Gamefront: Weekly Network Update 39 (week 39, 2011) - News - FileFront News Posted by: Danny on 10-02-2011 @ 14:13
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Here it is the 39th version of the Weekly Gamefront Network News Update, the news part of the update covers the news side of the Network and the Gamefront Main site over the past week. There has been a fair bit of news from the Main site including a lot of trailers, reviews, previews and a lot more. This week there are lots of trailers, as well as reviews and more. This week brings news a review of Fifa 12 as well as an interview from two main characters of Deep Space Nine and more news from Battlefield 3 Beta which is out now as well as Lots more news can be found from Gamefront News - Here
We would love to hear any suggestions that you have; if you see something that you would like to be added to the Weekly Network Update, or you have any suggestions that you think may improve the Network Update then simply drop me an email at Danny[at]filefront[dot]com (please put "Network Update" as the subject though ).
Also If you like the Network Update please feel free write a comment as I would love to hear any critism, or support (constructive though please as this is the only way that I know how good or bad the insider is and it would help me to improve this further). Also I apologise for the lack of an update last few week unfortunately I didn't have enough time to make one due to personal reasons as well as moving and all the fun that brings!.
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I've notied that this keeps coming up on the network sites in the download comments a lot, and thought that it would be a good idea to mention this. It seems that a lot of people don't know what a "RAR" or "7z" file are, these are files similar to that of a ZIP file in that they are also compressed files. To open these types of files all you need is something Like WinRar which can be found here or 7Zip which can also be found here. The latter of these two is completely free and will open most of the compressed files that you find (including RAR but won't be able to make those).
F R O M T H E F O R U M S
Continuing on from a couple weeks ago with our From the Forums feature which is a small look at our own very active forums and to show that there is a lot more to the network sites than just the network sites. The very active forums cover all of the games from the network and of course lots more you can look at and even join in with the friendly staff and community - Here. This week there are two links which cover some of the active threads on the forums
This weeks Top Threads
1. Interested in science? Sadim-al-Bouncer discusses the latest findings on particles which may have been moving faster than light in the Pub.
2. Describe your current emotional state in Straopwn3r's thread in General Discussion - a good opportunity to let off some steam!
Afterfall: Insanity. Hmmmm. Looks to me like yet another zombie plague outbreak to me. Can I just sleep through this one HOLY CRAP DEMONS ON FIRE! AXE HANDLE BLUNT FORCE TRAUMA KIND OF THUGGIN! DARK ROOMS! Wow, this game should be called Resident Dead Space: Mech Effect because damn.
I really enjoyed Resident Evil Code Veronica, but it’s so oooooooooooold now. Capcom is attempting to revive it with an HD edition, and you can judge for yourself how successful they were by watching this trailer. It’s an improvement, certainly, but maybe not as much of an improvement as we would like. Anyway, watch this.
With the Battlefield 3 beta now open to all, gamers are finally getting a chance to see if the game can live up to the massive hype. There were more than a few complaints about bugs in the game, but it is a beta, so bugs are to be expected. What might anger players more is the new Battlelog feature. Dice is calling it a “social network” for Battlefield 3 players. But it will also be the only way to launch the game for PC players. Dice claims that moving the server browser to the web will cut down on wait time, but that remains to be seen. Take a look at this trailer and judge for yourself whether the new social network is worth having.
Sure, the Battlefield 3 beta, unlike many other game betas, really is an early build of the game’s multiplayer. It really does feel like DICE and EA are trying to test the thing, and not just using it as a marketing tool, as indicated by its many bugs and weirdnesses. On the PC, we also know that the beta isn’t what we’ll be (literally) seeing at retail release — DICE hasn’t even allowed users to access BF3′s ultra settings. So it’ll be a great deal prettier.
But what we’re getting with the Xbox 360 and Playstation 3 versions is probably pretty close to what the game will look like in the end. And while both consoles will be blown out of the water by the graphical quality afforded to PC players, it’s also worth a look to see how the console market’s two aged warriors handle EA’s would-be Call of Duty-killer.
Our intrepid video team has put together a little graphical comparison for those two versions (we couldn’t get a decent frame rate going on the PC beta to make a worthy comparison). Don’t expect this to be exactly how things will look on launch day, but this might color your decision on which non-PC version to acquire.
As always, you should be subscribing to the Game Front YouTube Channel.
Feels like Ubisoft is just screwing with us now, doesn’t it?
Yup, just like every major release the company has had for the last, I dunno, several months? Ubisoft is delaying the release of the PC version of Assassin’s Creed: Revelations. Eurogamer is reporting that, after scouring Ubisoft’s Czech Facebook page, it has discovered that the new release date will be Dec. 2, 2011, while the PS3 and Xbox 360 versions will still pop up on store shelves on Nov. 15, as planned.
