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  Gamefront: Weekly Network Update 37 (week 36, 2011) - News - FileFront News
  Posted by: Danny on 09-11-2011 @ 13:06
This News Item has been viewed 34,749 times

Here it is the 37th version of the Weekly Gamefront Network News Update, the news part of the update covers the news side of the Network and the Gamefront Main site over the past week. There has been a fair bit of news from the Main site including a lot of trailers, reviews, previews and a lot more. This week there are lots of trailers, as well as reviews and more. Also of course there is the news from the Network Sites not as much as the main site but still just as important! Lots more news can be found from Gamefront News - Here

We would love to hear any suggestions that you have; if you see something that you would like to be added to the Weekly Network Update, or you have any suggestions that you think may improve the Network Update then simply drop me an email at Danny[at]filefront[dot]com (please put "Network Update" as the subject though smile ).

Also If you like the Network Update please feel free write a comment as I would love to hear any critism, or support (constructive though please as this is the only way that I know how good or bad the insider is and it would help me to improve this further).

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G A M E F R O N T N E W S


Gamefront News: A Badass Uncharted 3 TV Commercial



Sony is debuting a TV spot for Uncharted 3 during the Saints-Packers game tonight, but you don’t have to wait until then to watch it over and over and over again; I’m about to embed it here so you can watch it now. Actually, I’m just going to do it right now rather than fill this page with more of my worthless text.

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Read: A Badass Uncharted 3 TV Commercial


Gamefront News: A Teaser for the Battlefield 3 Operation Guillotine Trailer



Hey, look, so EA is going to be sending out a trailer for Battlefield 3 called Operation Guillotine next Friday, but today they have a teaser for that trailer. So, yeah, wacky. I guess this does happen from time to time, but it always seems odd.

Anyway, this brief teaser is pretty cool in its own right. It’s… visceral. I can’t wait to play this part of the game.

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Read: A Teaser for the Battlefield 3 Operation Guillotine Trailer


Gamefront News: Aftershock: What Is Bob Page Really Doing in Deus Ex: Human Revolution?



“Aftershock” is a recurring feature column on Game Front. We take games we’ve already reviewed, and give them a sober second look once the post-launch dust has settled. This editorial contains spoilers for Deus Ex and Deus Ex: Human Revolution. If you read this despite that warning, you aren’t allowed to complain about spoilers.

I like Deus Ex: Human Revolution. I don’t love it. I don’t love it because, in the end, the plot falls apart. And it’s all because of Bob Page. You might remember Bob Page as the main villain of the original Deus Ex. In that game, he ran Majestic-12, which had forcibly taken over the Illuminati. Bob Page was pulling the strings behind the entire conspiracy in that game to unite the world under a single government using the Grey Death to beat the public into submission.

Bob Page is also pulling the strings in Human Revolution, but the game is afraid to make that clear. It is clear, though, as Page is the first character we see in the game and the last voice we hear at the end. Otherwise, though, Page is utterly absent from the game, and his presence isn’t really felt in it aside from a handful of emails addressed to him popping up here and there.

For more please click below!

Read: Aftershock: What Is Bob Page Really Doing in Deus Ex: Human Revolution?


Gamefront News: Apparently, 500 Developers Are Associated With Call Of Duty



Madness, sheer madness. Activision’s Call of Duty series is of course the biggest video game franchise of all time. And as you can imagine, it takes a lot of elves to make all those toys. Like 500 of them. 500 people across 5 different developers. So basically, Activision is employing like half the people in America who still have jobs.

This information was revealed in a Venturebeat interview with Activision’s Dave Stohl, the guy tasked with deciding which elves are hired to build which Call of Duty products. The whole thing’s worth a read, but if you can’t get enough Call of Duty, we invite you to check out our on-the-scene coverage of last weekend’s Call of Duty XP.

Read: Apparently, 500 Developers Are Associated With Call Of Duty


Gamefront News: Awesome “Evolution of Video Game Controllers” Infographic



Video game controllers have gone through all sorts of crazy iterations. Even today, we live in the time of the Xbox Kinect and all sorts of crazy Playstation Move peripherals, just to cherry-pick a few examples.

The distant and not-so-distant past, however, has its own fair share of interesting, forgotten, and wacky controllers. I remember the first time I saw the Nintendo SuperScope — it was like seeing the face of God.

