Gamefront: Weekly Network Update 30 (week 26, 2011) - News - FileFront News Posted by: Danny on 07-03-2011 @ 09:55
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Here it is the 30th version of the Weekly Gamefront Network News Update, the news part of the update covers the news side of the Network and the Gamefront Main site over the past week. There has been a fair bit of news from the Main site including a lot of trailers, reviews, previews and a lot more - some of this has been included below including lots of trailers and videos from the main gamefront site over the past week as well as more news from the network sites. Also of course there is the news from the Network Sites not as much as the main site but still just as important! Lots more news can be found from Gamefront News - Here
We would love to hear any suggestions that you have; if you see something that you would like to be added to the Weekly Network Update, or you have any suggestions that you think may improve the Network Update then simply drop me an email at Danny[at]filefront[dot]com (please put "Network Update" as the subject though ).
Also If you like the Network Update please feel free write a comment as I would love to hear any critism, or support (constructive though please as this is the only way that I know how good or bad the insider is and it would help me to improve this further). Also I apologise for the lack of an update last week unfortunately I didn't have enough time to make one due to personal reasons.
G A M E F R O N T N E W S
Gamefront News: 25 Years of Bethesda Slideshow
It’s been a shock to see all these 25th anniversary things for Mario last year and Zelda and now Bethesda. 25 years is a long time — longer, even, than I’ve been alive. That’s amazing to me.
But here we are. Apparently, at Bethesda there is a museum of sorts of Bethesda merchandise items. This is a slideshow of pictures of these things.
To have a look at the collection of pictures go Here
Following, it seems, every single MMO and a great deal of first-person shooters, Age of Conan developer Funcom has taken the fantasy MMO into free-to-play territory, offering players the ability to play the game for nothing and with no obligation. Start up a free account by heading right here.
The setup works like every other F2P game out there in that you get a little bit for free and there’s a lot of optional stuff you can pay for, like armor, weapons and whatever Premium Content happens to be. If you already play AoC, you can also just keep going on with your subscription as you’ve been doing, and you’ll continue to receive full access to everything without any restrictions.
And for those of us who choose to go the free route, there are, in fact, restrictions. Much like the F2P option for World of Warcraft, free accounts are limited to two character slots and four classes. Free players also are limited to one zone in AoC’s Rise of the Godslayer expansion, although everybody gets full access to the Hyborian Adventures set. Free players get only half the bank space that subscribing players get, and subscribers get cheaper rates in the in-game store; and a mess of content, like sieges, offline levels and veteran points aren’t available for free players.
If you thought the Summer Steam Sale was cool, you should check out Amazon.com right now. It also has a massive catalog of downloadable titles, and those titles are also severely discounted — some as much or more than those on Steam right now. Go here to see the 199 games Amazon’s discounting. Notable are Dragon Age titles and Battlefield 2, among scores of others.
Amazon’s sale isn’t quite as phenomenal as Steam’s, but it’s damn close, and there are quite a few old games offered for extremely cheap rates, like Abe’s Oddysee up there. And let’s face it, for 84 cents, I’ll buy any video game ever. Once I bought Bionicle on the Playstation 2 because I found it for a dollar. It was terrible, but that dollar was good for many laughs.
Anyway, Amazon’s prices are even better than the comparable big EA Origin sale that’s going on for the holiday. Check both for a price comparison — here’s the Origin sale link — but you’ll probably find better prices on Amazon. And don’t forget to take a look at Steam before you buy, as the Summer Sale has featured games each day. This link will take you straight to Steam.
After joking that “women don’t know the offside rule,” Andy Gray got totally fired from his job as a Sky Sports soccer commentator; now he’s been dumped from his job commentating on virtual football in FIFA 12. For the first time in… well, a few years, we’ll be hearing a new voice alongside Martin Tyler in a FIFA games. The new voice? None other than Alan Smith, who calls real games with Martin Tyler on Sky.
The most obvious upside to this change is that EA Sports will have to record an entirely new commentary track for FIFA 12, which means it’s going to feel like a whole new franchise starter. I’m looking forward to the game even more now!”
