Gamefront: Weekly Network Update 35 (week 34, 2011) - Files - FileFront News Posted by: Danny on 08-29-2011 @ 06:29
This News Item has been viewed 30,107 times
Welcome to all for the 35th version of the Gamefront Network Update - Files Section the second part of the weekly news post. The Files part of the Weekly update includes the latest Files that has been posted on the Network Sites over the past week including many different Modifications, Maps, re-skins, as well as anything from Starships to cars and much more. Although no big mods this week it seems so far, but hopefully there will be some next week.
As always we would like to here from you if you see something that you would like to be added to the to this update, or you have any suggestions that you think may improve the Network Update then simply drop me an email at Danny[at]filefront[dot]com (please put "Network Update" as the subject though ). If you like the Network Update please feel free write a comment as I would love to hear any critism, support or otherwise(constructive though please as this is the only way that I know how good or bad the insider is and it would help me to improve this further).
Battle for Middle Earth 2: ROTWK: Demi Gods
Every level up is a new max level power
the expense matches the value of the hero in the battle field.
Heroes can kill Saruman and other dark lords
Be able to fight against 8 allied energy and be VICTORIOUS
RATE THIS PLEASE AND I LOVE COMMENTS GOOD OR BAD OR EVEN PLAIN EVIL
___WORKS___ ON ALL HERO BASED LOTR GAMES EXPANSION OR NOT
Download: Demi Gods
More Battle for Middle Earth 2: ROTWK: FileFront's Battle for Middle Earth 2: ROTWK Files Battle for Middle Earth 2: ROTWK: BodiesStayModII:ROTC v2.01
People asked why I made BSM with only the original version of the game and I said that my game can't run the patch sense I have the downloaded version of the game. But I figured I can still edit the INI just won't be able to test it out. So It's is up to you guys to test it for me and let me know if it works. Enjoy!!
Download: BodiesStayModII:ROTC v2.01
More Battle for Middle Earth 2: ROTWK: FileFront's Battle for Middle Earth 2: ROTWK Files Dawn of War Winter Assault: Scary Robot Announcer
Were you ever tired of the old ingame announcer which didn't really fit into a game as gritty as the Dawn of War series? This package includes a new announcer voice for Dawn of War, Winter assault or any expansion. It replaces the old ingame hudvoice with a new scary & evil-sounding robot, which may haunt you even after shutting down the game long ago. So beware, you've been warned.
Download: Scary Robot Announcer
More Dawn of War Winter Assault: FileFront's Dawn of War Winter Assault Files Doom III: Enhanced Weapon Effects
This mod modifies and enhances all the particle effects for the weapons in Doom 3 and Resurrection of Evil. Changes also include new decals, model textures, and added lighting effects to weapons. Weapon effects now look much more realistic than the original effects with much more detail.
New particle effects include new muzzlesmokes, particle trails, impacts and explosions, wounds, ricochets, strikes, and various other effects for all weapons. As an added bonus, added def files for some of the monsters and the sentry buddy have been included to utilize some of the new particle effects with other changes.
Note: This mod does not modify gameplay in anyway. All values such as damage, ammo capacity, projectile velocities, etc. have not been changed and are "pure" to the original. I leave this up to the user to change to their own tastes or to use any assets in this mod to be included into other mods/projects as desired.
For all of the fans of the Corporate Addon mod the latest version is the most stable and most thorough mod of the series yet. This is definitely a mod to check out. Please note that the file on this page is just the read-me. You must download the mod from the link above.
Quote:Corporate Addon Mod is back and better than before!!!!
Battle your way through the ages as one of these 10 fully playable factions:
Corporate Sector Authority
And 22 NEW units for skirmish for all factions at the new buildable Intergalactic Spaceport
GC IS WORKING 100% for all factions
Download: Corporate Addon Mod
More Empire at War: FileFront's Empire at War Files Empire at War: Jonathans minimod
If you like the rebels then this is for you...? Probably. Although it doesn't give them much of an advantage, it's a nice start to someone who's new a modding.
Quote:This is my first mini mod that tweaks some units firepower , size ,cost , ect.
I have beta tested this 6 or 7 times to make sure it works and it does . I kinda overdid the rebels but at least the Empire gets some tweaks . The Zahn constrioum doesn't get any tweaks so expect that in a future release that it will be balanced . I hope you enjoy this and look screenshots . Hopefully they will go through . Enjoy and leave feedback .
Download: Jonathans minimod
More Empire at War: FileFront's Empire at War Files Empire at War: TOR_Symbol
This mod replaces the image of the Empire and the Rebels in the Empire of the Sith and The Republic of the Great Galactic War. To replace the use MTDEditor.