Ubisoft is making this a habit, and being a repeat offender, it doesn’t seem like we’re getting anything positive for being made to wait. It previously delayed PC versions of both Driver: San Francisco and From Dust, both by roughly the same amount of time as AC:R is being released. Perhaps between 15 and 30 days is how long it takes for Ubisoft to install some really offensive digital rights management software, deny it’s being done, create a total PR debacle and then remove the DRM.
With Mass Effect 3 coming in just a few months, the eyes of a world hungry for the final chapter in the adventures of Commander Shepherd turn to parts north, and BioWare’s Canadian HQ. Because the possibility of a final “I should go” is too horrible to bear, everyone on the internet wants to know if they have any plans for the Mass Effect universe after the Reaper threat is defeated once and for all. Will they make a first person shooter? Perhaps a Mass Effect Kart racing game! Yeah, we’d love to see Harbinger versus Shepherd competing in the Mushroom cup!
Actually, the idea most often bandied around, mostly because BioWare is about to drop The Old Republic on us, is a MAss Effect MMO. It sounds like a good idea, if only because if you’re going to ruin a franchise by releasing unnecessary sequels, a super fan wank is probably the least damaging. Well, Industry Gamers had a little chat with BioWare’s Ray Muzyka and Greg Zeschuk and asked them how the company is feeling about an ME MMO. The answer? Maybe! Possibly! Sure, why not! And other noncommittal non answers:
You never know. I think once The Old Republic is done, we’ll take a fresh look at the market. And we’ll have learned a lot. While making it, you learn an enormous amount. It’s one of the nice things about having these properties in our back pocket… If we want to use something we own as a source for a game, it’s easy to do. So yeah, you never know. We’ve got this giant product to launch, but once that’s done we’ll consider next steps.
Guess what — Chrono Trigger is coming to the Playstation Network Tuesday, Oct. 4. No, it’s not a joke! It’s real! I know, I know: last time, you say incredulously, it wasn’t real. But I assure you, as the Official Playstation Blog assures me, it is real.
Unfortunately, that’s all the details we have at this time. At least, from this latest announcement post.
What we don’t know is what Chrono Trigger is going to cost, although I’d be surprised to see it go for less than $15. We also don’t know what in the hell happened to Final Fantasy VI, but someone should probably organize a search party. And finally, we don’t know if the PSN version will have the excessive load times that the original PSone port did way back in the 1990s.
Even so, stay tuned for Oct. 4 and get your downloading finger ready.
There’s more story to the Playstation Network-exclusive two-stick shooter Dead Nation, and that’s where Housemarque’s newest DLC package, Road of Devastation, picks up. It finds you alone in a laboratory and tasked with fighting your way back out — and, of course, with fighting off the zombie hordes. Plus additional monsters who do not look very nice.
Road of Devastation is out right now on the Playstation Network for $3.99. Check out the trailer below if you would like Housemarque to take a stab at convincing you to buy it.
In early 2011, promoting his over-the-top opus Bulletstorm, Epic Games design director Clifford Bleszinski summed up his design philosophy: “if you’re going to make a shooter, you better make sure that those 30 seconds that you do over and over again are more fun than anything else in the game.”
Repetition is an unavoidable feature of games. Doing things “over and over again” is in fact foundational to the way they work. What is Super Mario Brothers, after all, if not a very long series of leaps? Repeated actions enable us to perfect gaming skills and defeat enemies. Bleszkinski is right: making these actions as fun as possible is the most important task in game design.
Nothing exemplifies this principle better than Diablo, which was released by Blizzard Entertainment in 1996. The game radically compressed Bleszinski’s 30-second window; a discrete bit of gameplay in Diablo lasts no longer than the few frenzied seconds it takes to mouse-click an adversary into submission. This action is repeated literally millions of times.
While we’re waiting on The Missing Link to see the light of day, Eidos Montreal has put out some bite-sized DLC for DXHR for us to chew on in the meantime. These two packs have appeared on Steam today:
Silenced Sniper Rifle
10,000 extra in-game credits
Wait, did that say a bonus mission? What the hell does that mean? I don’t have any notices about this in my email, so I don’t know. Man.
I know — isn’t there already a Deus Ex set in 2027 that is a prequel to the original? Don’t we call that game Deus Ex: Human Revolution? Why yes, there is, and yes, we do.
Deus Ex 2027, however, is a mod for the original Deus Ex that is ALSO a prequel and also is set in 2027. It’s an expansion of the original game, with larger environments, spiffed-up graphics, a ton of light bloom (which you can switch off) and more modern-looking, realistic weapons at the player’s disposal. As to what the story’s all about, I have no idea, but I must say, I’m intrigued.
