory (but probably mostly importantly revenue) this year without a fight? Even if Activision don't pull a blinder and create a completely new and dynamic CoD game they will still contest and split up the FPS market this year, which for them, would still be good enough to stop EA getting all of the pie.
Two logo's which we posted recently about could may well be what the announcement expected for May 23rd will be regarding. We already know about 'Project Beachhead' which is all about an online service being developed for CoD, but the mystery of Call of Duty Elite is; is it the pay to play scheme so many have been talking about, or is it going to be the free to play scheme that could take on EA's Battlefield free to play game?
So far the focus seems to be on that 'Elite' logo, but I personally wouldn't rule out a Modern Warfare 3 or even rule out the 'Elite' just being yet another title and being set in the present conditions like the latest Medal of Honour was, with 10 days till the new announcement you can bet that there's going to be lots of speculation as to what Activision can produce to try and match the expectancy of the release of Battlefield 3.
Either way we are going to have an announcement in 10 days time on a potential new Call of Duty game ready for release this fall, so whatever happens, keep your eyelids peeled and your focus on CoDFiles as we bring you the latest updates.
Read: New CoD Title to be Confirmed by 23rd May
More Call of Duty News: FileFront's Call of Duty Files Call of Duty 2: We have screenshots (for the moment)...
With a some ideas from other staff around the network this morning I've tried to come up with a way of putting screenshots up on the site without me having to put them onto other image hosting sites and linking them all in the file. In doing so I've found out that the screenshots you have uploaded are very much on the system but just are not going to the new location in the system where they are linked to in the sites code.
Therefore with any files that come with screenshots, I'm just manually putting all the screenshots in the description of the file, linking to where they are originally located when you first uploaded them onto the network during your file upload process.
I am not sure how long these screenshots stay in this location so if those screenshots disappear again, it means they are only there for a temporary amount of time but hopefully they won't be automatically removed from the system. It may not be the most aesthetically pleasing you'll ever see but at least we can see the screenshots!
You can see some examples here:
Big House (Fixed)
Please note that I can only do this with new submitted files, I cannot go back to old ones and resurrect them from the dead!
Read: We have screenshots (for the moment)...
More Call of Duty 2 News: FileFront's Call of Duty 2 Files Empire at War: EAWFiles Exclusive Interview: z3r0x (Republic at War)
First I’d (Enceladus) like to welcome z3r0x as a guest for this EAWFiles Interview. For the few of you that do not know who z3r0x is; he is the leader and primary developer of the upcoming mod Republic at War. This total conversion mod brings the Clone Wars era to life in the Forces of Corruption game. Featuring a vast multitude of new ships, units and environments it is definitely one of the largest mods that FOC will ever see. Republic at War does not have an official release date but it is presumed that it will be released in the near future. If you want more information on the mod you can check out its ModDB page (http://www.moddb.com/mods/republic-at-war ) or head on over to EverythingEAW (http://www.everythingeaw.com/ )
Enceladus: Thank-you for taking the time to do this interview z3r0x. First off I’m curious what first got you to start modding Empire at War and its expansion Forces of Corruption. Did you have any previous experience modding other games?
z3r0x: No not really. Nothing anything major. Certainly not anything released to the public. I had modded a few games for my own amusement such as Empire Earth and Rise of Nations. When I saw EAW being previewed on IGN years ago even before the beta was released I was captivated. I am a huge Star Wars fan, I mean Star Wars practically defined my childhood. So I downloaded the demo and pre-ordered my copy of EAW. When it was released I think I started modding it within days of it coming out. I found that there was a pretty big community on the PFF forums of people getting into modding the game so I found a new home. Some of the first mods I put out for EAW were basic skin changes, and other basic XML mods. At that same time, I met FoshJedi and got asked to join Legacy of War. They were a great bunch of guys with a very ambitious project to complete. Sadly the mod was closed before all the plans could be realised.
Enceladus: What motivated you to start working on a Clone Wars mod after the success of your initial addon mods? Why not just continue with the additions to the Galactic Civil War era? I personally would have absolutely loved to see more of the Vong after the small debut they made in your mod.
z3r0x: Well there were some technical limitations that prohibited me from doing a proper vong mod. Sadly I didn’t want some half-baked kiddie mod. I wanted to do it right and I wanted to it my way. As a example of some of the limitations are the use of credits. The Vong would have no need for credits and since EAW has no resource gathering feature like AOK, or C&C it would seem silly to pay for ships if you play as the Vong. As for the Clone Wars it’s a kick butt era. I have been friends with the IA2 guys for ages and I guess I just got impatient waiting for their mod and decided to see if I could do my own version of it.