The Valkyrie mercenary Morrighan has made her debut this week in Atlantica Online, Nexon’s real-time strategy MMO. The mercenary will be given away to players for free simply by participating in the June update event dungeon.
Additionally, through the brand new Colosseum League, players can experience a faster and simpler mode of competition that utilizes different mercenary formations which require players to focus more on strategy than brute strength or upgraded equipment. Players looking to test their strategic skills against other players should head to the Colosseum at 8 p.m. and 11 p.m. PST each day.
Players looking to level up quickly and receive unique in-game items should be on the lookout for the Festival of Valhalla, Atlantica Online’s major summer event. From June 28 – August 9, players can participate in several in-game events, including a Fourth of July celebration that awards players with special Independence Day decorative items. To celebrate, players will be able to share in the festivities with an Independence Day feast.
That is real, and Warner Bros. PR says so. Although I chose the PS3 version to display here, it actually doesn’t have the most image on it. It does have more on the left side, but the 360 and PC versions have more at the bottom of the box. So I guess all versions will be equally good.
We post a lot of things we refer to as “teaser trailers” here, but most of the time we don’t resent them. We resent this one.
Few of us were able to see BioShock: Infinite‘s E3 demo, but those who did were sorta dazzled. Now, Irrational is going to let everyone else see the gameplay demo, but you’ll have to watch GTTV on Spike on July 7 if you want to see it all. We do have for you now what is termed a cocktease by those of us in the lower class. If you’re the type who enjoys having blue balls for a week, by all means watch this video. Ugh.
Three DLC packages down for Call of Duty: Black Ops, and one could easily argue that Treyarch has found a system. Each package has been better than the last, with the latest, Annihilation, representing a long path of determining just how to structure the multiplayer experience, according to Black Ops Design Director David Vonderhaar.
During an interview with Game Front’s Jordon Justice, Vonderhaar discussed the way Treyarch has come to build its multiplayer maps, and how that process has evolved. He said level design has evolved to start with the type of map the team wants to make — be it a close-quarters experience, for example, or a larger ranged firefight. That’s where it all begins.
“We’re very concerned about pathing through the map,” Vonderhaar said. “You want to make sure players can navigate the map in a consistent fashion. You want your main paths, to say, be wider than your flanking paths – tell a vocabulary in a visual story there. And what we’ve learned over time is that we weren’t always good at that. [But] we’ve gotten better at that and it’s become just part of our D.N.A. … So you’re seeing in the map packs this evolution of our thinking, and Annihilation represents exactly what we’re talking about here… And I think anything Treyarch does long-term will be more cognizant of it.”
Call of Duty: Black Ops is the top-selling game on the Xbox 360 and the Playstation 3, but for the most part it isn’t in “best-selling of all time” range in any particular region.
That may have changed, though. CharTrack says Black Ops is now the top-selling game in the United Kingdom. Ever. Super Mario Bros. is not king there, apparently. Black Ops hit that mark after more than 3.78 million citizens bought the game, beating out Modern Warfare 2′s 3.7 million copies. That’s absurd.
I wanna know who, considering the game hasn’t seen a price drop, is still buying this game. I mean damn, y’all.
Perfect World Entertainment, known for its free-to-play MMORPGs, unveiled at E3 its upcoming free-to-play FPS built on the Unreal Engine, Blacklight Retribution. They’ve recently released a flythrough video of their game that highlights what PC enthusiasts can look forward to in terms of graphics with the latest DirectX 11 effects implemented.
Watch the following video and keep the following three words in mind: Free to play.
Diablo 2 (sans expansion) was divided into four acts, with Act IV being the shortest by a mile. When probed about whether we can expect a repeat of this in Diablo 3, Bashiok, the Diablo 3 community manager, replied:
Whether Diablo II did it purposefully or not, we very much like the feeling of accelerating toward the end of the game with gradually shorter acts as you go. I can’t yet speak for actual play time vs. what Diablo II provided, although we aimed to hit the same amount of time, I think we’re quite a bit over. In any case, we want the player to accelerate toward the final conclusion, so the last act will certainly be the shortest.