More Empire at War: FileFront's Empire at War Files Halo: Combat Evolved: SnowSquall Island
Death Island has never really been a particular favorite of mine, mainly because I always thought of it as a cut and paste job of Silent Cartographer. So when I saw this in the inbox (please don't use server2server next time. It doesn't work, and I have mentioned that several times in the news over the last year), I had to give it a shot.
It is basically exactly the same as the default map, only this time, it's snowy. Not quite on the scale of an ice age, but cold enough to freeze the ocean, lol. Pretty much plays like the original map aswell, but give it a download if you are sick of seeing Death Island. Remember to back up your original Death Island map incase you change your mind. There are also some normally "non-useable" useable vehicles included in this, but you do have to go into the structure of the map itself in order to access them. Further details on how to do this are in the readme file included.
Download: SnowSquall Island
More Halo: Combat Evolved: FileFront's Halo: Combat Evolved Files Jedi Knight III: Dark Kyle 2.0 Modified Sounds
Typically I do not really associate beards with the Dark Side, it seems to be mostly Jedi that have beards, though I could be wrong, but feel free to fin d me a Sith Lord with a beard! Perhaps turning to the dark side stops the growth of facial hair?
Anyway, here we have an update to a very old skin that was originally made by Ragnos back in 2004. basically Grifterjl has given this a bit of an update by adding a new taunt, which happens to be from the bad guy in the movie 'Highlander' who has a penchant for cutting peoples heads off. The film also features Sean Connery as a 3000 year old 'immortal' originally born in Egypt mentoring some burly Scottish bloke who flings a big sword around, lives a few hundred years, ends up in New York and battles a large scary bad guy who is in dire need of some throat medicine...
Anyway, this is a nice little update to an old skin and it brings it back into the limelight, though I would have liked to have seen some new sounds for the death, pain and other sounds too! Something to try for next time perhaps!
Download: Dark Kyle 2.0 Modified Sounds
More Jedi Knight III: FileFront's Jedi Knight III Files Star Wars Battlefront 2: Star Wars Battlefront II Other Fonts Launcher
This file, by Azhnarton, is a small change to the launcher utility. This is pretty much a two-second change (it's just editing two lines), but I suppose if .xml files are scary, scary things, this could be beneficial, as a set of instructions for making your own change is included.
I'm not 100% sure that it works - there seem to be a lot more clean, white, clouds than would make sense for Coruscant. But I suppose one doesn't often spend a lot of time considering the "fit" of a sky for a location while one is playing a map, so there you are.
Download: Coruscant Daytime
More Star Wars Battlefront 2: FileFront's Star Wars Battlefront 2 Files TrackMania Nations: Moeba's Track Pack
A track pack including 22 tracks taking approximately 40 seconds to drive. Includes various track types: tech, puzzle, skill, speed, and even one drunk. The first couple of tracks may be of somewhat low quality, but from the 10th onwards this pack is really worthwhile.
Imagine tracks that can be driven fast - but how? That is up to the driver to discover. You will find it hard to perfect your drive; at first, you'll find it hard to finish. But you will progress, and eventually you can invite your friends so you can show 'em who's boss!.
I strongly recommend to use the alteriwnet client (http://lmgtfy.com/?q=alterIWnet) so you will not get banned
Don't blame me use it at your own risk
Download: red dot site
More Call of Duty 6 Modern Warfare 2: FileFront's Call of Duty 6 Modern Warfare 2 Files Empire at War: Sith Battlecruiser
This is a model of the Sith Battlecruiser. It can be seen in the trailers for 'The Old Republic' MMO.
Originally Arvis Taljik made a sith destroyer based on early concept art for this ship but since the ship changed so much since then i decided to redo it to be more acurate. I don't view this as a V2.0 of the ship though. Arvis' ship is still a beautiful model and should not be discarted.