Thankfully, we have talented graphic artists out there in the internet willing to tabulate this bounty in an attractive, readable infographic. Check it out below



(click to embiggen).

Read: Awesome “Evolution of Video Game Controllers” Infographic


Gamefront News: Batman Gets Easily Distracted By Collectibles (PIC)



Collectibles — game designers and gamers love them, even if they break immersion in otherwise serious games. That satisfaction of finding the last of whatever it is you need and rounding out the set is just a near-universal human emotion.

Even Batman, striving to stop Joker in 2009′s Arkham Asylum, is not immune to this drive. The comic below shows how easy it is to get side-tracked, even for the Dark Knight. I mean, chattering teeth? What could be better? For Bruce Wayne, the man who has everything, its more about the thrill of the chase anyway.

Our “Everything We Know” guide and the Riddler reveal contain useful information about collectibles in Arkham City. There’s also the allure of the game’s “Collector’s Edition.”



Read: Batman Gets Easily Distracted By Collectibles (PIC)


Gamefront News: Battlefield 3 Won’t Quite Run at 720p on Consoles



DICE’s Johan Andersson has tweeted that Battlefield 3 won’t quite run at 720 on consoles, but it’s unlikely that you’ll be able to notice:

#bf3 is 1280×704 on both PS3 and 360. removing a few lines from 720p saves good perf & memory for us

That seems like a weird resolution. He explained:

we have tiny 8 pixel black bars that often is invisible due to overscan, scaling would just ruin the picture

So that’s not so bad. They removed 16 lines in order to improve performance, and you won’t even be able to tell because your TV usually obscures the edges of the picture anyway. And, in any case, Modern Warfare 3 will probably run at some lower resolution, as was the case with Black Ops. On the other hand, MW3 will probably run at a higher framerate…

Read: Battlefield 3 Won’t Quite Run at 720p on Consoles


Gamefront News: Battlefield 3 Has 1.25 million Pre-orders Already Damn



Battlefield 3 is no Modern Warfare 3, but that’s OK; nothing is Modern Warfare 3. That doesn’t mean that Battlefield 3 isn’t already making a dent in the marketplace, as EA is reporting that the game has already garnered 1.25 million pre-orders, which is a hell of a lot. That means it’s already a blockbuster!

“To date we have about 1.25 million preorders on Battlefield 3, so it’s still well ahead of its predecessor title, Battlefield: Bad Company 2, in regards to pre-orders in the same number of weeks until launch. So it’s doing very well,” said EA CFO Eric Brown. The hype tank is rolling right along, apparently.

Read: Battlefield 3 Has 1.25 million Pre-orders Already Damn


Gamefront News: Casey Hudson Confirms Drew Karpyshyn Isn’t Mass Effect 3 Lead Writer



In a low key tweet over Labor Day weekend, BioWare’s Casey Hudson responded to a fan question and confirmed what has long been suspected ever since author Drew Karpyshyn moved to Austin to work on BioWare’s upcoming Star Wars: The Old Republic. Yes Virginia, Drew isn’t the lead writer for Mass Effect 3.



Read: Casey Hudson Confirms Drew Karpyshyn Isn’t Mass Effect 3 Lead Writer


Gamefront News: Comment of the Week: F–k Star Wars



This is a tough time for Star Wars, what with George’s continuing insistence upon altering the original films for new formats and all that. We all hate it, and yet so many of us will buy those new blu-rays and weep openly about it next week.

This week we learned definitively that Drew Karpyshyn isn’t the lead writer on Mass Effect 3 because a little thing called Star Wars: The Old Republic got in the way. In response to this news, reader Mozer said what many of us Mass Effect fans were all thinking in no uncertain terms:

F–k star wars, it’s an aging saga that needs to die. Mass Effect should be his first and only priority and not pushed aside like a secondary project.

We agree wholeheartedly. F–k Star Wars up the butthole. And I say that as someone who has read well over 100 Star Wars novels in my lifetime.

Read: Comment of the Week: F–k Star Wars


Gamefront News: Crytek Denies “Hire and Fire” Allegations



Games may be more popular and better understood in 2011 than in any year before, but the process that creates them is still a mystery to many. It is disappointing, therefore, to hear rumors of unfairness in the workplaces where people craft our favorite games. L.A. Noire developers Team Bondi engaged in a brisk round of “he said, she said” earlier this year, Crytek, makers of Crysis 2 (see our walkthrough, mod tools download, and graphics tweak guide) are the next in line.