Download the Deus Ex 2027 mod right here. You might also want to check out this trailer of the game’s demo. It’s in Russian, but at least it gives some idea of what you’ll be getting into. There’s also more info at Project2027.com.
OF COURSE the folks at Epic are working on the next iteration of the Unreal Engine. It’s only the lifeblood of their company. Epic’s Tim Sweeney tells IGN you shouldn’t expect the new engine soon, though.
I spend about 60 percent of my time every day doing research work that’s aimed at our next generation engine and the next generation of consoles. This is technology that won’t see the light of day until probably around 2014, but focusing on that horizon enables me to do some really cool things that just aren’t practical today, but soon will be. Some of our most productive work in the industry was on the first Unreal engine back in 1996, when I wrote a software vendor with a bunch of new features that hadn’t been seen before. I feel like that’s what I’m doing now on Unreal Engine 4 in exploring areas of the technology nobody else is really yet contemplating because they’re still a few years away from practicality. But I see a huge amount of potential there and so it’s very, very fun work.
So that means Epic is banking on the next generation starting up roundabouts 2014. Probably not a bad thought, although some people think it’s happening earlier. than that. I’m in no rush, though
Platforms: PC (reviewed), Xbox 360, Playstation 3, Mac, Wii, Playstation 2, PSP, 3DS, iPhone, iPad
Developer: EA Canada
Publisher: Electronic Arts
Released: September 27th, 2011
MSRP: $59.99 (PS3, Xbox 360), $49.99 (Wii), $39.99 (PC, 3DS, PSP, PS2)
Modes Within Modes
Conventional wisdom dictates that you can’t be all things to all people. This warning was ignored by the makers of FIFA 12. Packed full of different modes, features, and gimmicks, Electronic Art’s latest installment in its yearly soccer franchise provides a dizzying array of gameplay options, catering to every possible taste.
There was a time when the FIFA experience was relatively straightforward. Players controlled a team of eleven players, and tried to manuever the ball past another team controlled by a human or AI opponent. Today, after booting up FIFA 12, you have to pick which kind of game you want to play.
Online Leagues enable groups of acquaintences to engage in persistent online competition. Live Season challenges fans to follow in the footsteps of their favorite team, reproducing its fixtures in the virtual world while having to contend with real-life injuries and personnel switches. Ultimate Team turns FIFA into a kind of collectible card game, asking players to cobble together a winning side by spending in-game currency and trading with other players.
Valve has been doing some very nice things with the word “free” in front of them when it comes to Portal 2. The game’s first batch of DLC will be free. You got a free Steam copy if you bought the PS3 version. And all this time, Valve has been slowly releasing the game’s soundtrack for free.
With the release of the “Peer Review” DLC package, Valve is also kicking us the final free volume of the 64-track Portal 2 OST, “Songs to Test By.” Check this link for Volume One and this link for Volume Two, and go download them, because they’re pretty awesome.
Finally, you can download the third volume right here, or you can get the entire soundtrack in one big blast here.
In a move that apparently pissed off a bunch of people, if Eurogamer is to be believed, Football Manager 2012 is going to require Steam to play, even if you have a physical copy of the game. In what Sega says is a measure to combat piracy, those who buy a physical copy will have to activate the game on Steam.
This is the first time I’ve heard of gamers being up in arms about required Steam activation in many years, and so I’m just baffled right now. Apparently some of our bros over in Europe just don’t like the damn thing, even if it’s the weakest method of DRM in existence, pretty much, and auto-updating is pretty sweet. But, hey, protest everything, I say. It can all go to hell.
If you haven’t checked out the pick-up-and-play puzzle platforming cube-based casual good time of EDGE by now, you might want to do so. Its price alone makes it worthy of your attention, and that’s to say nothing of the fact that it has grown since we talked about it in our Daily Independent.
Developer Two Tribes has just pushed out some free DLC for the Steam version of the game, called EDGE Extended. So there’s even more cube-moving platforming action to be had than ever before. There’s even a trailer to go with the release: check it out below.
Remember back nearer to the release of Portal 2, when Valve said, “Free DLC will be coming out this summer?” This year, summer ends on Oct. 5.
Because on Oct. 4, which is Tuesday, we’ll be receiving free. Portal 2. DLC. Here’s a clip from Valve’s press release for the pack, called “Portal 2: Peer Review.”
In “Peer Review”, you and a friend will continue the story of loyal bots P-Body and Atlas as you puzzle your way through a mysterious new co-op test track and once again match wits with GLaDOS. The DLC also features a single player and co-op Challenge Mode, and leaderboards to compare Challenge Mode scores with friends and the Portal community.
Now, let me be the first to say, “Hell yes, Challenge Mode!” The absolute best part of Portal 1 that was glaringly absent from Portal 2 is coming.