At least it’s not a case of the developers becoming lazy toward the end, or running out of time and being unable to add all the content they’d hoped to. I certainly recall this feeling of acceleration in Diablo 2 — whether that added to my experience, however, escapes me.
In a recent blog entry on ArenaNet, Guild Wars 2 content designer William Fairfield provided some insight on the process of dungeon creation, from conceptualization to rigorous play testing. The whole process can take weeks.
Some choice quotes:
When sitting down to design the flow of a dungeon, my first consideration is creating challenges that the player must use skill and ingenuity to overcome.
It is interesting to note that this, above all else, is Fairfield’s first consideration. It’s not the boss’ lair; it’s not the location of loot or traps; it’s something entirely absent from many other games.
Working on this dungeon taught me some good lessons about creature design. Designing the creatures of the dungeon to work in tandem with each other was one of our greater challenges. We didn’t want every creature to feel like it was just part of another mob, fighting next to another copy of itself. Instead, we worked hard to make the ghosts feel like they are working together, like they have synergy.
BioWare and EA have made much of The Old Republic’s credentials as a “story-based” MMO, so when EA Games head honcho Frank Gibeau tells GamesIndustry.biz that the game “has 200 hours of gameplay for each of the six classes,” it’s hard not to be impressed. 200 hours of BioWare-quality narrative is alright by me.
There’s only one problem: The Old Republic has eight classes, not six. An insignificant misstatement, maybe, but an amusing one in light of the fact that EA has called their huge MMO investment the “most expensive game ever.” One would think that if you were the head of a label busy creating such a fabulously expensive property, you might bother to learn a little bit more about it.
There are some things that Gibeau does know about, which also contribute to the game’s size and cost: “The crafting, the raids, the multiplayer.” Strange that no one wants to talk about the Rogue Squadron-style space combat introduced last year at GamesCom. Still, the exec reminds us, “it’s vast. It’s a gigantic game.”
Call of Duty’s “rich get richer” multiplayer balance has always been frustrating, especially to those who have just been killed by a triggerable nuclear bomb. Now, according to Infinity Ward’s Robert Bowling, the series’ infamous Killstreaks will be heavily retooled.
“We changed the entire way the killstreak system works,” he said. “I can’t go into detail yet, but I will share when I can.” This cryptic statement is sure to provoke widespread speculation, until Bowling or his corporate masters deign to give us some useful intel on the subject. One assumes that all will be revealed at Call of Duty XP, the two-day con transpiring this September in L.A.
I Am Alive is the new vaporware, a game announced three years ago and then promptly never heard from again. OK, maybe it’s not quite like that, but almost everything we’ve ever heard about the game is rumor, the latest being that maybe maybe the game will be a downloadable console title rather than a retail release.
There has so far been no reason to think the game might be on the way into your homes any time soon, but now there might be. The game has received an MA 15+ rating in Australia, meaning, well, something. It’s not a “sure” sign of anything, but it does lead one to believe hat significant progress and that Ubisoft is perhaps in the home stretch of development. It’s a hope.
Being a game I’ve been looking forward to for years, I now have hope, anyway.
I’ve been living with both a PS3 and Xbox 360 — and I’ve been gaming on the PC since I was a wee lad — for so long that I sometimes forget that there are people out there who only have one major home gaming platform. This is one of the moments that reminds me that that is the case.
Limbo, the so-far Xbox Live-exclusive platformer from PlayDead is heading the Playstation 3 and Steam in July. That word comes from a tweet by studio founder Dino Patti.
This is good news, of course. The more people that are able to experience a game — especially one we loves as much as we do Limbo– the better. As they say in Sandford, Gloucestershire: “The greater good.”
The highly-anticipated Minecraft 1.7 has been released and it includes some game-changing updates. The greatest addition: pistons. Originally an idea that came from the community and rose in popularity through a titular mod, pistons will allow users to create all manner of mobile contraptions. Who will create the first Rube Goldberg machine?
The change log:
+ Added pistons
+ Fire or redstone is now required to trigger TNT
+ Fences can be stacked
+ Added shears
+ Shears can be used to pick up leaf blocks
+ Shears can be used to shear sheep without hurting them
* Sheep no longer drop wool from being punched
- Removed Herobrine
Single Player Commands is a popular mod for Minecraft that allows total control of the game world through typed commands, reminiscent of cheat codes from the days of old.