An anonymous Tumblr entitled “hire and fire crytek,” recently hit the Internet, accusing the German developers of treating their employees as disposable. and Grueling hours to meet deadlines that resulted from management incompetence are bemoaned. The blog also points the multiple lawsuits filed by ex-employees seeking increased severance compensation.

In an interview with Develop magazine, Crytek co-founder Avni Yerli went on record to defend his studio against these allegations. The magazine asked many pointed questions, to which Yerli gave carefully conciliatory answers. The truth of the matter, no doubt, lies somewhere between his practiced smoothness and the vitriol of the anonymous Tumblr. The German legal system, which gives mandates generous severance rights, is an added complication.

Read: Crytek Denies “Hire and Fire” Allegations


Gamefront News: Daily Independent: SpaceChem Delivers Sublime Pseudoscience



The Daily Independent is a recurring feature in which we shine a light into the darkened wilderness of indie gaming, illuminating both the good and the bad of what we find there.

I was a terrible Chemistry student. I wasn’t much for the sciences in general, but something about Chemistry completely confounded my brain. It seemed like math, insidiously disguised, and that was the only reason I needed to hate it.

If only I had had access to SpaceChem in 10th grade. Created by Zachary Barth, whose title Infiniminer formed the basis for Minecraft, SpaceChem might not get you a five on the AP test, but it certainly makes Chemistry seem more stylish and fun.

Gameplay involves managing a pair of infinitely customizable conveyor belts, known technically (and hilariously)as “waldos.” These devices, represented as red and blue lines on the game grid (see above), can summon atoms, recombine them, reposition them, and then deposit them in the correct location. The gameplay revolves around the careful coordination of these two processes, ensuring the correct synthesis of complex molecules out of different chemical substrates. Put another way, SpaceChem is sort of like a brain-teasing, fun take on assembly-line design.

As atoms move along the waldo, they can be dropped, picked up, rotated, or deposited, all by placing a special instruction on a certain grid square. The “sync” command, for example, ensures that two atoms move in tandem, often as they pass over special bonding squares that turn them into ions or molecules. The game plays a little fast and loose with the actual chemistry, but it’s all in good fun.

More Click Below

Read: Daily Independent: SpaceChem Delivers Sublime Pseudoscience


Gamefront News: Dark Souls – Prologue Video Part 3

What I like about everything I’ve see regarding Dark Souls is that it comes off like a game dreamed up by 17 year old RPG guys on their first drunken rager. “Dudedudedude, wouldn’t it be awesome if like, there was a game that had devils and Dinosaurs in it?” “Damn son, hell yes. And Zeus. Like, Zeus with firey lightning bolts or something.” “Oh man sick. And dirt monsters! Hell yeah.” “Dude I am so wasted right now.”

But seriously, the prologue is pretty sick. Not a bad way to make me want to play.

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Read: Dark Souls – Prologue Video Part 3


Gamefront News: Deus Ex: Human Revolution Sells Two Million Copies



While some people think single-player games are going out the door soon, Eidos Montreal would beg to differ, because in the two weeks since Deus Ex: Human Revolution came out it’s sold more than two million copies worldwide. Which is a lot for a prequel to a franchise that had been dormant or eight years. Hell, it’s a lot for anything.

You have to think reviews had a lot to do with this, as DXHR is one of the best reviewed games of the year so far, and I don’t think most folks expected that.

Read: Deus Ex: Human Revolution Sells Two Million Copies


Gamefront News: Dedicated Servers Mean Call of Duty: Elite for PC May Be Different Than for Consoles



Activision’s upcoming free-and-subscription-based companion service for Call of Duty players, Call of Duty: Elite, is currently in beta for Call of Duty: Black Ops players — but only if their on console.

PC support wasn’t included in the beta, and it seems as though there might be an answer as to why floating around. On his OneofSwords blog, Activision Social Media Manager Dan Amrich discussed what might be holding back the PC version of Elite: dedicated servers.

The trouble, as Amrich relates it, is that playing Call of Duty: Modern Warfare 3 (the game into which Elite is deeply baked) on PC gives players access to dedicated servers, which allow players a ton of freedom as to how they want to play the game. However, Elite is all about stat-tracking, leaderboards and in-game and meta-game competitions — so if no one is playing by the same rules, necessarily, because they’re altering those rules by playing on dedicated servers, then Elite fundamentally breaks down.