Steam users will get the DLC downloaded automatically to their accounts. Xbox 360 and Playstation 3 players will have to sign on to their respective online networks and download the DLC there.
In its first week on store shelves, Gears of War 3 has been doing pretty well for itself, selling three million copies already. The press release I got about this says that’s more copies than any other game has sold this year, but I don’t think that’s actually true given that LA Noire has shipped four million.
Still, I don’t want to be that guy, so I’ll say congrats, Epic, on making a game a bunch of people want to buy even though the story is s–t. Ha! See what I did there? Funny stuff, I say.
This week I read an excellent editorial over at IGN called “Has Gaming Lost Its Humanity?” It was a great read, and I felt like I learned a lot about just what it means for a game to be human. But as I thought about it, I came up with another question, one that I think is far more important.
Has humanity lost its gaming?
It seems like nothing much has changed in the games industry in the last few years — consoles have bottlenecked video game production values, and so what you get now is about what you got two years ago. But something has changed in the way we play games: namely, that we can’t find them a lot of the time.
It’s a problem I have every day. I want to play a game, but it’s a struggle to remember where I left my collection. I look in the bathroom, under my kitchen table, in the dishwasher and in my dresser, but it’s a no go. Some days there’s just no telling where they’ve wandered to. Usually they’ll end up under my TV stand, but I swear they weren’t there before.
I see this come up a lot with my readers as well; they’d love to play games, if only they knew where they were. In modern society everything is supposed to be so convenient, except for gaming — which feels about like pulling teeth these days.
RAGE is due out next week, and id Software and Bethesda have tossed another in-depth gameplay trailer our way to further tease the fact that we’re not playing it right this very moment. Last time, we saw the Ark-dweller raid a Gearhead stronghold and, well, shoot a lot of fat Mad Max denizens. This time? It’s a ramshackle Ewok village that needs raiding, held by a group of fat Mad Max denizens known as Jackals.
So after like 900 videos, are we allowed to play RAGE yet?
Last time there was a Humble Indie Bundle, it made better than $1 million in less than a week and loosed six PC indie titles on an unsuspecting public. Before that, there was the Humble Frozenbyte bundle, which packed five games from developer Frozenbyte, for the low cost of “pay whatever you want.”
Well, there’s a new bundle in town, and it’s still priced competitively by your choice. And a portion of the proceeds still goes to charity. This time, you get Frozen Synapse, a turn-based strategy game that normally goes for about $25. You can get it for as low as a buck if you like, but if you pay around $5, you get the entire Frozenbyte Bundle thrown in as well. That’s six games. And it’s totally worth it.
Ubisoft has finally commented on I Am Alive, which we knew was on the way imminently because it had been classified by the ESRB and Australian Board. Their comment: I am Alive is coming to the Xbox Live Arcade and PSN this winter. Here’s the plot summary:
I Am Alive follows an everyman’s journey to find his wife and daughter, who were lost during the “Event.” A year later, he finds Haventon, his hometown, in shambles. Buildings are destroyed, toxic ash fills the streets, and society has been torn, causing inhabitants to take all necessary actions to survive.
Also, we have a trailer! And it really looks good, especially for a downloadable console release. Hell, it looks like a full retail game. I’m excited.
Look, Avatar is not a good movie. It could make all the money in the world and that fact wouldn’t change. That’s all I have to say about that.
So, Jams Cameron want to make an Avatar MMO, because why the f–k not, I guess. Here is a quote he said to IGN:
I think Avatar is a perfect IP for an MMO. It’s a very, very big world and based on the first film, you might not sense that, but we’re talking about an entire planet, an entire alter world, and in fact a universe that has other planetary bodies, as well, and other cultures, other life forms. Eventually people will see enough scope to be able to see how the MMO will work, but that’s going to have to be launched…the timing of that is going to have to be carefully orchestrated with the release of the second and third film because we don’t want to be giving away elements before the fact. And also I think one of the cool things about an MMORPG is that you have to have a lot more possibilities for characters than what you see in the film. The film is really just a leaping off point, so we’ve got to create a rich and diverse world that lives well beyond the films.
Well, at least he didn’t talk about 3D at any point in that paragraph!. I mean damn.
The intriguing Playstation Network open world adventure that allows players to seamlessly jump into each other’s games, Journey, isn’t coming out in 2011. Bummer.
According to the Official Playstation Blog, the title from thatgamecompany has been delayed until spring of next year. After running a closed beta recently, it sounds like the game is in good shape and getting good feedback — we liked what we saw when we got a chance to mess with it at Comic-Con this year. Seems like there’s just too much left to do and not enough time left to do it in for a 2011 release date, and the impression from the PS Blog post is that the 2011 date was never all that firm to begin with.
TGC is opting to play it safe now rather than throw out a date it isn’t sure it can hit, sounds like. I suppose that’s not too disappointing.