The model comes complete with code and icons. Some additional coding is required to get it ingame
Download: Sith Battlecruiser
More Empire at War: FileFront's Empire at War Files Grand Theft Auto 3: 2002 BMW 760i
Here is the 2002 BMW 760i a highly detailed and well made four door BWM Car that will replace the mafia or any other similar car of your choice within GTA 3. This car also includes custom handling as well as a choice of several different colours (although you can always add your own), a detailed interior, as well as a detailed damage / collision model and much more including detailed wheels and extras also included. This car looks very accurate when compared to the real life version of the car and also looks fairly good in the game itself and has an extra sun roof
Download: 2002 BMW 760i
More Grand Theft Auto 3: FileFront's Grand Theft Auto 3 Files Grand Theft Auto 3: Chevrolet Corvette C5 Z06
Here is the Chevrolet Corvette C5 Z06 a highly detailed and well made two door Chevrolet Car from 2004 that will replace the Banshee or any other similar car of your choice within GTA 3. This car also includes custom handling as well as a choice of several different colours (although you can always add your own), a detailed interior, as well as a detailed damage / collision model and much more including detailed wheels and extras also included. This car looks very accurate when compared to the real life version of the car and also looks fairly good in the game itself! Not only this it is also a very fast car to drive around
Download: Chevrolet Corvette C5 Z06
More Grand Theft Auto 3: FileFront's Grand Theft Auto 3 Files Grand Theft Auto 3: Hd Claude
Here is a "HD" version of Claude that will replace the standard version with in GTA 3, it looks far better than the stock version of the game, although that doesn't really take that much now considering it is a few years old now compared to newer games!
Download: Hd Claude
More Grand Theft Auto 3: FileFront's Grand Theft Auto 3 Files Grand Theft Auto 3: Infiniti I30
Here is the Infiniti I30 a highly detailed and well made Car that will replace the Sentinel or any other similar car of your choice within GTA Vice City. This car also includes custom handling as well as a choice of several different colours (although you can always add your own), a detailed interior, as well as a detailed damage / collision model and much more including detailed wheels and extras also included. This car looks very accurate when compared to the real life version of the car and also looks fairly good in the game itself. As well as this it even includes a Sun Roof, Antenna as different versions of the car so you will have to find those versions in the game or the lazy method of spawning
Download: Infiniti I30
More Grand Theft Auto 3: FileFront's Grand Theft Auto 3 Files Grand Theft Auto IV: Toyota Landcruise 4.5 3D
Here is the Ferrari 288 GTO a highly detailed and well made two door Ferrari GT car that will replace the Cheetah or any other similar car of your choice within GTA IV. This car also doesn't include custom handling but does have choice of several different colours (although you can always add your own), a detailed interior, as well as a detailed damage / collision model and much more including detailed wheels and extras also included. This car looks very accurate when compared to the real life version of the car and also looks fairly good in the game itself.
Download: GTA IV: Toyota Landcruise 4.5 3D
More Grand Theft Auto IV: FileFront's Grand Theft Auto IV Files Grand Theft Auto Vice City: Ferrari 288 GTO
Here is the Ferrari 288 GTO a highly detailed and well made two door Ferrari GT car that will replace the Cheetah or any other similar car of your choice within GTA Vice City. This car is perfect for Vice City however due to it being 1984's Fastest car (while being two years earlier) which would fit in perfectly with the 1980s era!
This car also includes custom handling as well as a choice of several different colours (although you can always add your own), a detailed interior, as well as a detailed damage / collision model and much more including detailed wheels and extras also included. This car looks very accurate when compared to the real life version of the car and also looks fairly good in the game itself and has a few extras including its speed!.
Download: Ferrari 288 GTO
More Grand Theft Auto Vice City: FileFront's Grand Theft Auto Vice City Files Grand Theft Auto Vice City: Ford Mustang RTR-X
Here is the Ford Mustang RTR-X a highly detailed and well made two door Ford Car that will replace the Cuban Hermes or any other similar car of your choice within GTA Vice City. This car also includes custom handling as well as a choice of several different colours (although you can always add your own), a detailed interior, as well as a detailed damage / collision model and much more including detailed wheels and extras also included. This car looks very accurate when compared to the real life version of the car and also looks fairly good in the game itself and has a few extras.
Download: Ford Mustang RTR-X
More Grand Theft Auto Vice City: FileFront's Grand Theft Auto Vice City Files Jedi Knight III: Smoodo
Well, am Imperial Rodian, that’s a new one! Of course, considering the Empires xenophobia towards non human species it is probably somewhat unlikely that a Rodian would every be allowed to join the Imperial forces much less become a Colonel (judging by the rank insignia on his chest) unless he was some tactical genius like Thrawn, but lets not dwell on technicalities!
The author has done an excellent job of fitting Imperial uniform textures on to the Rodian model, especially with those oddly shaped shoulder pads. I also think it is cool how the Rodian clothing style 'quilted' effect has been retained and fitted nicely into the design of his Imperial uniform. There are team skins, which rather than being blue and red are instead grey for the blue team and black for the red team, which combined with the brown for the default skin nicely covers all the different colours of Imperial uniform, though I have to admit I have never been quite sure what military difference the different coloured uniforms denote in the Empire. Perhaps someone who knows can explain in the comments below.