According to Amrich, that doesn’t mean that a PC version of Elite is dead, but Beachhead Studios, the developer taking point on the Elite service, is working on a way to adapt it to fit PCs. He also points out that Blizzard’s way of solving that problem with Battle.net is to close off the ecosystem so that Blizzard can control the way the game is played to keep things fair..

Read: Dedicated Servers Mean Call of Duty: Elite for PC May Be Different Than for Consoles


Gamefront News: Deus Ex: Human Revolution ‘The Missing Link’ DLC Hints at More Moral Choices



You know that DLC for Deus Ex: Human Revolution we’ve been hearing about? Now we have a teaser trailer. Doesn’t show much in the way of info, but does a great job with the teasing.

SPOILER ALERT: We’re about to talk about the plot of DXHR as it relates to The Missing Link DLC.

(if you want to see the spoilers please click the link below - under the trailer)


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Read: Deus Ex: Human Revolution ‘The Missing Link’ DLC Hints at More Moral Choices


Gamefront News: Don’t Have PlayStation Plus? That’s Okay — You Can Get into the Assassin’s Creed: Revelations Beta Now



PlayStation Plus members have been enjoying the Assassin’s Creed: Revelations multiplayer beta for a few days now, but guess what? You don’t have to pay for a PlayStation Plus subscription in order to participate in the beta anymore.

Yup, jump on the PlayStation Network and you can download the beta right now, free of charge, regardless of whether you’re a Plus subscriber. Unfortunately, you need to play, like, RIGHT NOW, as the beta ends on Sunday, Sept. 11. So get to stabbing.

Read: Don’t Have PlayStation Plus? That’s Okay — You Can Get into the Assassin’s Creed: Revelations Beta Now


Gamefront News: First Look At a Porsche in Need for Speed: The Run



Forza 4 may be missing its Porsches, but Need for Speed: The Run sure isn’t being that it’s an EA game and all. And so they’ve revealed the Porsche 911 Carrera S in all its glory, and boy does it have a lot of glory. But of course it does; it’s a Porsche. Anyway, here’s a trailer for this Porsche baby in NFS: The Run.

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Read: First Look At a Porsche in Need for Speed: The Run


Gamefront News: First Max Payne 3 Trailer Coming Next Wednesday



In the wake of their announcement that Max Payne 3 would be out in March, Rockstar has told us that we will get our first glimpse at the game next week when they show off the game’s first trailer. As you will see on the poster below, the trailer will be up at noon Eastern next Wednesday. We’ll have it, of course. Now, enjoy this art..

Read: First Max Payne 3 Trailer Coming Next Wednesday


Gamefront News: From Dust PS3 Isn’t Too Far Off



Ubisoft announced today that the PS3 version of God game From Dust will finally be making its way to the PS3 on September 27 and will retail for a paltry $14.99. So if you’ve been missing out because you don’t have an Xbox 360 and heard the PC version sucks, you won’t have to wait much longer to get your hands on it.

Read: From Dust PS3 Isn’t Too Far Off


Gamefront News: Fox News: Simcity Societies A Secret Liberal Plot!

Well folks, the holiday season is nearly upon us, and because we care, we want to let you know the conversational topic your angry uncle or out-of-touch grandparents will be using to ruin thanksgiving dinner. Some lame Fox News afternoon show had radio host T.J. McCormack on to talk about Simcity Societies and Flowers. You and I might think these titles are kind of boring, but in the video below, TJ reports his fears of the secret liberal conspiracy behind games that encourage people to be slightly less wasteful. Or something.



Look, I’m under the age of 60, compact cars don’t scare me and I don’t have an ex wife I absolutely hate. So I really don’t get Fox News at all. But I have been assured this is real footage and not some kind of web video thing. And that means if you hear the words ‘green’ and ‘video games’ while cutting the thanksgiving turkey, be ready to change the subject immediately.

Read: Fox News: Simcity Societies A Secret Liberal Plot!


Gamefront News: LittleBigPlanet 2 Is Now Cheaper and Move-Enabled



You can’t get the LittleBigPlanet 2 Move Pack DLC yet (that’s next week), but you apparently can play the game with the Move controller now thanks to a new update for the game that hit this week. I haven’t tried it out yet, but I imagine it works great, because Media Molecule does great things.