Yes, LA Noire is finally making its way to the Great Platform, and you’ll be able to play it on November 8 in a retail package, on Steam and OnLive. The PC version, which will be referred to as LA Noire: The Complete Edition, will include all the DLC released thus far. And it’ll support NVIDIA 3D Vision.
And here are the confusing system requirements:
Operating System: Windows 7 / Windows Vista Service Pack 1 / Windows XP Service Pack 3 / OnLive for PC or Mac;
Processor: Intel Dual Core 2.2GHz to Quad Core 3.2GHz / AMD Dual Core 2.4Ghz to Quad Core 3.2Ghz;
RAM: 2GB to 8GB;
Hard drive space: 16GB;
Video Card: NVIDIA GeForce 8600 GT 512MB to NVIDIA GeForce GTX 580 1536MB / Radeon HD 3000 512MB to Radeon HD 6850 1024MB;
Sound Card: 100% DirectX 9 Compatible;
I don’t know why it provides a range of things. I would think the upper range is the recommended, but that would be putting a GTX 580 and a Radeon 6850 on the same level, and that’s just ridiculous.
I’m not sure where video game fan films are getting their budgets from, but some of these movies look extremely professional. Even if you didn’t like the story, you had to give props to the production value on CoD films Finding Marakov and Operation Kingfish.
It may be Left 4 Dead’s turn for a superior quality fan film. This highly polished teaser trailer has been blowing up on Youtube and has L4D fans excited about the possibility of a feature length film. It’s even been posted on Valve’s official Facebook page. Maybe Valve will throw some funding at this thing and help get it finished.
I know, I know. I always insist whenever crazy violence breaks out, video games had nothing to do with it. I said it about that right wing nutbar in Norway, I said it about the British rioters, I even said it about that cray cray kid who murdered his grandmother. But today I’m done. I officially accept defeat. You win, crazy stupid people of the world. Video games really do cause violence:
A middle-aged man charged round to the house of a schoolboy and throttled him after his online character was killed during a game of Call Of Duty, a court heard.
Mark Bradford, 46, was furious when he was gunned down in the war simulation by the 13-year-old, and ‘lost it’ when the youngster goaded him over his online death.
Unemployed father of three Bradford stormed from his bedsit in Plymouth, Devon, and confronted the youngster at the boy’s friend’s house by placing his hands round the schoolboy’s neck.
The pair had been playing Call Of Duty: Black Ops against each other online and talking using microphones.
In yet another awesome feat of Minecraft engineering, the opening sequence of the beloved but no longer that good cartoon “The Simpsons” has been faithfully recreated in Minecraft.
Check out the video below, created by CraftedMovie. It’s, uh, kind of ugly — the limitations of Minecraft — with Maggie represented as a brick and Marge’s face on her chest to facilitate the tall blue hair, but you can still tell it was a TON of work and it’s pretty cool regardless.
Everyone’s kind of excited about the official release of Minecraft that’s slated for the big Minecraft convention. As such, we tend to keep an eye on what Notch has to say about.
On his blog, Notch has announced that there are only two more features planned to add to Minecraft before development is stopped a month prior to the game’s November 18 release. The Mojang team will use the final month to resolve bugs, clean up the code, and make things run a little smoother.
If you’re a Minecraft fan, this is pretty exciting news, as the official launch is finally drawing near. To help tide you over until then, check out our lists of the best Minecraft servers, seeds and mods.
Ever feel like something is missing from your life? Like, for instance, a new Mortal Kombat movie to remind you of a long ago time when Christopher Lambert had a career? I do, and New Line must have sensed my pain because today they confirmed that yes, they are indeed producing a brand new Mortal Kombat movie.
New Line will be partnering with Warner Interactive for the film, which will be directed by Kevin Tancharoen who last year blew up the Internet with his own short film based on the franchise. Budget is estimated at more than 100 million and it’s set for a 2013 release. So assuming we all survive the Mayan apocalypse, 2013 is going to be a delightfully violent time for all the good boys and girls.
Really though, the only question I have is whether or not Christopher Lambert gets a cameo. COME ON, NEW LINE, MAKE THIS HAPPEN.
Back in 2004, Mithis Games developed a space strategy game called Nexus: The Jupiter Incident. It flew under a lot of people’s radar, but it was one of my favorite games of the year. For years I’ve waited, hoping against hope that a sequel would be developed. Today, my hopes were realized, sort of.
Over on Gamesplant, the original development team is attempting to raise €400,000 to fund development of Nexus 2. The game is currently listed in pre-production, and there’s a concept trailer that you can watch below. As with most projects of this type, there are tiers of donations that will net you specific rewards. Donating €2,500 or more will even qualify you for a piece of the profits from the game.