Enceladus: What has it been like working on Republic at War? While I do realize that there have been several people and groups that have contributed to this endeavour it appears that a large portion of the mod work was completed by you individually. Has this been helpful in achieving your goals for the mod or do sometimes you wish you had a larger team?
I know I haven't posted new, or updated the mod in a long time..
I have been really busy with life and have lost quite alot of inspiration for the mod. This is mostly due to all the team leaving and not answering e-mails. (not that I blame them, life catches up to us all)
I may or may not continue the mod. If I do progress will be slow, and I will not release a major update (at least not on FileFront) until the network gets sorted out; I know it isn't the admins fault.
But if I am to make a new update I need to know:
- Does anyone actually play the mod?...and want an update?
- What do you want in the update?
Read: FOC Enhancements May Update
More Empire at War News: FileFront's Empire at War Files Lord of the Rings Online: LotrO Handover Important Announcement
Sapience has just posted over in the Codemasters forums and said that players that are currently playing from the EU client will not have to download the US client in order to play. You will launch the game as normal when the servers come back online and it will download a patch that will then link it to the servers that will be with Turbine.
Quote:Hi guys, I'm just poking my head in between meetings because I have a very important piece of news to share.
You will NOT need to download a new client or reinstall. When the servers come back online all you will need to do is launch your existing client and it will patch up to the most current version and connect to the Global Service.
As noted by some above, there are some significant differences between the current NA and EU clients. This includes DE and FR language support and some other elements the prevent EU clients from logging into the NA service and NA clients from logging into the EU service. The Global service will use one client that includes EN, DE and FR languages (even for NA players who wish to play in DE or FR) and access to all existing NA and EU servers.
View the post here.
Read: LotrO Handover Important Announcement
More Lord of the Rings Online News: FileFront's Lord of the Rings Online Files Lord of the Rings Online: A Champions Mindset
Haakon Stormbrow has created a really nice overview of how to play as a Champion in Lord of the Rings Online, quite a simple class is made quite complicated by the fact that Champions take a lot of damage, but it's strength is dishing out (or hopefully dishing out) more than it receives. As a Champion player myself, my main being level 43 at the moment, I haven't always enjoyed playing the Champion due to the damage it takes, however this guide really sets about how you should play as a Champion and any lower level Champions or potential Champion players out there, this guide is really for you.
Here are a few tips Haakon has given:
Quote:I have gone through various aspects of building a Champion. I discussed the builds, stats, armor selection, skill sequences, but it occurred to me that I never really spent time discussing how playing a Champion is different from other classes. You can’t really play your Champion like any of the other classes or you will die. A lot.
You cannot afford to skimp on gear on your Champion, you will end up paying for it in repair bills. And you cannot afford to focus on one stat like Agility for Hunters. You need a good mix of offensive and off the beaten path (not BPE) defensive stats.
You almost need to play as a psychopath. Ignore the damage you are taking and dish out more. If they stun you, wake up and stun them. If they disarm you, hedge. If they try an induction, clobber them. If adds show up, do more DPS. Instead of thinking about how to survive the fight, you need to think about how to kill the mobs faster.
You can read the full article here.
Read: A Champions Mindset
More Lord of the Rings Online News: FileFront's Lord of the Rings Online Files Lord of the Rings Online: A Word About Turbine Role Play Server Support
Sapience has given out some more information on the hand over from Codemasters to Turbine, what has been clarified in this news post is the to do with the Roleplay servers:
Quote:Since the announcement of the transition to the Turbine Global Service on June 1, 2011, we’ve heard a very clear message from the LOTRO Role Play community; The continued support for existing role play servers is important to you. We’ve heard you and are very happy to give the following answers to the most frequently asked questions regarding Role Play support after June 1.
Will Turbine support existing RP rules servers after the June 1 transition?
Turbine will continue to provide Role Play support on the existing RP designated servers at the same level currently provided by Codemasters.