In other news, LittleBigPlanet 2 received a permanent price drop this week. From now until its inevitable DLC-packed re-release somewhere down the line, LBP2 will retail for $39.99. I think it’s probably worth that much. I think.

Read: LittleBigPlanet 2 Is Now Cheaper and Move-Enabled


Gamefront News: Madden Had a Good First Week



So apparently the worst choice of cover athlete in franchise history didn’t turn off gamers at all, as Madden NFL 12 has actually increased its first-week sales total over last year. 1.4 million copies of the game were sold in its first week on shelves, which is a mammoth number and not one I really have jokes for. I mean s–t that’s a lot of games.

Furthermore, EA Sports is making plenty of dough in the digital realm; “digital gross revenue” is up 78% over last year, thanks to the Madden Ultimate Team. Looks like all that nickel and diming is really paying off for those guys.

Read: Madden Had a Good First Week


Gamefront News: Max Payne 3 Coming in March



Rockstar has announced that Max Payne 3, which has heretofore been an invisible game, is coming to the Xbox 360, PC and PS3 in March of 2012. And when I say “coming,” I mean releasing. Yes, I mean we will be playing Max Payne 3 in March. Yeah, I don’t believe it either, but that’s what Rockstar is saying.

The announcement also gives us our first real info on the game. It turns out Max has left New York for Sao Paolo, where he is working as private security for a “wealthy industrialist.” “When gangs target the family under his protection, Max is forced to fight to save his clients and clear his name, in a bid to, once and for all, rid himself of the demons that have tortured him for far too long.” Once and for all? Yeah, right.

In other news, Max Payne 3 will have competitive multiplayer. I can’t wait to not try that out.

Read: Max Payne 3 Coming in March


Gamefront News: Kill All Comers with Khun Phaen in Atlantica Online (TRAILER)



Atlantica Online is an anomaly in the MMO world because of its turn-based combat. Published by Korean megalith Nexon, the game also makes use of an unexpectedly Mediterranean aesthetic.

Regular updates have been rolling out for a while now. In addition to the new “Spelltower Siege” mode, players will be able to take advantage of new Mercenaries, of whom Khun Phaen is the newest addition.

Players can Khun’s skills in the clip below, which features the Thai warrior laying waste to all manner of turn-taking foes. Stream it or download it from GameFront’s fast, free servers.

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Read: Kill All Comers with Khun Phaen in Atlantica Online (TRAILER)


Gamefront News: More Multiplayer Mayhem in Call of Duty: Modern Warfare 3 ‘Tango Down’ Trailer



Still itching for more Call of Duty: Modern Warfare 3 footage? We’ve got you covered. Check out the trailer below while we get together our hands-on preview from Call of Duty XP last week. I’m working on it, I promise.

I can give you a pair of early impressions right now though: 1. it was fun and 2. it was Call of Duty.

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Read: More Multiplayer Mayhem in Call of Duty: Modern Warfare 3 ‘Tango Down’ Trailer


Gamefront News: Official: No Zombies Mode in Call of Duty: Modern Warfare 3



We all expected that since Call of Duty: Modern Warfare 3 is Infinity Ward’s bag, it wouldn’t include Zombies mode, which is Treyarch’s contribution to the series and appeared in Call of Duty: World at War and Call of Duty: Black Ops.

Infinity Ward Creative Strategist Robert Bowling has made it official via Twitter, however, that MW3 will not include a Zombies mode. Instead, the cooperative Spec Ops Survival mode we’ve been seeing previewed and even got to try at E3 and Call of Duty XP will serve as Zombies mode’s replacement.

“Although we do have a very different style of co-op in our new infinite wave based Spec Ops Survival mode,” Bowling wrote on his Twitter feed.

Having played Survival mode, I can say that it’s definitely fun, but it’s not nearly the same thing as Zombies mode. It’s extremely similar, with waves of enemies, weapons purchasing and cooperative play, but those enemies are MW3′s standard gun-wielding soldiers, not the flesh-hungry undead and other hilarious and weird things that have appeared in Black Ops’ Zombies maps. It’s probably safe to assume that Spec Ops Survival, even if updated with further maps and other things via DLC, will never approach the coolness or hilarity of Treyarch’s offerings like Call of the Dead.