More Jedi Knight III: FileFront's Jedi Knight III Files Star Wars Battlefront 2: Darkness Skins
This skin pack, by gtarjohn, is a basic set of retextures of the stock clone trooper textures. The pack of them is done up in a dark red theme, and you can see a couple of the textures in the screenshots below. If you like what you see, go ahead and give them a try.
Counter Strike: Source: mg_wipeout2 (1.0)
-=mg_wipeout2=- The Big Balls Returned by .:|G.o.d.W.a.n.4.|:.
-Dev: This is the second edition of the wipeout map. Important This is NOT an updated map, it's a fully new version which include new textures and sounds.
-Instructions: Read the rules on the BIG RED PANELS. this map is better with 24 players and the best full
-note: before u ask, no i wont fixing this map coz its works like i want. and nope, its wont working with Hl2 or any other games
Download: mg_wipeout2 (1.0)
More Counter Strike: Source: FileFront's Counter Strike: Source Files Elite Force: enterprise-e-v2 lua upgrade
Lua-Upgrade for enterprise-e-v2. New and updated features include:
* RPG-X turbolift
* new locations (if you have other locations please delete them)
* Engineering Lockdown
This package is required on both server and client-side due to string-files for locations and Turbolift discriptions.
Download: enterprise-e-v2 lua upgrade
More Elite Force: FileFront's Elite Force Files Empire at War: Upside down
Although it is fun to watch units hyperspace in backward and upside down, that's about the extent of it. I was hoping that the units would be upside down the entire time, but they right themselves quicking after arrival. It still gives a different perspective on asteroids, and starbases (as they stay upside down the entire time).
Quote:Hey people, when I was making maps for my mod I found something very funny: If you place the spawn point marker upside down your units will enter the battle upside down xD. So I desided to make a upside down mod and submit it to Gamefront/Filefront.
The Map supports 3 teams and 8 players (For multiplayer, single player is just 4) I'm also going to try this with a land battle but I'm not sure if that works but if it works I'll also submit a land version.
Anyway, this is ported from a game which I have never heard of before (HeXen), but apparently was very popular at the time of it's release. If I had to rate this map based on looks alone, it would get a 6/10, but it's a very strong 6/10, which I will explain in the next paragraph. There are alot of repeated textures here, and in a fairly small, basically box map, that isn't a good thing. Sure, the last map from Adolif had repeated textures aswell, but that one was quite large, and well spread out. The tree models alone on this are very basic, almost akin to what can be seen in Marathon, Minecraft, or the original Quake game.
I really like the dark, swampy tone that was used though. I think it sets the mood very nicely. Gameplay wise, it's a whole other kennel of fish (never understood that phrase, lol). Being a small map, it is perfect for close combat, and a lot of fun during team games. I reconmmend Capture The Flag for something quick, or Team Slayer for something fun. Again, like Adolif's first ported map (it was ported with permission by the way), it's a lot of fun, for a Halo 2 map.
Download: HeXen Darkmere Beta 2
More Halo 2: FileFront's Halo 2 Files Halo 2: Secrets of Egypt Beta 6
Getting a Halo 2 map is a rare thing around here. Getting a good Halo 2 map, is even more of a rarity. Todays batch of maps for Halo 2, starts off with a really nice Egyptian-based map. It has the basic features of being alomst totally asymmetrical, with a a nice hidden bonus. Plus, it also has a small network of underground tunnels, which are perfect for sneaking around without being noticed. Some advice. When you are presented with a need to crouch, don't let go of crouch until you are safely outside. You'll know whan you need to.
Being a map like this makes it perfect for most gametypes, especially "Capture The Flag". I loved playing this map, and I hope a lot of you give a try.
Download: Secrets of Egypt Beta 6
More Halo 2: FileFront's Halo 2 Files Star Wars Battlefront 2: Honoghr - Crash-Site
This map, by FelipeGabe, is a medium-sized map set on a planet with far too few vowels in its name. It's a first map, and for a first map, it's surprisingly well-done.
To get some of the bad out of the way, it's not a visually impressive map. It looks nice, but there are a few things - stock textures on the props is a big one - that makes it feel a little too "standard" to stand out. Retexturing the Tatooine buildings or the sail barge turret guns would have been nice and gone a ways towards making the planet feel like it had a standard visual theme.
The good is that the map is pretty well-constructed, and it plays very well. The map uses a "theta" design, basically a circle with a line through the center, and that's a good one for keeping the map flowing well. Some neat features are the author's smart use of elevation, some well set-up cover at some CPs, and one thing I personally thought worked well - the avenues of Mos Eisley buildings, which should not have stood out in any way, ended up being a neat way to corner off parts of the map.