What does this mean for the existing US Role Play community, specifically Landroval?
We will not be enforcing role play rules or adding official role play support to any of the existing US servers. However, the Landroval server will be designated [EN-RE] – Role Play Encouraged.
Role Play Supported and Role Play Encouraged servers after June 1, 2011
* [EN-RE] Landroval (Role Play Encouraged)
* [EN-RP] Laurelin (Role Play Supported)
* [DE-RP] Belegaer (Role Play Supported)
* [FR-RP] Estel (Role Play Supported)
View the announcement here
Read: A Word About Turbine Role Play Server Support
More Lord of the Rings Online News: FileFront's Lord of the Rings Online Files Lord of the Rings Online: FileFront LotrO Kinship - Eternal Legacy Recruiting
FileFront's Lord of the Rings Online Kinship is looking for new members! It doesn't matter if you're new the game or old to game, we're looking for all members to come and join our friendly helpful Kinship. We are on the [EN]Evernight Server on the European client, so if you're on that server, or possibly thinking about starting to play the game then come and join our Kinship!
Here is a little information about our Kinship:
We are a Rank 7 Kinship, we have our own house (it's massive!) and we are a currently small but constantly growing Kinship with very active players who are helpful and extremely friendly that are looking for a good time, but are serious when we really need to be.
For information please send a tell to either Brallost or Digzors or Geglas in game and we'll give you all the information you need and will invite you if you want.
We'd like to get the Kinship members sorted before the server migration to the Turbine servers, so the time to apply and become a member couldn't be better!
From Digz, Goody and the rest of the FileFront LotrO EU Kinship
Read: FileFront LotrO Kinship - Eternal Legacy Recruiting
More Lord of the Rings Online News: FileFront's Lord of the Rings Online Files Lord of the Rings Online: Lord of the Rings Online: A Free to Play General Overview
Those of you that have been playing free to play Lord of the Rings Online have arguably been enjoying it, I'm not being complacent about the quality of the game at all, I truly believe that everyone enjoys playing a new MMO for a certain amount of time. Until they hit that 'brick wall', which can be; an area they get stuck on and can't seem to pass it; can't get a clan or people to play with or a general dislike of the class that they are playing.
That brick wall on Lord of the Rings Online doesn't come across to players very often, there are various areas in the game for all levels, for level 30-40 there is around 4 areas that you can choose from to level up, even from 10-25 there are probably around 3-4 areas too. So coming up against an area you don't like is really not considered a brick wall for LotrO, unless you are a free to play player. Everyone rejoiced at LotrO becoming free to play, some of the hardcore community didn't but now realise that for them it's exactly the same but this time the player base has grown a lot of over the last six months, which has been fantastic for the revival of Kinships in the game, not to mention the overall game economy i.e. the Auction House.
The game is generally free to play, however the starter areas are free, so for example the 1-15 areas, then you get the Bree-Lands which are also free to level up to around 20 (you can just about grind to 22-23 but it's severely boring!). One of the main concepts of Lord of the Rings Online before it went free to play was that there was no grind whatsoever, unlike WoW you may need to grind and gain a level or two in order for you to be competitive in a certain area. For LotrO the number of quests just astound most players who have played it, and because of this, there is little grind (grind meaning killing things to gain xp - like Pokemon but not in a trainer battle). The quantity of quests isn't only benefit, it's the quality, referring to the amount of xp you get and also the items, which can prove extremely useful.
Arguably, with the introduction of free to play, the grind has hit LotrO, players need to gain Store Points in order to buy and unlock new areas for questing and levelling up, and in order to gain those points they have to complete various deeds and do multiple tasks. Those deeds may include killing 60 wolves in a specific area or spotting certain landmarks in the area, for a free to play player, I cannot imagine how annoying it must be to have to wait to gain these store points via deeds and quests and other random tasks. However, doing these deeds unlock 'virtues' these can be placed with the help of a town Bard and these will increase your skills and the general abilities of your character, hence why everyone must do these deeds to get their virtue ranks up, but its the free to play players that really have to do them, whereas the VIP players can come back when they're 65 and just take everything out.