This is version 2.9, compatible with Minecraft version 1.6.6 — unfortunately, it is not compatible with the latest version of Minecraft, which was released today. However, check back in couple days — we’ll update this article when the new version pops.
The commands, of which there are a few dozen, allow you to do such things as:
- Shoot a primed TNT in the direction you are pointing
- Kill the NPC you are pointing at
- Kill all aggressive or friendly NPCs
- Ride any NPC which you point at
- Turn player damage on/off
- Destroy the current item
- Set the difficulty to the specified level (0-3)
- Turn item drops on/off
- Transfer everything in your inventory into a chest that spawns next to you
- Put out all nearby fire (or all fire)
- Turn fall damage on/off
- Turn fire damage on/off
- Turn flying mode on/off
- Freeze mobs so that they cannot move or attack you
- Heal a player the specified number of points
- Keep your items when you die
- Kill all living creatures nearby
- Repair the currently selected item to full health
- Change your players skin to any Minecraft player
- Spawn an individual creature
For whatever reason, Namco Bandai decided to let fans name a video game. The name has now been chosen: Dragon Ball Z Ultimate Tenkaichi. Well ok then. I’m gonna guess nobody struggled too hard with that one.
That makes two press releases Namco has sent out today about games with the word “ultimate” in the title. But, yeah, the fans have spoken, and Namco also announced the game’s release date: Ultimate Tenkaichi will hit PS3 and 360 on October 25, which puts it up against Battlefield 3. Not bad counterprogramming, since the two games aren’t exactly going for the same group of gamers. Now, if only somebody would make a game for me that week…
Valve’s Portal 2 Summer Mapping initiative is over. If you weren’t aware of it, it was basically Valve tasking the community with creating the best custom test chambers they could.
Now Valve’s ended the contest and announced the winners. The first-place winner is “Patent Pending” by ebola. It’s a 30 minute run through hard light surfaces, discouragement beams and excursion funnels.
Second place was “Infinifling” by MrTwoVideoCards, which is a test of your ability to use mid-air portals to cross huge bottomless pits.
Third place was awarded to “Edifice,” created by user Omnicoder. It’s described as a “medium hard, fairly long map” set in a destroyed section of Aperture Science.
The winners received all sorts of Portal 2 goodies from Valve, including real-life Aperture Science Gels.
The upside to this contest for all of us Portal 2 owners is that we can now grab these maps, along with lots of runners-up, from the Portal community site, ThinkingWithPortals. Once you’ve got the maps, follow the instructions below (provided by Valve) to play them.
I don’t like it when developers (or movie people, for that matter, get ahead of themselves and start planning for a sequel before putting out an initial offering. It makes me worry that the first game won’t stand on its own. And I hate hate hate cliffhangers, especially when you don’t even know if a sequel is going to happen. Not every new IP needs to be a franchise starter, you jackasses.
But nobody cares why I think, and when GameSpot asked John Carmack if they’re planning for a sequel to Rage even now, he said this:
Yes. I mean, I guess we don’t have a formal, official announcement, but, yeah, it’s certainly heading that way. We don’t have any kind of release date on any of that. The expectation would be that it’s not a brand new engine for Rage 2, since you want people to be able to concentrate on the design. There’s a lot of value that we can add relatively quickly based on our experience with getting this product out the door.
We’re always on the lookout for cool new PC games, and today we think we’ve found another one. This morning, we’ve gotten our hands on a screenshot from a soon-to-be-announced PC shooter. While we don’t have any details yet (other than that the game is running on its very own custom engine), here’s what we do know.
It’s under development by a new Polish studio named Flying Wild Hog. It’s a shooter, and it’s coming on the PC.
We’ll have to bring you more info once we get it, but until then, enjoy this screenshot and a couple of pieces of what appear to be concept art for the unnamed title.
Respawn Entertainment, borne of those who abandoned Infinity Ward in the wake of Vince Zampella and Jason West’s kerfuffle with Activision last year, finally has a website! Yeah!