If you never played Nexus: The Jupiter Incident, I strongly suggest that you try it out. We’ve still got the playable demo on our site (download it here), and if you like it, the game is available on Steam for $9.99. If you like it as much as I do, you may find yourself funding the sequel. Just like me.
The battle between the Battlefield and Call of Duty franchises just got real, quite literally. Recently, Call of Duty XP featured a tournament with a 1 million dollar prize pool and a grand prize of $400,000 for the winning team. Nice! But much like fans who know Battlefield is just better than COD, EA’s upcoming Battlefield 3 tournament aims to overshadow COD XP with a 1.6 million prize pool. YEAH, GAMING CAT FIGHT ERRYONE!
Sadly, the BF3 tournament, set for sometime in early 2012, will be open only to Xbox and PS3 players, not to PC players. SADFACE! Even so, that’s a lot of scratch, especially for a console-only tournament. Supposedly, Virgin Gaming, EA Sport’s official tournament provider and host of the BF3 tournament, promises upwards of 3.5 Million Euros distributed through game tournaments in 2012 alone. You can find out more here. Of course, we all know what this means: Next year’s COD XP will feature a battle to the death between Richard Branson and Bobby Kotick.
So I don’t know that IO is going to make Kane & Lynch 3, but it looks like they are. IO’s got a job listing up for a “senior multiplayer programmer,” and in that listing it says this: “The multiplayer technology lays the foundation for a yet unannounced 3rd person game with strong cooperative multiplayer elements.”
So IO is either working on a completely new co-op title, or it’s Kane & Lynch 3. I couldn’t say which option is more likely, but Kane & Lynch 2 didn’t do so badly despite being a thoroughly awful game, so who knows? I sure don’t.
Three last-generation Splinter Cell games got the HD treatment this week, and you can take a look at what that looks like in this trailer before you go out and pay all kinds of money for them. Yeah money. Really, they don’t look that bad, although I don’t think this trailer provides that great of a look at them. Definitely looks better than the HD version of Code Veronica, however, which couldn’t have been hard to pull off.
The Battlefield 3 beta opened up earlier this week to some preorder customers, but now anybody can give the next installment of DICE’s big-time shooter series a go, with the beta opening up to all players on all platforms.
On PC, that means you’ll need to download EA’s Origin software client to download the beta. You can do so at Origin.com, then by checking the “Free Games” section of the Origin store once you install the client. After that, go make some popcorn or a sandwich, because the beta will take a bit to download.
On Xbox 360, the Battlefield 3 beta will show up on Xbox Live; same thing with the Playstation Network on PS3.
The fanboys are out playing in the Battlefield 3 beta, and each is reveling in the fact that their version of the beta is the best. Our twelfth Re-Dubz explores the world of fanboys mocking each others’ fates, be they dealing with Origin’s awkward setup or the cut-rate graphics of consoles. In fact, this description isn’t really doing it justice. Just watch.
And don’t forget to subscribe to the Game Front YouTube Channel for more Re-Dubz goodness.
Hey, so your franchise is called “Dead Space” for a reason, and it’s not because the games take place on planets. Yes, I know that one chapter in Dead Space was on a planet, but that wasn’t the primary setting. The primary setting was motherf–king space. [/rant]
Siliconera says they have a “mole” inside EA, and that mole is feeding them info on Dead Space 3. The gist of the info is that Isaac crash lands on an ice planet and meets up with Ellie and they wander around with someone named Jennifer.
The mole refers to the enemies in DS3 as “the hive mind.” I don’t know what that means.
Since this is barely a primer, it kinda feels like a controlled leak on EA’s part. Man, who the hell cares about Dead Space anyway at this point considering they’re planning a dozen or more sequels. It’s just going to go on forever and get old quickly. OK OK, I’m not serious about that comment, because I love scifi horror games. I will keep playing Dead Space games until the bitter end.
One of the things I love about Steam is that it engenders a culture of indie games reworking classic genres and well-worn concepts into modern — and more importantly, cheap — titles. Steel Storm: Burning Retribution is one such example, a shoot-em-up that mixes vertical scrolling bullet-hell sensibilities with something of a more Doom-like level design and culture. The result is a game in which you cruise around in your floating death tank, annihilating basically everything in your path as a one-vehicle force of nature.
Steel Storm scratches that itch for destruction and can often be pretty challenging with lots of bad guys to kill of various ilk. But at the same time, it lacks variety, with levels bleeding together and the tasks always remaining the same: shoot everything, then press this red button.
But it’s hard to complain too loudly because Steel Storm: Burning Retribution, at its most expensive, is a $10 game (in fact, as I write this, it’s just $4.99 on Steam). Much more likely is that most players were able to snag it on the extreme cheap through the last Humble Indie Bundle, and for that, Steel Storm actually packs quite a bit of content. This isn’t going to be your new favorite title, likely, but if you’ve got a friend or two with a copy it can make for some fun multiplayer and co-op action, and it’ll scratch your itch for blowing things up.