Read: Official: No Zombies Mode in Call of Duty: Modern Warfare 3


Gamefront News: Patch Removes From Dust Always-On DRM from Steam Version



After much needling from the Internet and PC gaming community, Ubisoft has finally removed the always-on DRM it included in the version of From Dust available for download on Steam.

The notes on the patch, available now, are available here. An Ubisoft spokesperson originally confirmed through a forum before the game’s launch that From Dust wouldn’t require an Internet connection to play, but that proved false when the game became available. Many took this as an outright lie on Ubisoft’s part, and it led to a pretty weak reception of the game following the month-long delay from the game’s release on Xbox Live. Steam was even reportedly issuing refunds for From Dust to upset users.

To be fair, the DRM was extremely intrusive. It not only required an Internet connection to play the game (by way of an Ubisoft Uplay account), but it also saved games to Ubisoft’s servers rather than locally, further forcing players to remain online in order to experience Ubisoft’s god sim. That wasn’t a problem for me because I didn’t really like it, but some people were upset.

So hooray! Victory! You can now play From Dust without having to be tethered to a Wi-Fi hotspot, just like Ubisoft said two months ago.

Read: Patch Removes From Dust Always-On DRM from Steam Version


Gamefront News: Rage Wasteland Legends Co-op Gameplay Trailer



Oh, look, it’s another Rage trailer. I wouldn’t be surprised to learn we’ve seen all of Rage already, and it’s still four weeks from release. I mean come on. But, hey, that’s cool; it’s not like we don’t know what we’re getting at this point.

Anyway, I have a new video that shows off some good ole co-op gameplay. Watch it.

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Read: Rage Wasteland Legends Co-op Gameplay Trailer


Gamefront News: Real Replay Value Doesn’t Mean Multiplayer



I’ve almost beaten Warhammer 40,000: Space Marine after receiving it just yesterday. It’s got a rather cool multiplayer mode, but the single-player campaign is looking to be a particularly short affair. This is common among third-person action games, especially those with multiplayer, where six to eight hours of single-player gaming seems to be the limit. To some, this is a gross oversight, because according to a particular segment of gamers, eight hours just isn’t enough. No matter how good the game is, no matter how interesting its story or unique its ideas, a game that’s only eight hours long is a poor monetary investment.

The issue, according to these skeptical fellows, is that every game needs replay value. One hears that term a lot — replay value — and I have to say I’ve grown rather tired of it. I’m sick of it because people don’t know what replay value actually means. Through frequent misuse, the term has mutated to mean multiplayer or co-op — something that consistently delivers fresh content. On the contrary, that’s not what replayability is at all. By the very definition of the phrase, replay value doesn’t mean playing fresh content and indulging in new experience. Replay means — quite simply — to play something again. To redo. To play the same thing you just played. In other words, a game’s replay value is not in whether it has multiplayer, downloadable content, or any other extra mode. It means one thing, and one thing only — is it good enough to play again?

For more please click below!

Read: Real Replay Value Doesn’t Mean Multiplayer


Gamefront News: Rollercoaster Tycoon 3D Teaser Trailer



Rollercoaster Tycoon, according to this trailer, has sold over 11 million copies. Let that sink in for a second. That’s an astoundingly large number. So large, in fact, that they were once even considering making a Rollercoaster Tycoon movie.

That dream fell by the wayside, but the franchise is being resurrected, thanks to a port to Nintendo’s still-fledgling 3DS. I’m a little dubious about sim games on tiny, portable screens, and the 3D graphics seem more or less wasted. I guess you’ll be able to ride the Rollercoasters in first-person? Nevertheless, Atari isn’t about to be denied a potential source of revenue.

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Read: Rollercoaster Tycoon 3D Teaser Trailer


Gamefront News: Steam Has Xbox Support?



So this is funny. If you go to Steam Support, and click on the box that says ”contact Steam Support,” one of the support categories you can choose is “Xbox support.” Yes, I just used the word “support” four times in that sentence. If you want to see this thing I’m talking about for yourself, click this link.

Anyway, I don’t know if this is a new thing or not. Maybe it isn’t. Maybe it means Steam is coming to Xbox. Maybe it doesn’t It probably doesn’t. But, hey, I’m trying to get hits here.

Read: Steam Has Xbox Support?