Unfortunately, the games tab of the site features nothing more than the above image. That’s dinosaurs, right? That’s all I can think of. I really have no idea, but it’s undoubtedly a tease for their Future Warfare game that they’re allegedly working on. I can’ really muster up enough enthusiasm to care to speculate. We’ll find out when we find out. Anyway, it’s dinosaurs.
Ubisoft deploys two unpopular advertising touchstones in this clip, and actually manages to make them somewhat palatable. The first is the fake viral video. An extravagantly bearded man sits on his couch in his PJ’s, playing guitar as his baby looks on. He then passes the guitar to touchstone #2: preternaturally talented baby, who plays a jaunty lead with the help of a little CGI. The mother, off camera, is predictably amused.
The ad wisely avoids the kind of uncanniness endemic to the ETrade baby, along with the nauseating copy. Instead, they manage a clever metaphorical demonstration of how pretty much anyone can use Rocksmith to learn how to play guitar.
Remember when we told you that Star Wars: Galaxies was shutting down in December? Well, a number of fans of the game are pretty upset about that, and they’re planning a lawsuit against SOE.
The word is that the players are upset by the company’s response to player petitions that seek to keep the game open. Apparently, SOE has been closing forum threads advertising this petition, which seeks to keep Galaxies open in its current state or in a free-to-play format. One Galaxies player even said that he had been marked as a “ringleader” and told that he could be banned permanently from all SOE services.
The petition itself reportedly has around 3,000 signatures, but it really doesn’t matter. The players have no standing to fight this decision. Not only does the EULA allow SOE to shut the service down when they see fit, it also allows them to ban anyone they judge worthy of such a punishment.
Okay, wait. Don’t move. Don’t…move. Okay, you’re still okay. If you just very slowly move your head…away…from your computer screen right now…and don’t keep reading…maybe it won’t see you.
Oh, God, it’s too late, isn’t it. I put it in the headline like a jackass — the Steam Summer Sale. I was trying to save you from getting sucked in and buying 500 games you probably can’t even find the time to play just because they’re all priced at about 50 cents.
Well, as long as you’re here, might as find you something to spend YOUR ENTIRE PAYCHECK ON right now. Like this Bethesda pack, with the Game of the Year editions of The Elder Scrolls III: Morrowind and The Elderscrolls IV: Oblivion, for about $15 and about $9, respectively. Or this insane Valve pack that has every game it makes available for about $50. Same thing with this Rockstar pack. It’s much more economical to just buy ALL the games rather than just one or two, right?
For the full rundown of all the games on sale, plus daily deals and other things to make the numbers in your bank account dwindle and the ones on your credit card statement swell, go here. I’d write them all down for you, but that’d be a massive waste of time for all of us.
These week brought a landmark decision in the US Supreme Court, when the Justices voted 7-2 to give game First Amendment protection. It’s a big deal, and naturally The Daily Show isn’t going to miss out on something like this, especially if it lets them show off a excellent Mortal Kombat fatality. Really, they show a great one.
Don’t go into this expecting much in the way of insightful commentary, though.
(Click the link below for the video - its only avaliable in the us : ( )
I guess we didn’t really know to this point just how much of Infinity Ward is now working at West/Zampella’s Respawn Entertainment. The newly launched Respawn website lists the entire staff of the studio, and so we now know how many defectors there truly are. The total: 40 of the 53 people working at Respawn used to work at Infinity Ward. That feels like it would be a fairly large portion of the IW staff. I don’t really know how many people work over there, though.
Perhaps more interesting is that six of the thirteen other people on the Respawn staff came from Santa Monica Studios. Hrmmmm.
There are cockteases, and then there’s getting laid. This is getting laid.
I don’t particularly like Batman as a character, but I enjoyed Arkham Asylum, and this s-t just looks too damn cool. And Catwoman? Hot. Without further ado, here’s just over ten minutes of awesome Arkham City gameplay (I apologize for sounding like a PR flak):
An exclusive report by Kotaku (coughjerkscough) says that Bungie’s new Aerospace thingie is not not a new studio: it’s a plan to partner with small developers and nurture them. The first team-up? Mobile games dev Hairbrained Schemes. Bungie is helping to fund their game codenamed Crimson. So there goes that mystery.