If you’ve been looking forward to getting your mitts on Serious Sam 3 in mid-October, we’ve got some bad news for you. Croteam has announced a one-month delay for the upcoming shooter.
While there’s been no official announcement yet, Croteam’s Alen Ladavac revealed the delay in a post on the SeriousZone.com forums. Here’s what he had to say:
An official announcement about details will be released to the press later today, but we (both Devolver and Croteam) think that you guys deserve to hear it from us first:
We have been working very hard on SS3 all the way, and especially in these recent months trying to make it for the promised October 18th. In the past few days, we did some reassessments, based both on internal results, and on beta testing feedback, and determined that we would want to do some more gameplay tuning, bugfixing and optimization – more than would be possible within the given timeframe. This is the game that we have invested a lot of love and work into, and one that we know the series’ fans are expecting a lot from.
Read: Serious Sam 3 Delayed Gamefront News: Square Enix: Final Fantasy XIV has “Greatly Damaged” the FF Brand
Hey, so it turns out Final Fantasy XIV sucks and everyone hates it. And apparently that’s not a good thing for the Final Fantasy brand. So says Yoicha Wada over at Squeenix.
The Final Fantasy brand has been greatly damaged… We’ll continue with our reform work, which basically amounts to fully redoing the game, and hope to revive the FFXIV that should have been released.
Well, I suppose it’s good that they aren’t giving up. Keep on giving it the ole college try, guys. Someday it might be a good game!
I had a chance to play Star Trek: Infinite Space during E3 2011 and I loved it. What I liked particularly is that the game is set during the timeline of Deep Space Nine which, if you know anything, is the single best Start Trek show period. It starts off weak but by the end managed to combine everything awesome about Trek with everything great about Empire Strikes Back. So hell yes.
But don’t take my word for it, here’s series stars Nana “Major Kira” Visitor and Rene “Odo” Auberjonois talking about their experience with the game.
It seems to be a generally accepted fact that new IP is born to die and the single-player experience is facing extinction. I have been angry at audiences in the past for letting good games die because they’re too busy focusing on sequels and big multiplayer titles, but the more I think about it, the more I realize that it’s not the audience with the problem, it’s the industry. New IP and single-player experiences don’t suffer because gamers don’t want them — they suffer because people think they don’t want them. Original titles, and those without a multiplayer component, suffer from a self-fulfilling prophecy. I do not consider myself a man who puts stock in a thing like faith, but when it comes to shifting products, faith is absolutely necessary. Without it, games will almost always die.
We need to break this ridiculous idea that a game cannot survive without a multiplayer element, because it’s simply not true. L.A. Noire was one of the biggest hits of 2011 — it became one of the fastest selling games in British history, it topped charts in North America, and is was critically acclaimed. It’s a game that has undoubtedly been one of the biggest success stories of the year, and it didn’t feature a multiplayer element. It was a brand new IP, to boot! Similarly, BioShock was a fresh property when it launched in 2007, and was also a purely solo adventure. It was that year’s third best-selling Xbox 360 game and caused Take-Two’s stock to rise almost 20%. The PC version enjoyed over a million sales to become a massive hit. Again — no multiplayer, no big number at the end of its name.
Platform(s): Xbox 360
Reviewed on Xbox 360
Developer: Twisted Pixel
Publisher: Microsoft Game Studios
Released: September 13,2011
Thus far, my time with Kinect has felt like a great big waste, because I haven’t felt like I’ve had much of a good time with most of the games I’ve played on Microsoft’s peripheral. It just feels for the most part like developers just don’t know what to do with the damn thing.
But maybe Twisted Pixel has figured something out with The Gunstringer, a game I actually found to be a quite delightful arcade experience. I know, I’m as shocked as you are that I actually liked something.
In this game you are the Gunstringer, a skeleton marionette who must take revenge on the jerks who put him in the ground. The whole thing is presented like a play, with and audience who will boo the bad guys and cheer you on when you do some awesome stuff. Occasionally, you even get a crowd reaction shot in the middle of the action, which is hella cool. It’s inspired presentation, and you would expect nothing less from Twisted Pixel. Or at least I wouldn’t.
It’s the update Y’all have all been waiting for: The Witcher 2 version 2.0! This update is a massive one, and you can get it now through the game’s launcher. Or you can download it from me, if your copy of the game is up to date. Get the v2.0 update here for the international version. Wondering what the big deal is? Check out this list of things:
1. Completely new, extensive Tutorial System
The new tutorial helps players fully enjoy the game from the very beginning and systematically explains the depth of The Witcher 2’s combat and gameplay mechanics. It allows gamers to gradually and smoothly immerse themselves in the game world and Geralt’s adventures.