Gamefront News: The House of the Dead: OVERKILL Extended Cut – Varla Guns Trailer

“A tough talking, playboy cop living on the edge.” That’s the first line of voice over narration in this trailer. And so begins the single best game trailer I’ve seen in ages. Really, not kidding, this thing nails grindhouse style movie. Too bad it’s The House Of The Dead OVERKILL Extended Cut. HOTDO is a first person rail shooter originally released on Wii and now getting the full HD treatment. Could it be good? Maybe, but Wii is such a sorry system I feel like this is going to be grafting wings onto a Pinto. We’ll see though.

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Read: The House of the Dead: OVERKILL Extended Cut – Varla Guns Trailer


Gamefront News: The 3DS Did Pretty Well After The Price Drop



Nintendo 3DS sales are up significantly in the wake of the handheld’s rather large price drop last month, the NPD revealed today. In August, Nintendo sold 235,000 of the things, with 185,000 of those being sold after August 12, when the price drop became official. Pretty killer, I’d say; the price drop clearly worked.

That number marks a 260% increase for Nintendo, and that’s a large number. It’s not a number you can scoff at, anyway. I mean I guess you could scoff at it if you want to, but you shouldn’t.

Read: The 3DS Did Pretty Well After The Price Drop


Gamefront News: This Mod Makes Deus Ex Look More Like Deus Ex: Human Revolution



Though J.C. Denton claims early in Deus Ex that “My vision is augmented,” it’s not nearly as augmented as Adam Jensen’s in Deus Ex: Human Revolution. One modder fixed that, however, and made a spiffy and kind of hilarious video about it called “Deus Ex: Unreal Revolution.”

Now the Deus Ex: Human Revolution parody mod is widely available for everyone, offering, as Mod.db user ceski puts it, “Iron Sights, Waypoints, Outlines and Metaphors.” It also adds a black-and-gold color scheme to everything, plus regenerating health and melee takedowns

You can download it right here, but note that you’ll also need to install a custom renderer: either Kentie’s Direct3D 10 renderer or Chris Dohnal’s OpenGL renderer. Check the readme file that comes with the mod for more details.

Read: This Mod Makes Deus Ex Look More Like Deus Ex: Human Revolution


Gamefront News: Warhammer 40000: Space Marine — The Launch Trailer



People familiar with some of the more tedious entries in the Playstation 2 canon might find that Bunch of Heroes bears something of a resemblance to the Destroy All Humans series. In a sense, it almost looks like that series, but from the perspective of the humans. Though it has to be a hell of a lot better than that, right?

Bunch of Heroes pits players against an alien invasion, with an array of destructive-as-hell weapons on the ready. It’s out on Steam September 21.

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Read: Warhammer 40000: Space Marine — The Launch Trailer


Gamefront News: Warhammer 40000: Space Marine Review



They shall be my finest warriors, these men who give of themselves to me. Like clay I shall mould them, and in the furnace of war forge them. They will be of iron will and steely muscle. In great armour shall I clad them and with the mightiest guns will they be armed.

They are my bulwark against the Terror. They are the Defenders of Humanity. They are my Space Marines and they shall know no fear.

So said the Emperor of Mankind in Warhammer 40,000′s rich lore, and a concern I had going into Space Marine was that the game would fail to capture the epic feel of the titular soldiers in power armor armour – everyone in this game has a British accent.

Space Marine assuaged my concern before I could even learn the controls.

In this third-person action extravaganza, you take on the role of Captain Titus of the Ultramarines, a battle-hardened veteran who manages to harness both the suavity and sophistication of James Bond and the savagery of Conan the Barbarian. Space Marine doesn’t waste time warming up — the first level has you skydive through an aerial battlefield, dodging warring vessels and flaming debris, onto an Ork airship and singlehandedly destroy it and its crew. Some games start with a bang, then peter off. Not so with Space Marine — the first level sets the mood for the entire game: kick ass, take names, and be the biggest badass this side of Ultramar.

For more Click below

Read: Warhammer 40000: Space Marine Review


Gamefront News: Watch A Bunch of Heroes In This Bunch of Heroes Launch Date Trailer

People familiar with some of the more tedious entries in the Playstation 2 canon might find that Bunch of Heroes bears something of a resemblance to the Destroy All Humans series. In a sense, it almost looks like that series, but from the perspective of the humans. Though it has to be a hell of a lot better than that, right?

Bunch of Heroes pits players against an alien invasion, with an array of destructive-as-hell weapons on the ready. It’s out on Steam September 21.