Bungie community manager described the initiative like so: “We want to give them some of our proprietary rocket fuel, whether that be resources, audience, funding or what have you and let them showcase their great games.”
I like this move, personally. Everybody can use a mentor, and I see this is like a Big Brother/Big Sister program for the indie folk. Or at east the indie folks who sign up for the program. Let’s hope Bungie doesn’t get rough with any of the devs who come on board.
Confess: after watching the Lord of the Rings, how many of you wanted to visit New Zealand? I know I did.
In celebration of the upcoming action/RPG The Lord of the Rings: War in the North, Warner Bros. Interactive Entertainment and Snowblind Studios are offering fans a chance to win a trip for two to New Zealand to visit the Hobbiton movie set.
To enter for your chance to win, visit http://www.Facebook.com/lotrwitn and click on the giveaways tab. Alternatively, enter directly through this link. The sweepstakes ends on July 27. Unfortunately for people like myself who don’t fly the Stars and Stripes, the contest is limited to residents of the United States.
What the hell could Zynga do with more money, you might be asking yourself? Why, buy up more mobile and social gaming companies and become the biggest gelatinous blob made up of gaming companies since forever, that’s what!
Zynga filed with the SEC today to issue an initial public offering off $1 billion in class A common stock, which basically means you’ll be able to buy Zynga stock soon. With all that money, Zynga could presumably purchase whole bunch more gaming companies, seeing as it has bought 12 in as many months as it tries to expand beyond social gaming and into mobile. Or, basically, anywhere but Facebook.
That’s the thing — the filing for the offering shows that while Zynga has huge revenues, dragging in $849 million last year, it also gets most of that money from a small percentage of its games and its 185 million monthly players. It’s also hugely dependent on Facebook, which probably explains the plan of buying lots of companies as quickly as possible.
With another billion dollars, Zynga can buy a whole lot of stuff to bolster its game library and pull away from being Facebook-dependent, which is important, especially as other powerhouse publishers like EA are looking at joining the social gaming space.
THQ core games boss Danny Bilson has told Eurogamer that development on Dawn of War 3 is well underway at Relic. Eurogamer understand that the third game in the series will take elements from the first and second games and “add something new.” Bilson previously told EG that Dawn of War 3 will “have a much larger strategic component to it, more of a global battle going on with little tactical things, sort of MMO-like.”
Bilson gave a rough estimate for a release date, too, saying the game will likely ship sometime between August 2012 and February 2013. Yesterday, Bilson teased a big new Relic RTS announcement for this year’s Gamescom. “This one’s built to announce at that place,” he said. “I feel like an ass saying it’s fantastic, but it is. And we’re going to do something with it you haven’t seen before.”
Bilson originally said that Dawn of War 3 might end up being “a more digital free-to-play experience,” depending on the success of Company of Heroes Online. CoHO closed down earlier this year, suggesting the new Dawn of War game won’t be free to play, but we could still see features cross over from Relic’s Company of Heroes experiment.
CoHO featured persistent hero units that could be levelled up between multiplayer encounters, unlocking new battlefield abilities in the process. The game also featured a player avatar that could be upgraded to unlock powerful, limited use battlefield abilities like air-strikes. It will be interesting to see if Relic bring any of these multiplayer RPG elements into Dawn of War 3′s multiplayer mode to make it a more “MMO-like” experience.
Relic might also be looking closely at the success of the Last Stand mode, which replaces Dawn of War’s armies with a single hero. Last Stand was released as a standalone game on Steam earlier this year.
Elite Force 2: New EF2 Singleplayer Mission on the Way!
New content for EF2 is coming!!!
Finished my exams for the year, so more time to map.
New map is based in a city on an alien world.
You need to track down a spy and eliminate aliens and romulans terrorizing
the city. A very early alpha version is planned to be released very soon.
Stay Tuned! Elite Force Lives!
It’s been just over two weeks since the release of 1.2, and there are 2 main, glaring issues
1. The Hunt of Zsinj campaign lacks many of the amalgamated Hapan/New Republic/Imperial Remnant faction units. This is a leftover result of something we’d thought we’d fixed. However, it’s completely fixed in 1.3 so don’t worry about that. We intend to do some overhauling of this GC in the future based on some suggestions we received on the forums.