So if you are a free to play player, pay attention to your deeds, and 'add them to tracker' when you get a chance so you can complete them as you're in the area, so you can max up on those store points to unlock the next area. Be sure to pick the book quest areas too, or you'll find yourself unable to follow the storyline until you unlock that area, here's a suggested list of areas to buy in order after completing the Bree quests and getting to around the level 20 mark and stopping at the level 45/50 mark:
1) Lone Lands
2) North Downs
3) Evendim or Angmar
Hope you all enjoyed the small overall guide to being a free to play player in Lord of the Rings Online, if you have any comments or questions you can post them below or send me an email.
Quote:It's been a long time after the first release of Arcadia - Rise and Fall. Many things hasn't been finished, some features took many hours of hard work. After a long dry spell, there are many new things which come up with the beta.
You're welcome to help us testing the upcoming beta of the first new chapter! Just send us an application email with your name and the topic "Arcadia - Beta" to info[at]fusion-engineering-group.com
Here are the updates that you'll be seeing to the mod if you get accepted:
- An overhaul of the user interface
- New environment
- New soundtrack
- An improved storyline with a new chapter
- A new and improved dynamic camera lock system
If you'd like to be a part of their beta testing team then make sure you follow the instructions above and email info@fusion-engineering-group[dot]com and see if you're successful in becoming a beta tester for one of the most promising mods out there for The Frozen Throne!
If you'd like to know more about the mod then visit their Mod DB page here
Quote:Gather your teammates and prepare yourselves for one of the biggest online Arena events World of Warcraft has to offer; registration for the 2011 World of Warcraft Arena Pass is now open!
This premium service allows players to create up to three ready-made level 85 characters of any regular class and race combination, deck them out in some of the best gear in WoW, and then fight for glory, honor, a special title and even an in-game pet!
Top notch armor, weapons, accessories, enchants, gems, gold, glyphs, training, pets—they’ll all be freely available when you enter the Arena Pass realm so you can fully customise your characters as you see fit. Once you’re ready, all that’s left to do for you and your team is to go head-to-head with others in the Arena, focusing purely on skill and strategy, in a 3v3 format.
Quote:We’re currently preparing to bring the first playable iteration of patch 4.2 to the Public Test Realms. A sizable portion of this content has been in development for some time, so let’s get it in gear! With a new raid, a legendary questline, the most diverse daily quest hub to date, major story developments, user interface enhancements, and much more, patch 4.2 is certain to have something for everyone. Check out some of the major patch features you need to know about, followed by the initial patch notes.
* Fixed an issue that sometimes caused player to disconnect when zoning into another location.
* The title Blackwing's Bane awarded for defeating Nefarian on Heroic difficulty is now selectable again by characters who have earned it.
* The targeting reticule should no longer disappear when players cast spells.
* Resolved some issues that were causing Movement Enforcement Errors.
* Resolved an issue affecting death knight runes after switching specializations.
* Party member positions should show up correctly when in dungeons.
* Animations while mounted should work normally again.
* NPCs should no longer be floating... unless they're meant to float.
* Character legs should move properly when the character is moving.
* Players using a single client to connect to multiple regions should be able to do so again.
The following comments are owned by the user that posted them. Grand Theft Auto Files is not responsible for their content.
Total comments: 5 | Last comment: 06-20-2011 at 01:31
#1 - 05-18-2011 at 01:47
Spik3d From: Joined: December 4th, 2004 Posts: 524
I kinda wish people would stop hyping up teasers so much...
I don't even care for any trailer unless it shows a decent amount of gameplay.
#2 - 05-18-2011 at 04:53
Digz (Staff) From: (London) Joined: March 26th, 2006 Posts: 1090
Agreed Spik3d, I loved how IGN and other gaming sites did like a massive analysis over the MW2 trailers that just came out, they spent all the time saying "they're talking in French/German/English and there's a missile and a building falling down..." We know! We're watching the same thing you are!!!
If they're going to do an analysis at least do it on trailers that have gameplay or something actually interesting featured in it.
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#4 - ehh - 06-03-2011 at 05:18
kasus20 From: (riga) Joined: August 17th, 2009 Posts: 40
age of empires another half text based cartoonish online rts -_-
they ran out of ideas.
maybe make new AGE OF MITHOLOGY???fans r waiting for it since first part came out
#5 - 06-20-2011 at 01:31
Ronnie From: (Leiden) Joined: December 4th, 2002 Posts: 647
Nice work Danny, as always
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