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Read: Watch A Bunch of Heroes In This Bunch of Heroes Launch Date Trailer


Gamefront News: We’ll Find Out About Two New Street Fighter X Tekken Characters at TGS



At the Tokyo Game Show next week we’re gonna find out about two new characters that we’ll get to play in Street Fighter X Tekken. But you can start speculating now, because I have a pair of teasers for these characters, and I bet the more observant among us can figure out who these are. So watch em and make your guesses.

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Read: We’ll Find Out About Two New Street Fighter X Tekken Characters at TGS


Gamefront News: “Women Fighters in Reasonable Armor” Shows Value of Modesty





We’re all familiar with the look. She’s possessed of unspeakable magic power, about to wade into battle against hordes of unspeakable, spiky foes. And yet, she’s wearing lingerie.

This is because she was designed by a horny, male game designer, obviously. You can see 40 examples of this phenomenon in GameFront’s “The Greatest Boobs in Video Game History” gallery, or in our various cos-play galleries.

Still, there are some people hoping to push back against this trend. A new Tumblr, Women Fighters in Reasonable Armor, intends to collect pictures of these demure dressed combatants. A noble task, I contend. Sometimes things are sexier if left to the imagination.

Read: “Women Fighters in Reasonable Armor” Shows Value of Modesty


G A M I N G N E W S



Medal of Honor: AAAA MOHAA 2011 AWARDS
AAAA MOHAA 2011 AWARDS
Hi all well wanted to get the 2011 achievement awards going

So what are the awards for.....well their will be a few categories but well yes you guessed for MOHAA

The awards are for anything that has helped, supported, fixed, promoted, developed, enhanced, well just about anything related to MOHAA - it may be a small enhancement or a massive one.........

Their is no looser as any work to support MOHAA is of great benefit to the whole MOHAA community so a big hats off to all who have spent so much time in supporting MOHAA

So here are the main Categories -:

Achievement award for best new/enhanced development for MOHAA in 2011
This Award is open to all areas - it could be a map, mod, admin tool, MOHAA game type, anticheat just about anything. It could be an old mod that has been improved or enhanced or fixed!!

Achievement award for best existing development for MOHAA
This Award is also open to all area's so could be a map, mod, admin tool, MOHAA game type, bug fix, anti cheat just about anything.

The purpose of these awards are to promote the fantastic work that has and is being done for MOHAA to support it and to show the FPS community that MOHAA is not dead, will not die and is still a major player in the FPS community

I hope to gain support for these awards across the MOHAA communities and beyond, hopefully tempting some old and new faces back to the game.

To start off the prize fund I am donating a 22 slot MOHAA server for the winner of both NEW and EXISTING categories - details of the prize's will be posted in the Prize fund section, where hopefully I can get some other prizes donated from else where via sponsor's and if any one can help with any form of donation would be great. Also if any of you have any free time to help support running of the awards would be great

All this is work in progress so keep an EYE for updates............

So a new Sub Forum has now been created on AAAAhttp://www.mohaaaa.co.uk/AAAAMOHAA/forum/75 and has been added to main menus for direct link's to make it easy access on AAAA where submissions can be made for new and old.

I need to sort out rules section as their will be some complications for awarding the prizes such as if the modder is unable to be found or contacted things like that - but for now its the submission stage which will run till November the 1st, after that the submissions will be closed and voting will begin.

AWARDS SCHEDULE
September 2011 Awards Submissions Open - November 1st Close
November 5th Awards Voting Open - December 31st close
January Awards Awarded.

If you have any idea's or comments to help support this please fire away - a submission of a mod can be made by any one and their is no limit. Its just about promoting old and new work for MOHAA
Read: AAAA MOHAA 2011 AWARDS
More Medal of Honor News: FileFront's Medal of Honor Files


Stalker: S.T.A.L.K.E.R Minecraft Map



Unless you have been under a rock for some time without Internet access you've heard of a little game called "Minecraft".

Since you can build almost anything in Minecraft, some of the community decided that S.T.A.L.K.E.R. and parts of The Zone needed to be more blocky.





This is just a small sample of this incredible map. For more screenshots and information, check out the Official Thread at MineCraftForum.NET.
Read: S.T.A.L.K.E.R Minecraft Map
More Stalker News: FileFront's Stalker Files



          Next News Post 09-18-2011 @ 13:15 - Weekly Poll Results - Mod of the Month August 2011
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