2. Art of War has a freezing issue, where about 20-30 weeks in, many people have reported losing control of their units on the galactic map (they don’t follow issued commands, all you can do is start build orders). We are about 95% sure at this point that it is the result of lag, which comes from having 4 active AI-controlled factions on 109 planets, which is simply too much for EaW to handle. We have a few options for fixing this, and we’ll get back to those a bit later.
There are some other issues that we have elves working on behind the scenes, but those are the biggest. However, at least 90% of the issues that get brought to us are from people who either haven’t read the readme, or people who haven’t read it closely enough. If you have a question about installation or something that seems obvious enough that somebody else would have had it , then somebody else probably has had it. So, before you ask us anything take a minute to check the Readme, the FaQ section on our site ( http://gutr.swrebellion.com/faqs ), or the Tech Support section of our forums. This way the team can focus on actually making the mod.
Vision of the Future...
1.2 removed a lot of the more unsavoury models from the mod, however there are still several left that we intend to redo for the aptly-named 1.3. These include the Au’riette carrier (the redone version of which is featured in this update),the Ascendancy Star Destroyer, Golans, and a few other things. We’re also adding a new artillery unit for the Empire of the Hand, and one or two new space units for them. There are some more significant changes and additions we intend to make, which will be addressed later.
There have been people who are confused by the random (Flak) explosions, and are concerned that it's causing lag. This is a purely aesthetic thing that shouldn't really hinder performance, but for those that are concerned, we will be releasing an optional patch that removes it at some point in the future.
Getting back to Art of War, there will be some significant changes for 1.3. The best way to fix this problem is, unfortunately, the removal of the AI for the Hapans and the Warlords, which is what we intend to do for 1.3 until and unless we can adjust the AI to a point where it can handle everything. To make up for this, we’re introducing two new minor-faction-centric GCs; Empires at War and Into the Cluster. There will be another update about these two when we have more progress on them.
The Website and Forums...
Many of you will have noticed the SW Rebellion network was down for about a week. There were some server issues, but they've been cleared up. During this time, Beesden has been working on a new site ( http://gutr.swrebellion.com/ ), which is up now. The forum theme will be getting reworked as well, so if you notice any changes, don't panic.
Empire at War: Stargate Empire at War - June News 2011
Hey beloved community,
once again a month is nearly over and slowly but steady some of you were becoming a bit nervous if there will be any news.
Now that you see this text it's time to take a big breath: Of course we've got some news for you.
As some of you may already have recognized we started this month with integrating the community to the development of "Stargate: Empire at War Pegasus Chronicles" even a bit more.
For that purpose we started a small "guess the prop"-game within our forums.
This riddle has been solved briefly and the pictures were posted unblurred at our forums.
This happened about two weeks ago, so the following pictures won't be brandnew for those who regularly visit our forum but we want to show them to those not visiting our forums regularely.
Team Fortress 2: Team Fortress 2 - Now Completely Free - Forever!!!
I think some of the best news of the week so far (although probably not for those that bought the game!), Team Fortress 2 is officially completely free to play and also as a bonus includes new features such as a new payload map "PL Barnblitz" as well as the Uber update which is now also free. And of course more changes to support more items in the game as well including a better start up screen!
Quote:Team Fortress 2
TF2 is now Free To Play
Added the Uber Update: http://www.teamfortress.com/uberupdate/
Added PL_Barnblitz, a new Payload map
Added all kinds of new goodies!
The Main menu now has a "Start Playing" option which presents users with various game modes to choose from. Once selected, the game matches the player into the best available server for that mode.
The Crafting interface has been redesigned to accommodate the fact that crafting blueprints are always known to players now.
The Item selection screen in Loadouts has been redesigned to support selection among a larger number of items.
New training user interface
Added "A,W,S,D" movement instruction to Soldier training
Added ammo instruction to Engineer training
Clarified many instructional strings
Added new voting sounds
Fixed various Coaching bugs
Fixed various gameplay bugs
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