2. Special Dark difficulty setting
The new Dark Mode presents players with a new challenge, the highest level of difficulty where every foe is now a significant challenge requiring careful planning and consideration. Dark Mode also features several new sets of equipment and items all linked together through a dark legend in the game journal. These cursed items harm Geralt so long as the sets remain incomplete, but once the player collects all the components, the Blasphemer’s, Oathbreaker’s and Kinslayer’s outfits provide great advantages in combat. Dark Mode offers dark-themed gear with very high stats such as:
• 18 new equippable items including
• 3 new sets of dark armor (light, medium, and heavy)
• 3 new sets of dark swords (3 silver, 3 steel)
• Other Dark themes/elements in the game
Need for Speed: The Run is going to guest star a pair of swimsuit models, as we discussed earlier. Now I’m going to show you what they look like in the game. I’m a little disappointed, to be honest; but, then again, I always am when it come to digital hot ladies. You be the judge.
Armada: Star Trek: Armada 1 Patch 1.3 Project
The Armada I Patch 1.3 Project has been released (good for all the A1 modders out there!). The first patch includes widescreen support, allows you to launch the map editor from in-game, and fixes various bugs that caused the game to be unusable for many systems.
Presently there are 160 PotDs standing by and waiting to be uploaded
Only thirty-five of those PotDs are from authors other than Jetfreak
(this is not a complaint - Jet makes awesome PotDs.)
The last new PotDs to be uploaded to the site were added to the queue in July
Less than thirty new PotDs have been uploaded in the past six months (since April 2011)
So we're asking: submit as many of your new PotDs as soon as you can. Don't let the 1-voters scare you, either.
Read: We Need PotDs.
More Armada 2 News: FileFront's Armada 2 Files Armada 2: A2 GameObject commands list released
For the past year and more the Hitchhiker's Guide to Fleet Operations has been building up its modding section (for both Armada II and Fleet Ops) - now we are proud to present a completed guide of all Armada II GameObject ODF commands, with hierarchy preserved. Almost all commands have in depth explanations of functionality. Look through carefully, as you'll be sure to see commands that you've never seen before in the A2 community and can certainly make good use of in mods.
So be sure to check out your accounts on Friday and get your fill of the action before everyone else
Minimum System Requirements:
Quote:OS: WINDOWS VISTA (SERVICE PACK 2) 32-BIT
PROCESSOR: 2 GHZ DUAL CORE (CORE 2 DUO 2.4 GHZ OR ATHLON X2 2.7 GHZ)
MEMORY: 2 GB
HARD DRIVE: 20 GB
GRAPHICS CARD (AMD): DIRECTX 10.1 COMPATIBLE WITH 512 MB RAM (ATI RADEON 3000, 4000, 5000 OR 6000 SERIES, WITH ATI RADEON 3870 OR HIGHER PERFORMANCE)
GRAPHICS CARD (NVIDIA): DIRECTX 10.0 COMPATIBLE WITH 512 MB RAM (NVIDIA GEFORCE 8, 9, 200, 300, 400 OR 500 SERIES WITH NVIDIA GEFORCE 8800 GT OR HIGHER PERFORMANCE)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
DVD ROM DRIVE
Recommended System Requirements:
Quote:OS: WINDOWS 7 64-BIT
PROCESSOR: QUAD-CORE CPU
MEMORY: 4 GB
HARD DRIVE: 20 GB
GRAPHICS CARD: DIRECTX 11 COMPATIBLE WITH 1024 MB RAM (NVIDIA GEFORCE GTX 560 OR ATI RADEON 6950)
SOUND CARD: DIRECTX COMPATIBLE
KEYBOARD AND MOUSE
DVD ROM DRIVE
Many of you will probably know by now via our POTD announcment but for anyone who missed it, our August/September mapping contest 'Planets of Our Solar System' ends on Friday 14th of October. Dont forget to get your entries in on time!
I hope everyone who has taken part has enjoyed themselves, and i look forward to seeing the contest entries!
Read: The JKfiles August/September Mapping contest ends october 14th!
More Jedi Knight III News: FileFront's Jedi Knight III Files Star Trek: Legacy: Attention on the Bridge
It is will deep regret that I have to inform you all that Amagosa987 is stepping as site manager. As you know these sites a staffed by volunteers and as such it shows to all members the dedication and commitment to you the community and for this we thank you Amagosa987 very much. Real life has struck again but we hope that you will still visit us from time to time. The captians chair is empty and it will have to stay that way for the time being. The Network Admins will look after the site so keep those files, potd and news coming. All the best Amagosa987 from all here at GameFront and ofcourse all the members and developers you have helped in you time here.
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