The map is decent in its use of space, although it does tend toward the "large" side of the scale. Visually, it - like I said above - feels a lot more like the plainer maps of SWBF2 (e.g. Yavin IV), and I think that's because a lot of the props used aren't really retextured well to fit in with the scenery. Maybe having the Tatooine buildings made of a sooty ash-type material, or the brick textures be red to fit in with the soil - any of these might have helped.
I liked the use of flowing lava as a scenery addition, but there are some pretty clear texture seams there. Whatever texture was used needs to tile a whole lot better.
So this is it, the final goodbye to the Scarlet Devil Mansion. The RED and BLU teams are spending their last evening on the island... But still, they won't get out of here without a last challenge. The spies heard Remilia and Patchouli discussing about a Lunar Rocket called the "Sumiyoshi Vessel", hidden in the library. Which team shall be able to summon it first? Search the library, be the first to grab the magic scroll to summon the rocket!
Download: Scarlet Devil Mansion
More Team Fortress 2: FileFront's Team Fortress 2 Files Unreal Tournament 3: VCTF-District
Here is a vctf map set in a city, you can take the fight to the open field with your hellbender, or just go trough the buildings with your flak cannon. Very much like a city although its only missing the cars!
More Unreal Tournament 3: FileFront's Unreal Tournament 3 Files Warcraft III: Spawn War
Just a simple spawn war map, you get 8 heroes for each team. Each player is allowed one hero, once their hero has spawned 6 bodyguards which level up to Lv.15 and can be equipped and will spawn.
-Each player's Hero and Bodyguards can be revived from the tower of their colour near the HQ
The objective is to destroy the other team's fortress which is opposite yours, but in their base.
Enemy militia units will spawn as soon as an allied unit enters their base, each wave will consist of 64 Militias. Destroying each of the 6 castles on either side of the enemy's base will reduce the number of Militias spawned by 8
That's all you need to know really, have fun, and please make sure to inform me of any errors/bugs. Also any feedback would be greatly appreciated
Many thanks for the guys at HiveWorkshop for the awesome models, skills and help i received during the making of this map
Download: Spawn War
More Warcraft III: FileFront's Warcraft III Files Warcraft III: Demonds' escape
v2.1 change : Complete recreation of the game. More variation at un-dead unit. Upgrade summon units and heroes. boss factor added.New powers added and special items.If you have any comment about this map, you can e-mail me at troyemmanualowen.hartley@yahoo
Listen people. I want ratings And many many comments. The reason an artist produces work is so that it can be admired and judged. By all means I want you to judge my work whether it be favoured of looked down upon I want something so I know if its worth publishing my work to the public.
You are a member of the public and i would greatly appreciated your input.
Download: Demonds' escape
More Warcraft III: FileFront's Warcraft III Files Warcraft III: SDP 5.4 AI
Last version of the next six months: corrected of all errors, standardized text-based interface, recounted balance, refined Artificial Intelligence, improved protection against cheats, changed the sound design.
Introduction: For centuries, the people of the Plane of Ithia have suffered under the iron-fisted rule of the immortal sorcerer Morganem and his Council of Six. Now finally their pleas for help are answered: five legendary heroes arrive from beyond the crimsom storms of the warp, seeking to topple Morganem's corrupt Empire. But Morganem will not step silently into the darkness of history, and he prepares to fight these interlopers to the bitter end.
Overview: - A story-driven, single-player action RPG, "To the Bitter End" has been over six years in the making and features an original setting and with completely original characters, abilities, items and spells. Control a small group of legendary heroes as they travel throughout the Plane of Ithia, battling the forces of the tyrant sorcerer Morganem over eight Chapters and two cinematic-only maps. Be prepared to react quickly to changing battlefield conditions and use your abilities strategically to counter whatever the enemy throws at you. Face a variety of challenges, from sneaking out of a prison to taking on a whole army head-on to duelling enemy immortals one on one. During your battles, gain experience and grow in power to truly superhuman levels. Wield abilities that can break the backs of armies. But beware, for your foes are powerful and relentless enough to be a match even for your mighty heroes.
The following comments are owned by the user that posted them. Grand Theft Auto Files is not responsible for their content.
Total comments: 2 | Last comment: 08-29-2011 at 08:33
#1 - 08-29-2011 at 06:51
SuperSmeg (Staff) From: (Bracknell) Joined: April 18th, 2005 Posts: 2071
Everything below the "Maps" section got centered.
#2 - 08-29-2011 at 08:33
Danny (Staff) From: (Canterbury, Kent) Joined: July 11th, 2002 Posts: 993
Fixed! There was an extra > before the </center > !
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